请考虑以下简化示例来说明我的问题:
MainWindow.xaml
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="500" Height="500"
Title="Click anywhere to animate the movement of the blue thingy...">
<Canvas
x:Name="canvas"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Background="AntiqueWhite"
MouseDown="canvas_MouseDown" />
</Window>
MainWindow.xaml.cs
using System;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media.Animation;
namespace WpfApplication1
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.canvas.Children.Add(new Thingy());
}
private void canvas_MouseDown(object sender, MouseButtonEventArgs e)
{
var thingy = (Thingy)this.canvas.Children[0];
var from = new Point(0.0, 0.0);
var to = new Point(
canvas.ActualWidth - thingy.ActualWidth,
canvas.ActualHeight - thingy.ActualHeight
);
var locAnim = new PointAnimation(
from,
to,
new Duration(TimeSpan.FromSeconds(5))
);
locAnim.Completed += (s, a) =>
{
// Only at this line does the thingy move to the
// correct position...
thingy.Location = to;
};
thingy.Location = from;
thingy.BeginAnimation(Thingy.LocationProperty, locAnim);
}
}
}
Thingy.xaml
<UserControl x:Class="WpfApplication1.Thingy"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="50" Height="50" Background="Blue" />
Thingy.xaml.cs
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
namespace WpfApplication1
{
public partial class Thingy : UserControl
{
public static DependencyProperty LocationProperty =
DependencyProperty.Register(
"Location",
typeof(Point),
typeof(Thingy)
);
public Thingy()
{
InitializeComponent();
Canvas.SetLeft(this, 0.0);
Canvas.SetTop(this, 0.0);
var xBind = new Binding();
xBind.Source = this;
xBind.Path = new PropertyPath(Canvas.LeftProperty);
xBind.Mode = BindingMode.TwoWay;
var yBind = new Binding();
yBind.Source = this;
yBind.Path = new PropertyPath(Canvas.TopProperty);
yBind.Mode = BindingMode.TwoWay;
var locBind = new MultiBinding();
locBind.Converter = new PointConverter();
locBind.Mode = BindingMode.TwoWay;
locBind.Bindings.Add(xBind);
locBind.Bindings.Add(yBind);
BindingOperations.SetBinding(
this,
Thingy.LocationProperty,
locBind
);
}
public Point Location
{
get
{
return (Point)this.GetValue(LocationProperty);
}
set
{
this.SetValue(LocationProperty, value);
}
}
}
}
PointConverter.cs
using System;
using System.Globalization;
using System.Windows;
using System.Windows.Data;
namespace WpfApplication1
{
public class PointConverter : IMultiValueConverter
{
public object Convert(object[] v, Type t, object p, CultureInfo c)
{
return new Point((double)v[0], (double)v[1]);
}
public object[] ConvertBack(object v, Type[] t, object p, CultureInfo c)
{
return new object[] { ((Point)v).X, ((Point)v).Y };
}
}
}
这里的目标是:
LocationProperty
来操纵和访问Canvas.LeftProperty
和Canvas.TopProperty
值。LocationProperty
类说PointAnimation
。目标#1似乎工作正常,只有在尝试设置LocationProperty
动画时它才会按预期运行。
“预期”是指Thingy
的实例应随着动画的进展而移动。
我可以使用DoubleAnimation
类的两个实例来完成此任务。
如果问题是Point
是值类型,那么我怀疑我可以定义自己的Point
类型和我自己的AnimationTimeline
。这不是我想做的。这是一个更大的项目的一部分,LocationProperty
将用于其他事情。
说实话,最重要的是,在我看来这应该只是工作,你能告诉我:
我还要提到我的目标是针对这个项目的.Net Framework 4.5。
谢谢。
答案 0 :(得分:1)
这是动画内容的最简单代码。
主窗口:
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media.Animation;
namespace WpfApplication1
{
public partial class MainWindow
{
public MainWindow()
{
InitializeComponent();
}
private void MainWindow_OnMouseDown(object sender, MouseButtonEventArgs e)
{
var x = Canvas.GetLeft(Control1);
var y = Canvas.GetTop(Control1);
x = double.IsNaN(x) ? 0 : x;
y = double.IsNaN(y) ? 0 : y;
var point1 = new Point(x, y);
var point2 = e.GetPosition(this);
var animation = new PointAnimation(point1, point2, new Duration(TimeSpan.FromSeconds(1)));
animation.EasingFunction = new CubicEase();
Control1.BeginAnimation(UserControl1.LocationProperty, animation);
}
}
}
主窗口:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApplication1"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525" MouseDown="MainWindow_OnMouseDown">
<Canvas>
<local:UserControl1 Background="Red" Height="100" Width="100" x:Name="Control1" />
</Canvas>
</Window>
控制:
using System.Windows;
using System.Windows.Controls;
namespace WpfApplication1
{
public partial class UserControl1
{
public static readonly DependencyProperty LocationProperty = DependencyProperty.Register(
"Location", typeof(Point), typeof(UserControl1), new UIPropertyMetadata(default(Point), OnLocationChanged));
public UserControl1()
{
InitializeComponent();
}
public Point Location
{
get { return (Point) GetValue(LocationProperty); }
set { SetValue(LocationProperty, value); }
}
private static void OnLocationChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var control1 = (UserControl1) d;
var value = (Point) e.NewValue;
Canvas.SetLeft(control1, value.X);
Canvas.SetTop(control1, value.Y);
}
}
}
控制:
<UserControl x:Class="WpfApplication1.UserControl1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:WpfApplication1"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
</UserControl>
TODO:根据您的需要调整代码:)
编辑:一个听取Canvas.[Left|Top]Property
的简单双向绑定:
(待加强)
using System;
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
namespace WpfApplication1
{
public partial class UserControl1
{
public static readonly DependencyProperty LocationProperty = DependencyProperty.Register(
"Location", typeof(Point), typeof(UserControl1), new PropertyMetadata(default(Point), OnLocationChanged));
public UserControl1()
{
InitializeComponent();
DependencyPropertyDescriptor.FromProperty(Canvas.LeftProperty, typeof(Canvas))
.AddValueChanged(this, OnLeftChanged);
DependencyPropertyDescriptor.FromProperty(Canvas.TopProperty, typeof(Canvas))
.AddValueChanged(this, OnTopChanged);
}
public Point Location
{
get { return (Point) GetValue(LocationProperty); }
set { SetValue(LocationProperty, value); }
}
private void OnLeftChanged(object sender, EventArgs eventArgs)
{
var left = Canvas.GetLeft(this);
Location = new Point(left, Location.Y);
}
private void OnTopChanged(object sender, EventArgs e)
{
var top = Canvas.GetTop(this);
Location = new Point(Location.X, top);
}
private static void OnLocationChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var control1 = (UserControl1) d;
var value = (Point) e.NewValue;
Canvas.SetLeft(control1, value.X);
Canvas.SetTop(control1, value.Y);
}
}
}
答案 1 :(得分:0)
我喜欢Aybe的答案,但它没有说明为什么原始代码不起作用。我运行你的代码并尝试了一些替代方案,看起来正在发生的是在动画期间忽略绑定转换器。如果在转换器方法中设置断点,或者执行Debug.WriteLine,无论哪种方式,您都可以看到在整个动画过程中没有调用转换器,而只是在代码中显式设置属性时。
深入挖掘,问题在于您设置Thingy
绑定的方式。绑定来源属性应为Thingy.Location
,而目标属性应为Canvas.Left
和Canvas.Top
。但是你已经倒退了 - 你正在制作Canvas.Left
和Canvas.Top
源属性以及Thingy.Location
目标属性。你会认为使它成为一个双向绑定会使它工作(当你明确设置Thingy.Location
属性时它会这样做),但似乎动画会忽略双向绑定方面。
一种解决方案是不要在这里使用多重绑定。当一个属性由多个属性或条件提供时,多绑定实际上就是这样。在这里,您有多个属性(Canvas.Left
和Canvas.Top
),您希望使用单个属性Thingy.Location
来源。所以,在Thingy
构造函数中:
var xBind = new Binding();
xBind.Source = this;
xBind.Path = new PropertyPath(Thingy.LocationProperty);
xBind.Mode = BindingMode.OneWay;
xBind.Converter = new PointToDoubleConverter();
xBind.ConverterParameter = false;
BindingOperations.SetBinding(this, Canvas.LeftProperty, xBind);
var yBind = new Binding();
yBind.Source = this;
yBind.Path = new PropertyPath(Thingy.LocationProperty);
yBind.Mode = BindingMode.OneWay;
yBind.Converter = new PointToDoubleConverter();
yBind.ConverterParameter = true;
BindingOperations.SetBinding(this, Canvas.TopProperty, yBind);
另一个区别是绑定转换器。我们需要一个转换器,它需要doubles
并提取用于Point
和{{}的Point
,而不是取两个double
并为您提供Canvas.Left
。 1}}属性(我使用Canvas.Top
来指定所需的属性)。所以:
ConverterParameter
这使得动画在仍然使用绑定和转换器的同时工作。这里唯一的缺点是public class PointToDoubleConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
var pt = (Point)value;
bool isY = (bool)parameter;
return isY ? pt.Y : pt.X;
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
return value;
}
}
属性和Canvas
之间的绑定必然是单向的,因为没有办法将Thingy.Location
或Canvas.Left
单独转换回完整Canvas.Top
{1}}。换句话说,如果您随后更改Point
或Canvas.Left
,则Canvas.Top
将不会更新。 (当然,任何无约束的解决方案都是如此)。
但是,如果您确实返回原始的多重绑定版本,只需将代码添加到Thingy.Location
属性更改处理程序以更新Location
和Canvas.Left
,您就可以拥有你的蛋糕也吃了。那时他们不需要Canvas.Top
绑定,因为您负责更新TwoWay
的属性更改处理程序中的Canvas.Left
和Canvas.Top
。基本上所有实际绑定都是确保在Location
和Location
时更新Canvas.Left
。
无论如何,这个谜团已经解决了为什么你原来的方法不起作用。在设置复杂绑定时,正确识别源和目标至关重要; Canvas.Top
绑定并不适用于所有情况,特别是动画。