我正在构建一个包含角色的组件。这是组件源代码
role_chooser_comp.html
<div class="roleChooser">
<role-item #owner (select)="selected(owner.role)" [role]="'owner'" [title]="'Owner'" [desc]="'Can write'"></role-item>
<role-item #writer (select)="selected(writer.role)" [role]="'writer'" [title]="'Writer'" [desc]="'Can write'"></role-item>
<role-item #viewer (select)="selected(viewer.role)" [role]="'viewer'" [title]="'Reader'" [desc]="'Can write'"></role-item>
</div>
它由多个项目组成 的 role_item.html
<div class="role" [class.selected]="selected" (click)="clicked()">
<btn
[sources]="images"></btn>
<span class="title">{{title}}</span>
<div class="desc">{{desc}}</div>
</div>
现在我希望能够取消选择除按下的项目之外的所有项目。为此,我在每个项目中都有一个选择@output
来通知父母:
import 'package:angular2/core.dart';
import 'package:angular2/router.dart';
import 'package:share_place/environment.dart';
import 'package:share_place/place_service.dart';
import 'package:share_place/common/ui/button_comp.dart';
@Component(
selector: 'role-item',
templateUrl: 'role_item.html',
styleUrls: const ['role_item.css'],
directives: const [ButtonComp])
class RoleItem {
final PlaceService _placeService;
final Router _router;
final Environment _environment;
@Output() final EventEmitter<String> pressAction = new EventEmitter<String>();
@Output() final EventEmitter<String> select = new EventEmitter<String>();
get role => itemRole;
@Input() set role(String role) {
itemRole = role;
images = [
'../images/roles/$role.bmp',
'../images/roles/$role-h.bmp',
'../images/roles/$role-c.bmp'
];
}
@Input() String title;
@Input() String desc;
String itemRole;
List<String> images;
bool selected = false;
bool toggle = true;
RoleItem(this._placeService, this._router, this._environment);
void clicked() {
bool newlySelected;
if (!selected)
newlySelected = true;
if (toggle)
selected = !selected;
else
selected = true;
pressAction.emit(role);
if (newlySelected)
select.emit(role);
}
}
所有这些都很有效,但在我的角色选择器中,我想将子组件放在一个列表中,以便能够在每个选择上循环它们并取消选择它们。
import 'package:angular2/core.dart';
import 'package:angular2/router.dart';
import 'package:share_place/environment.dart';
import 'package:share_place/place_service.dart';
import 'package:share_place/common/ui/button_comp.dart';
import 'package:share_place/users/role/role_item.dart';
@Component(
selector: 'role-chooser-comp',
templateUrl: 'role_chooser_comp.html',
styleUrls: const ['role_chooser_comp.css'],
directives: const [RoleItem])
class RoleChooser {
final PlaceService _placeService;
final Router _router;
final Environment _environment;
RoleChooser(this._placeService, this._router, this._environment);
void selected(String role) {
print("Role selected : $role");
}
}
是否(理想情况下)如果没有在父级中引用子类型,是否有任何方法可以做到这一点? (保持视图独立于控制器)?
感谢您的帮助!
答案 0 :(得分:3)
在RoleChooser
中,您可以使用@ViewChildren
https://webdev.dartlang.org/angular/api/angular2.core/ViewChildren-class
@ViewChildren(RoleItem)
QueryList<RoleItem> items;
for (RoleItem item in items) {
item.doSomething();
}