我在一个实现翻转卡时钟动画的UI组件上工作。一切正常,但是当我将顶级CALayer内容更改为新图像时,旧图像在更改之前保持可见。它会产生混淆效果。为了更好的解释,我将gif动画放在下面:
这是更改CALayer内容的代码:
firstTopLayer.contents = secondTopLayer.contents
let bottomAnim = CABasicAnimation(keyPath: "transform")
bottomAnim.duration = animDuration/2
bottomAnim.repeatCount = 1
bottomAnim.fromValue = NSValue.init(caTransform3D:
CATransform3DMakeRotation((CGFloat)(M_PI_2), 1, 0, 0))
bottomAnim.toValue = NSValue.init(caTransform3D:
CATransform3DMakeRotation(0, 1, 0, 0))
bottomAnim.isRemovedOnCompletion = true
bottomAnim.timingFunction = CAMediaTimingFunction.init(name: kCAMediaTimingFunctionEaseIn)
firstBottomLayer.add(bottomAnim, forKey: "bottom")
firstBottomLayer.contents = self.bufferContents
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的链接答案 0 :(得分:2)
我找到了解决方案。顶级动画必须具有此配置
firstTopLayer.removeAnimation(forKey: kTopAnimaton)
每次开始这个动画后。
<script type="text/ng-template" id="nodes.html">
<h4 class="mdl-typography--display-1 pageTitle">asdf</h4>
<div class="mdl-grid">
<div ng-repeat="a in b" class="mdl-cell mdl-cell--4-col">
<div class="status-card mdl-card mdl-shadow--2dp status-green">
<div class="mdl-card__title mdl-card--expand">
<h4 style="width: 100%">
<label class="mdl-switch mdl-js-switch mdl-js-ripple-effect" for="BSL">
<input type="checkbox" id="BSL" class="mdl-switch__input" ng-model="a.asdfChk" />
<span class="mdl-switch__label">
<small>ASDF</small>
</span>
</label>
</h4>
</div>
<div class="mdl-card__actions mdl-card--border">
<div class="mdl-layout-spacer"></div>
</div>
</div>
</div>
</div>
使用此配置,顶层保留在最后一帧动画位置