对于我的高级计算机课程,我需要做一个项目,地雷正在制造太空入侵者,我以前从未使用过python而且我对我迄今为止的进展感到非常满意,但是我最近遇到了一个我不知道的错误怎么处理。代码如下。
import pygame
import random
import sys
# --- constants --- (UPPER_CASE names)
WHITE = (255, 255, 255)
BLACK = ( 0, 0, 0)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
BLUE = ( 0, 0, 255)
ORANGE = (255, 255, 0)
YELLOW = ( 0, 255, 255)
DISPLAY_WIDTH = 720
DISPLAY_HEIGHT = 720
FPS = 60
# --- classes --- (CamelCase names)
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("images\\user1.gif").convert()
self.image = pygame.transform.scale(self.image, (50, 50))
self.rect = self.image.get_rect()
self.speed_x = 0
def update(self):
self.speed_x = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speed_x = -7
if keystate[pygame.K_RIGHT]:
self.speed_x = 7
self.rect.x += self.speed_x
if self.rect.right > DISPLAY_WIDTH:
self.rect.right = DISPLAY_WIDTH
if self.rect.left < 0:
self.rect.left = 0
def shoot(self):
bullet = Bullet(self.rect.centerx, self.rect.top)
all_sprites.add(bullet)
class Mob(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("images\\enemy1.gif").convert()
self.image = pygame.transform.scale(self.image, (50, 50))
self.rect = self.image.get_rect()
self.speed_x = 0
self.rect.x = random.randrange(0, DISPLAY_WIDTH - self.rect.width)
self.rect.y = random.randrange(-500, -40)
self.speedy = random.randrange(5, 11)
def update(self):
self.rect.y +=self.speedy
if self.rect.top > DISPLAY_HEIGHT + 10:
self.rect.x = random.randrange(0, DISPLAY_WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speed_y = random.randrange(5, 11)
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("images\\laser1.gif").convert()
self.image = pygame.transform.scale(self.image, (15, 25))
self.rect = self.image.get_rect()
self.rect.bottom = y
self.rect.centerx = x
self.speed_y = -20
def update(self):
self.rect.y += self.speed_y
if self.rect.bottom < 0:
self.kill()
# --- functions --- (lower_case names)
# empty
# --- main --- (lower_case names)
# - init -
pygame.init()
pygame.mixer.init()
display = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT))
display_rect = display.get_rect()
# - objects and groups -
all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group()
bullet_group = pygame.sprite.Group
player = Player()
player.rect.center = ((DISPLAY_WIDTH / 2), DISPLAY_HEIGHT/1.2)
all_sprites.add(player)
for z in range(8):
mob = Mob()
mobs.add(mob)
all_sprites.add(mob)
background = pygame.image.load("images\\background.jpg")
background = pygame.transform.scale(background, (DISPLAY_WIDTH, DISPLAY_HEIGHT))
# - other -
pygame.mixer.music.load("audio\\soundtrack.mp3")
pygame.mixer.music.play(-1)
pygame.mixer.music.set_volume(0.4)
# - mainloop -
crashed = False
clock = pygame.time.Clock()
while not crashed:
# - checks for a hit -
col = pygame.sprite.spritecollideany(player, mobs)
if col:
sys.exit()
col = pygame.sprite.groupcollide(mobs, bullet_group, True, True)
# - events -
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
print(event)
# - updates (without draws) -
all_sprites.update()
# - draws (without updates) -
display.blit(background, (0, 0))
all_sprites.draw(display)
pygame.display.update()
# - FPS -
clock.tick(FPS)
# - end -
pygame.quit()
这是我收到的错误消息,任何帮助都会很棒,谢谢。
C:\Python27\python.exe "C:/Users/Iain/Desktop/Computing Project/Galaxian.py"
Traceback (most recent call last):
File "C:/Users/Iain/Desktop/Computing Project/Galaxian.py", line 132, in <module>
col = pygame.sprite.groupcollide(mobs, bullet_group, True, True)
File "C:\Python27\lib\site-packages\pygame\sprite.py", line 1382, in groupcollide
c = SC(s, groupb, dokillb, collided)
File "C:\Python27\lib\site-packages\pygame\sprite.py", line 1339, in spritecollide
for s in group.sprites():
TypeError: unbound method sprites() must be called with Group instance as first argument (got nothing instead)
Process finished with exit code 1
答案 0 :(得分:1)
“未绑定方法”是从类中获取的方法对象。调用时,它需要传递给它的类的实例。
“绑定方法”是绑定到类实例的方法。它可以被称为“正常”,因为它已经有了实例。
在你的情况下,你有一个简单的拼写错误。你有一个未绑定的方法,但它应该是一个绑定方法。该消息具有误导性,因为真正的问题是您传递给pygame的参数不正确。
在您的计划的第132行,您致电groupcollide
。您提供的参数之一是名为bullet_group
的变量。
问题的根本原因是这一行:
bullet_group = pygame.sprite.Group
您错过了括号,因此名称bullet_group
引用了类 pygame.sprite.Group
。您只需添加括号即可调用该类以创建它的实例。
bullet_group = pygame.sprite.Group()
您在mobs
和all_sprites
的前一行中正确执行了此操作。