我想通过重新排序某些指令或插入新的基本块来操作函数。
我的方法可以在下面看到。
我从LLVM IR读取一个模块,然后迭代其内容。
我如何更改其内容?
克隆是否必要,如果是,我将如何插入新指令?
#include <iostream>
#include <llvm/IR/Module.h>
#include <llvm/IRReader/IRReader.h>
#include <llvm/IR/LLVMContext.h>
#include <llvm/Support/SourceMgr.h>
#include <llvm/Bitcode/ReaderWriter.h>
#include <llvm/Support/FileSystem.h>
#include <llvm/Transforms/Utils/Cloning.h>
using namespace llvm;
int main()
{
LLVMContext context;
SMDiagnostic error;
std::unique_ptr<Module> m = parseIRFile("test.ll", error, context);
std::error_code EC;
llvm::raw_fd_ostream OS("module", EC, llvm::sys::fs::F_None);
WriteBitcodeToFile(m.get(), OS);
OS.flush();
std::cout << "Successfully read Module:" << std::endl;
std::cout << " Name: " << m->getName().str() << std::endl;
std::cout << " Target triple: " << m->getTargetTriple() << std::endl;
Module* mod = new Module("obfus", getGlobalContext());
for (auto iter1 = m->getFunctionList().begin();
iter1 != m->getFunctionList().end(); iter1++) {
Function &f = *iter1;
std::cout << " Function: " << f.getName().str() << std::endl;
Function* duplicateFunction = CloneFunction(f, nullptr, /*ModuleLevelChanges=*/false);
f.getParent()->getFunctionList().push_back(duplicateFunction);
for (auto iter2 = f.getBasicBlockList().begin();
iter2 != f.getBasicBlockList().end(); iter2++) {
BasicBlock &bb = *iter2;
std::cout << " BasicBlock: " << bb.getName().str() << std::endl;
for (auto iter3 = bb.begin(); iter3 != bb.end(); iter3++) {
Instruction &inst = *iter3;
std::cout << " Instruction " << &inst << " : " << inst.getOpcodeName();
unsigned int i = 0;
unsigned int opnt_cnt = inst.getNumOperands();
for(; i < opnt_cnt; ++i)
{
Value *opnd = inst.getOperand(i);
std::string o;
// raw_string_ostream os(o);
// opnd->print(os);
//opnd->printAsOperand(os, true, m);
if (opnd->hasName()) {
o = opnd->getName();
std::cout << " " << o << "," ;
} else {
std::cout << " ptr" << opnd << ",";
}
}
std:: cout << std::endl;
}
}
}
return 0;
}
答案 0 :(得分:5)
通常,您不需要克隆或复制任何内容,除非您想保留原始版本。
基本块和指令都有用于插入,移动和替换的API。
要操纵块,您可以使用以下方法(注意,将来可能会更改):
void insertInto(Function *Parent, BasicBlock *InsertBefore = nullptr);
void moveAfter(BasicBlock *MovePos);
void moveBefore(BasicBlock *MovePos);
SymbolTableList<BasicBlock>::iterator eraseFromParent();
void removeFromParent();
指示也一样:
void removeFromParent();
SymbolTableList<Instruction>::iterator eraseFromParent();
void insertBefore(Instruction *InsertPos);
void insertAfter(Instruction *InsertPos);
void moveBefore(Instruction *MovePos);
void moveBefore(BasicBlock &BB, SymbolTableList<Instruction>::iterator I);
我绝对可以推荐查看BasiBlock和Instruction接口,看看他们还有什么。