我是一名老COBOL程序员,为一个小小的个人项目自学了一点Javascript和Three.js,而且我已经对这个疑问进行了近两天的打击。 我已经在StackOverflow中阅读了有关OrbitControls的所有问题,并且无法找到与我尝试做的事情相关的任何事情。所以任何帮助都会受到赞赏。
我的场景如下图所示:
以下是我的剧本现在的样子:
var container, renderer, scene, camera, controls;
var Main = {
Init: function () {
document.getElementById("comprimento").innerHTML = "Comprimento: " + localStorage.storLength / 100;
document.getElementById("largura").innerHTML = "Largura: " + localStorage.storWidth / 100;
document.getElementById("altura").innerHTML = "Altura: " + localStorage.storHeight / 100;
document.getElementById("quadrado").innerHTML = "Metros²: " + localStorage.storSquare;
Main.Render();
Main.Camera();
Main.Draw();
Main.Update();
// events
window.addEventListener('resize', onWindowResize, false);
},
Render: function () {
renderer = new THREE.WebGLRenderer({ antialias: false });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xffe6ff);
container = document.getElementById("building");
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// Inicializacao da Cena
scene = new THREE.Scene();
},
Camera: function () {
//Inicializacao da Camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
//Posicao da Camera nos eixos X,Y,Z
camera.position.set(0, 100, 800);
camera.lookAt(scene.position);
//Controle de Camera
controls = new THREE.OrbitControls(camera, renderer.domElement);
//Controle de Iluminação
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
},
Draw: function () {
var planeGeometry = new THREE.PlaneGeometry(localStorage.storWidth, localStorage.storLength, 10, 10);
var planeMaterial = new THREE.MeshLambertMaterial({
color: 0x888888,
side: THREE.DoubleSide
});
var plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.rotation.x = -Math.PI / 2;
scene.add(plane);
},
Update: function () {
controls.update();
renderer.render(scene, camera);
requestAnimationFrame(Main.Update);
}
}
function onWindowResize(event) {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.render(scene, camera);
}
Main.Init();
这适用于使用orbitControl,而鼠标位于渲染材质所在的部分。 我试图做的是,限制轨道控制功能只有在鼠标悬停在覆盖渲染场景的小绿色div上时才可用。我已经尝试搞乱了OrbitControl的参数,尝试在javascript上添加onMouseOver函数,与html中的div相关联,但似乎没有任何效果。 我试图做的甚至是可能的?如果是这样,我错过了什么? 提前谢谢。
答案 0 :(得分:2)
如果我找到你的话,我们假设你有一个小绿色
<div style="position: absolute;" id="LittleGreenDiv"></div>
然后,您可以在创建控件对象时将其用作第二个参数:
var controls = new THREE.OrbitControls(camera, document.getElementById("LittleGreenDiv"));
jsfiddle示例。