我正在制作一个带有预制行星的太阳系,并希望知道如何让不止一个绕太阳旋转。我遇到了无法一次旋转2的问题。任何解决方案?这是当前代码:
轨道页面:
var canvasP = document.getElementById("planetsOrbit");
var ctx2 = canvasP.getContext("2d");
var angle = 6 * Math.PI / 180;
var cx = window.innerWidth / 2;
var cy = window.innerHeight / 2.12;
var radiusNew = (window.innerHeight + window.innerWidth) * 0.15;
function resizeCanvasPOrbit() {
ctx2.clearRect(0, 0, canvasP.width, canvasP.height);
if (canvasP.width < window.innerWidth) {
canvasP.width = window.innerWidth * 0.99;
}'
if (canvasP.height < window.innerHeight)
{
canvasP.height = window.innerHeight * 0.98;
}
w = canvasP.width
h = canvasP.height
}
function draw(x, y) {
ctx2.clearRect(0, 0, w, h);
ctx2.save();
ctx2.beginPath();
ctx2.beginPath();
roa(x, y, window.innerHeight * window.innerWidth * 0.00008);
ctx2.stroke();
ctx2.restore();
};
function keepDrawing() {
ctx2.clearRect(0, 0, w, h);
draw(newX, newY);
setTimeout(keepDrawing, 250);
}
window.requestAnimFrame = (function (callback) {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (callback) {
window.setTimeout(callback, 5000 / 60);
};
})();
var fps = 60;
function animate() {
setTimeout(function () {
requestAnimationFrame(animate);
// increase the angle of rotation A.K.A SPEED!
angle += 1 * Math.PI / 3600;
//calculate the new ball.x / ball.y
var newX = cx - radiusNew * Math.cos(angle);
var newY = cy + radiusNew * Math.sin(angle);
//draw
ctx2.clearRect(0, 0, w, h);
draw(newX, newY);
//draw the centerpoint
ctx2.beginPath();
ctx2.arc(cx, cy, radiusNew, 0, Math.PI * 2, false);
ctx2.closePath();
}, 1000 / fps);
}
animate();
和Premade Planets:
//太阳
solus = function(xAxis, yAxis, radius) {
ctx.shadowBlur=400
ctx.shadowColor="red"
ctx.fillStyle ="#ff9900";
ctx.beginPath();
ctx.arc(xAxis, yAxis, radius, 0, Math.PI * 2, false)
ctx.fill();
ctx.shadowBlur = 0;
}
//Fighting Pits
pits = function(xAxis, yAxis, radius) {
ctx.beginPath();
ctx.fillStyle ="#990000"
ctx.arc(xAxis, yAxis, radius, 0, Math.PI , false)
ctx.moveTo(xSpot1,ySpot1)
ctx.lineTo(xSpot1,ySpot2)
ctx.lineTo(xSpot2,ySpot2)
ctx.lineTo(xSpot2,ySpot3)
ctx.lineTo(xSpot3,ySpot4)
ctx.lineTo(xSpot4,ySpot3)
ctx.lineTo(xSpot4,ySpot2)
ctx.lineTo(xSpot5,ySpot2)
ctx.lineTo(xSpot5,ySpot1)
ctx.lineTo(xSpot1,ySpot1)
ctx.fill();
}
//Water Planet
roa = function(xAxis, yAxis, radius) {
ctx2.shadowBlur = 0;
ctx2.beginPath();
ctx2.fillStyle ="#00ffff"
ctx2.arc(xAxis, yAxis, radius, 0, Math.PI * 2, false)
ctx2.fill();
}
//Forest planet atmoshpere
eldridA = function(xAxis, yAxis, radius) {
ctx.beginPath();
ctx.fillStyle ="rgba(230, 230, 230, 0.3)";
ctx.arc(xAxis, yAxis, radius, 0, Math.PI * 2, false)
ctx.fill();
}
//forest core
eldrid = function(xAxis, yAxis, radius) {
ctx.shadowColor = "rgba(230, 230, 230, 0.2)";
ctx.shadowBlur = 200;
ctx.beginPath();
ctx.fillStyle ="#ff9900"
ctx.arc(xAxis, yAxis, radius / 2, 0, Math.PI * 2, false)
ctx.fill();
xAxis2 = xAxis - window.innerWidth * 0.009
yAxis2 = yAxis + window.innerHeight * 0.007
ctx.arc(xAxis2, yAxis2, radius / 4, 0, Math.PI * 2, false)
ctx.fill();
ctx.beginPath();
xAxis3 = xAxis + window.innerWidth * 0.011
ctx.arc(xAxis3 , yAxis2, radius / 3, 0, Math.PI * 2, false)
ctx.fill();
ctx.beginPath();
yAxis3 = yAxis - window.innerHeight * 0.03
ctx.arc(xAxis, yAxis3, radius / 3, 0, Math.PI * 2, false)
ctx.fill();
ctx.shadowBlur = 0;
ctx.shadowColor = null;
}
那么我怎么能让一个以上的行星绕太阳运行呢?任何帮助表示赞赏。
答案 0 :(得分:0)
我用帆布做了一个有多个行星的太阳系的简单演示:http://codepen.io/giladaya/pen/PWWKLP
我相信您可以轻松地根据您的需求进行调整,我将解释代码的主要部分:
每个行星都有自己的属性,如半径,距离中心的距离,径向速度和绘制函数的参考。
$ more src/main/resources/application.properties
missing.file=Please select a file.
protocol=http
hostname=localhost
port=9080
baseUrl=rest
FILER_HOME=/Applications/CF_Files
FILER_UPLOAD_LOCATION=/Applications/CF_Files/archive
META_DATA_FILE_NAME=metadata.properties
主循环遍历所有行星,根据径向速度更新当前角度,并将每个行星绘制在新的更新位置。
var planets = [
{
name: 'sun', // for reference
rad: 30, // Planet radius
distance: 0, // Planet distance from center
rv: 0, // radial velocity (deg/sec)
drawFunc: drawSun // draw function
},
{
name: 'foo',
rad: 10,
distance: 70,
rv: 1,
drawFunc: drawBlue
},
{
name: 'bar',
rad: 15,
distance: 100,
rv: 2,
drawFunc: drawRed
}
];
请注意,如果使用requestAnimationFrame,则无需设置计时器。
每个行星的绘制功能可以像您想要的那样复杂,以便在地球上拥有更多元素。例如:
function draw() {
ctx.fillRect(-cW/2, -cH/2, cW, cH);
var now = Date.now(),
dts = (now - lastFrameTime) / 1000;
planets.forEach(function(planet, idx){
var theta = 0;
planetsAngle[idx] += planet.rv/Math.PI * dts;
theta = planetsAngle[idx];
var x = planet.distance * Math.cos(theta);
var y = planet.distance * Math.sin(theta);
planet.drawFunc(ctx, x, y, planet.rad);
});
lastFrameTime = now;
requestAnimationFrame(draw);
}