我正在使用Microsoft Bot Framework开发一个聊天机器人,我最近将框架3.0升级到3.5。升级之前它工作正常,但现在
当用户向我的机器人发送消息时,他会收到欢迎消息。但是当用户响应时,bot再次发送欢迎消息。 我怎样才能解决这个问题?这是代码。
private Activity HandleSystemMessage(Activity message)
{
if (message.Type == ActivityTypes.DeleteUserData)
{
// Implement user deletion here
// If we handle user deletion, return a real message
}
else if (message.Type == ActivityTypes.ContactRelationUpdate)
{
// Handle conversation state changes, like members being added and removed
// Use Activity.MembersAdded and Activity.MembersRemoved and Activity.Action for info
// Not available in all channels
}
else if (message.Type == ActivityTypes.ConversationUpdate)
{
// Handle conversation state changes, like members being added and removed
// Use Activity.MembersAdded and Activity.MembersRemoved and Activity.Action for info
// Not available in all channels
logger.Debug("Activity Type " + message.Type);
logger.Debug("Inside conversation update and activity Id is :-"+ message.Id);
ConnectorClient connector = new ConnectorClient(new System.Uri(message.ServiceUrl));
Activity reply = message.CreateReply(ConstantsTable.WelcomeMessage);
connector.Conversations.ReplyToActivityAsync(reply);
message.Type = ActivityTypes.Message;
}
else if (message.Type == ActivityTypes.ContactRelationUpdate)
{
// Handle add/remove from contact lists
// Activity.From + Activity.Action represent what happened
}
else if (message.Type == ActivityTypes.Typing)
{
// Handle knowing tha the user is typing
ConnectorClient connector = new ConnectorClient(new System.Uri(message.ServiceUrl));
Activity reply = message.CreateReply("You are typing");
connector.Conversations.ReplyToActivityAsync(reply);
}
else if (message.Type == ActivityTypes.Ping)
{
ConnectorClient connector = new ConnectorClient(new Uri(message.ServiceUrl));
Activity reply = message.CreateReply("Hello PING. Please reply");
connector.Conversations.ReplyToActivityAsync(reply);
}
return message;
}
但是在本地模拟器中它的工作正常,而发布时只会发生这种情况。 请帮忙。
答案 0 :(得分:7)
我认为这可能与几天前推出的变化有关; Direct Line将发送比以往更多ConversationUpdate
条消息。
检查announcement和related issue(与您的类似,但在node.js
中)。
将机器人添加到对话中时会发送第一个ConversationUpdate
。
之后,当新用户加入对话时,会发送每个额外的ConversationUpdate
。
所以,我认为这里的解决方案是检查添加的成员(activity.MembersAdded
)
else if (message.Type == ActivityTypes.ConversationUpdate)
{
if (message.MembersAdded.Any(o => o.Id == message.Recipient.Id))
{
// logic
}
}
答案 1 :(得分:0)
您需要在主对话框中使用基于意图的开关操作来处理该问题,还需要为相关意图添加对话框。
介绍和问候之间有区别。