我已经将onPreviewFrame中的数据转换为rgb,这是一个int数组。高斯模糊使用float / double值,我无法找到将float / double值转换为位图的方法。
我想到的唯一方法是将这些浮点值转换为Matrix,然后转换为位图。但我不确定这是否可能。
public Bitmap getProcessedImage(byte[] image){
Bitmap bmp = null;
int rgb[] = new int[image.length];
decodeYUV420SP(rgb, image);
convertToGrayscale(rgb);
applyGaussianBlur(rgb);
bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
bmp.copyPixelsFromBuffer(IntBuffer.wrap(rgb));
return bmp;
}
public void convertToGrayscale(int rgb[]){
for(int i = 0 ; i < rgb.length;i++){
int R = (rgb[i] >> 16) & 0xff;
int G = (rgb[i] >> 8) & 0xff;
int B = rgb[i] & 0xff;
int gray = (R + G + B )/ 3 ;
rgb[i] = 0xFF000000 | (gray << 16) | (gray << 8) | gray;
}
}
//Method from Ketai project!
void decodeYUV420SP(int[] rgb, byte[] yuv420sp) {
final int frameSize = width * height;
for (int j = 0, yp = 0; j < height; j++) { int uvp = frameSize + (j >> 1) * width, u = 0, v = 0;
for (int i = 0; i < width; i++, yp++) {
int y = (0xff & ((int) yuv420sp[yp])) - 16;
if (y < 0)
y = 0;
if ((i & 1) == 0) {
v = (0xff & yuv420sp[uvp++]) - 128;
u = (0xff & yuv420sp[uvp++]) - 128;
}
int y1192 = 1192 * y;
int r = (y1192 + 1634 * v);
int g = (y1192 - 833 * v - 400 * u);
int b = (y1192 + 2066 * u);
if (r < 0)r = 0;else if (r > 262143)r = 262143;
if (g < 0)g = 0;else if (g > 262143)g = 262143;
if (b < 0)b = 0;else if (b > 262143)b = 262143;
rgb[yp] = 0xff000000 | ((r << 6) & 0xff0000) | ((g >> 2) & 0xff00) | ((b >> 10) & 0xff);
}
}
}
public void applyGaussianBlur(int rgb[]){
int kernelWidth = 3, kernelHeight = 3;
float darray[][] = new float[width][height];
float matrix[][] = new float[kernelWidth][kernelHeight];
float sigma = 3.0f;
float sum = 0;
for(int j = 0, ct = 0; j < width;j++){
for(int m = 0; m < height;m++, ct++){
darray[j][m] = rgb[ct];
}
}
for(int x = -1; x < kernelWidth-1;x++){
for(int y = -1; y < kernelHeight-1; y++){
matrix[x+1][y+1] = (float)((1/(2*Math.PI*Math.pow(sigma, 2))) * Math.exp(-(Math.pow(x, 2)+Math.pow(y, 2))/(2*Math.pow(sigma, 2))));
sum+=matrix[x+1][y+1];
}
}
for(int x = -1; x < kernelWidth-1;x++){
for (int y = -1; y < kernelHeight-1; y++) {
matrix[x+1][y+1] = matrix[x+1][y+1]/sum;
}
}
for (int j = 1; j < width-1; j++){
for (int m = 1; m < height-1;m++){
darray[j-1][m-1] = (darray[j-1][m-1] * matrix[0][0]);
darray[j-1][m] = (darray[j-1][m] * matrix[0][1]);
darray[j-1][m+1] = (darray[j-1][m+1] * matrix[0][2]);
darray[j][m-1] = (darray[j][m-1] * matrix[1][0]);
darray[j][m] = (darray[j][m] * matrix[1][1]);
darray[j][m+1] = (darray[j][m+1] * matrix[1][2]);
darray[j+1][m-1] = (darray[j+1][m-1] * matrix[2][0]);
darray[j+1][m] = (darray[j+1][m] * matrix[2][1]);
darray[j+1][m+1] = (darray[j+1][m+1] * matrix[2][2]);
}
}
for(int j = 0, ct = 0; j < width;j++){
for(int m = 0; m < height;m++, ct++){
rgb[ct] = Math.round(darray[j][m]);
}
}
}