当我尝试使用UIStackView
时,XCode会抛出以下约束错误:
(
"<NSAutoresizingMaskLayoutConstraint:0x7f87a1dfa360 h=--& v=--& V:[UIStackView:0x7f87a6403a00(0)]>",
"<NSLayoutConstraint:0x7f87a6410590 'UISV-canvas-connection' UIStackView:0x7f87a6403a00.top == UIView:0x7f87a6409630.top>",
"<NSLayoutConstraint:0x7f87a6444170 'UISV-canvas-connection' V:[UIView:0x7f87a644d790]-(0)-| (Names: '|':UIStackView:0x7f87a6403a00 )>",
"<NSLayoutConstraint:0x7f87a645bec0 'UISV-fill-equally' UIView:0x7f87a6407a10.height == UIView:0x7f87a6409630.height>",
"<NSLayoutConstraint:0x7f87a6458f40 'UISV-fill-equally' UIView:0x7f87a644d790.height == UIView:0x7f87a6409630.height>",
"<NSLayoutConstraint:0x7f87a64306d0 'UISV-spacing' V:[UIView:0x7f87a6409630]-(5)-[UIView:0x7f87a6407a10]>",
"<NSLayoutConstraint:0x7f87a643bea0 'UISV-spacing' V:[UIView:0x7f87a6407a10]-(5)-[UIView:0x7f87a644d790]>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x7f87a643bea0 'UISV-spacing' V:[UIView:0x7f87a6407a10]-(5)-[UIView:0x7f87a644d790]>
我的视图控制器如下:
public class ExampleController: UIViewController {
let v1 = UIView(frame: CGRect(x: 0, y: 0, width: 250, height: 100))
let v2 = UIView(frame: CGRect(x: 0, y: 0, width: 250, height: 300))
let v3 = UIView(frame: CGRect(x: 0, y: 0, width: 250, height: 200))
let parent1 = UIStackView()
public override func viewDidLoad() {
super.viewDidLoad()
v1.backgroundColor = .red
v2.backgroundColor = .green
v3.backgroundColor = .blue
parent1.axis = .vertical
parent1.distribution = .fillEqually
parent1.spacing = 5 // TODO: This causes the error!
parent1.addArrangedSubview(v1)
parent1.addArrangedSubview(v2)
parent1.addArrangedSubview(v3)
view.addSubview(parent1)
}
// MARK: Constraints
private var didUpdateConstraints = false
override public func updateViewConstraints() {
if !didUpdateConstraints {
parent1.snp.makeConstraints { (make) -> Void in
make.edges.equalToSuperview()
}
didUpdateConstraints = true
}
super.updateViewConstraints()
}
}
堆栈视图的分布似乎没有什么区别。每当设置间距时,我都会收到错误。
与我的约束有什么冲突?
什么是UISV-canvas-connection
?
答案 0 :(得分:3)
由于间距,它实际上没有破坏。由于您创建视图的方式,它正在崩溃:D
创建类似...的视图时
let v1 = UIView(frame: CGRect(x: 0, y: 0, width: 250, height: 100))
当视图布局时,它会添加一组默认约束。 UIStackView
也是如此。
当你创建它时......
let parent1 = UIStackView()
它得到一个(0,0,0,0)的帧,然后添加约束以保持该帧的位置和高度。
您获得的错误是由于堆栈视图的高度和宽度造成的。
<NSAutoresizingMaskLayoutConstraint:0x7f87a1dfa360 h=--& v=--& V:[UIStackView:0x7f87a6403a00(0)]>
这一行指的是那些“自动”约束。
您最好的选择是使用约束重新创建视图宽度和高度。
喜欢这个......
// using this format means you can create the view and add all the
// other config to it at the same time
let v1: UIView = {
let u = UIView()
// this line stops the "automatic" constraints being added
u.translatesAutoresizingMaskIntoConstraints = false
u.backgroundColor = .red
// now you have to add your own constraints though
u.heightAnchor.constraint(equalToConstant: 100).isActive = true
u.widthAnchor.constraint(equalToConstant: 250).isActive = true
return u
}()
let v2: UIView = {
let u = UIView()
u.translatesAutoresizingMaskIntoConstraints = false
u.backgroundColor = .green
u.heightAnchor.constraint(equalToConstant: 100).isActive = true
u.widthAnchor.constraint(equalToConstant: 250).isActive = true
return u
}()
let v3: UIView = {
let u = UIView()
u.translatesAutoresizingMaskIntoConstraints = false
u.backgroundColor = .blue
u.heightAnchor.constraint(equalToConstant: 100).isActive = true
u.widthAnchor.constraint(equalToConstant: 250).isActive = true
return u
}()
let parent1: UIStackView = {
let s = UIStackView()
s.translatesAutoresizingMaskIntoConstraints = false
s.spacing = 5
s.axis = .vertical
s.distirbution = .fillEqually
return s
}()
public override func viewDidLoad() {
super.viewDidLoad()
// I moved all the config stuff into the creation of each view...
// No need to have them here.
parent1.addArrangedSubview(v1)
parent1.addArrangedSubview(v2)
parent1.addArrangedSubview(v3)
view.addSubview(parent1)
}
您在堆栈视图中使用.fillEqually
。这将使每个视图高度彼此相等。这将与您添加到它们的高度限制冲突。也许你应该完全从每个视图中删除约束,让堆栈视图进行布局。
喜欢这个......
let v2: UIView = {
let u = UIView()
u.translatesAutoresizingMaskIntoConstraints = false
u.backgroundColor = .green
return u
}()
答案 1 :(得分:3)
我在游乐场测试了它并且它正在工作。您只需将translatesAutoresizingMaskIntoConstraints
设置为false并向UIStackView
添加约束。
import UIKit
import PlaygroundSupport
public class ExampleController: UIViewController {
let v1 = UIView(frame: CGRect(x: 0, y: 0, width: 250, height: 100))
let v2 = UIView(frame: CGRect(x: 0, y: 0, width: 250, height: 300))
let v3 = UIView(frame: CGRect(x: 0, y: 0, width: 250, height: 200))
let parent1 = UIStackView()
public override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
v1.backgroundColor = .red
v2.backgroundColor = .green
v3.backgroundColor = .blue
parent1.axis = .vertical
parent1.distribution = .fillEqually
parent1.spacing = 5 // Not causing error
parent1.addArrangedSubview(v1)
parent1.addArrangedSubview(v2)
parent1.addArrangedSubview(v3)
parent1.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(parent1)
NSLayoutConstraint.activate([
parent1.topAnchor.constraint(equalTo: view.topAnchor),
parent1.leadingAnchor.constraint(equalTo: view.leadingAnchor),
parent1.trailingAnchor.constraint(equalTo: view.trailingAnchor),
parent1.bottomAnchor.constraint(equalTo: view.bottomAnchor),
])
}
}
PlaygroundPage.current.liveView = ExampleController()
答案 2 :(得分:2)
我遇到了同样的问题。对我来说,诀窍是在设置约束之前将UIStackView的间距设置为0。设置约束后,我将间距设置为所需的量。这清除了冲突的约束。