我试图制作一款简单的游戏,而且我遇到的问题似乎无法解决:
我无法将垂直浮动的元素(.stat
和.clickable
)居中。
所有元素的总高度应完全符合屏幕高度,但超出了它。
根据我给出的值,图像的宽度略有不同(在我的屏幕上,它们在32%或29%时看起来相同,但在30%上面的图像稍微宽一点(并且有点模糊)境)。
img元素的高度属性无效。
这是我的代码(图片宽450像素):
* {
margin: 0;
padding: 0;
}
html,
body {
height: 100%;
background-color: #e6e6e6;
}
.statsBar,
.buttons {
color: #333333;
font-family: Impact, Charcoal, sans-serif;
text-transform: uppercase;
background-color: #bfbfbf;
height: 13%;
}
#score {
float: left;
margin-left: 5%;
}
#hp {
float: right;
margin-right: 5%;
}
.stats:after {
content: "";
display: block;
clear: both;
}
.clickable {
float: left;
width: 29.33%;
margin: 1%;
padding: 1%;
background: #f2f2f2;
}
.game {
width: 50%;
height: 100%;
text-align: center;
margin: auto;
background-color: #999999;
}
img {
width: 32%;
display: block;
margin: auto;
}
#enemyHand {
transform: rotate(180deg);
margin-top: 5%;
}
#playerHand {
margin-bottom: 5%;
}

<html>
<head>
<link rel="stylesheet" type="text/css" href="style.css">
<script type="text/javascript" src='game.js'></script>
</head>
<body>
<div class="game">
<div class="statsBar">
<p id="score" class="stat">score: 0</p>
<p id="hp" class="stat">hp: 3</p>
</div>
<div class="hands">
<img id="enemyHand" src="paper.png">
<img id="playerHand" src="scissors.png">
</div>
<div class="buttons">
<a id="paper" class="clickable" onclick="document.getElementById('playerHand').src='paper.png'">Paper</a>
<a id="rock" class="clickable" onclick="document.getElementById('playerHand').src='rock.png'">Rock</a>
<a id="scissors" class="clickable" onclick="document.getElementById('playerHand').src='scissors.png'">Scissors</a>
</div>
</div>
</body>
</html>
&#13;
答案 0 :(得分:0)
我不知道你的第一个问题是什么意思。但是我可以用第二个帮助你。我对你的代码做了一些小改动,但我没有这个图像。看下面的代码。游戏容器现在设置为max-height:100%;和身高:100vh;应该有所帮助。 (100vh意味着孔页。我也使身体溢出:隐藏;,因为我认为不需要滚动。我将按钮容器放在页面底部。
* {
margin: 0;
padding: 0;
}
html,
body {
height: 100%;
background-color: #e6e6e6;
overflow:hidden;
}
.statsBar,
.buttons {
color: #333333;
font-family: Impact, Charcoal, sans-serif;
text-transform: uppercase;
background-color: #bfbfbf;
height: 13%;
}
.buttons {
bottom: 0;
clear:both;
}
#score {
float: left;
margin-left: 5%;
}
#hp {
float: right;
margin-right: 5%;
}
.stats:after {
content: "";
display: block;
clear: both;
}
.clickable {
float: left;
width: 29.33%;
margin: 1%;
padding: 1%;
background: #f2f2f2;
}
.game {
width: 50%;
max-height: 100%;
height: 100vh;
text-align: center;
margin: auto;
background-color: #999999;
}
img {
height: 50%;
display: block;
margin: auto;
}
#enemyHand {
transform: rotate(180deg);
margin-top: 5%;
}
#playerHand {
margin-bottom: 5%;
}
对于第三个问题,我们没有图像...... 对于height属性,请尝试display:block;然后没有宽度。通常检查你的分类应该有效。
我希望我能帮助你!!!
答案 1 :(得分:0)
在这种情况下,你可以利用flexbox(注意滚动是由片段的视口height
生成的,理想情况下它甚至不会溢出,但如果确实如此,{{1设置只是为了处理它,你可以根据你的好处评论它:)
overflow: auto
&#13;
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
height: 100%;
background-color: #e6e6e6;
}
.statsBar,
.buttons {
color: #333333;
font-family: Impact, Charcoal, sans-serif;
text-transform: uppercase;
background-color: #bfbfbf;
height: 13%;
display: flex;
flex-flow: row wrap;
justify-content: space-around;
align-items: center;
}
.hands {
flex: 1;
display: flex;
flex-direction: column;
justify-content: center;
/* comment if content will never overflow */
overflow-x: auto;
}
.buttons {
display: flex;
flex-flow: row wrap;
justify-content: center;
align-items: center;
}
.clickable {
float: left;
width: 29.33%;
margin: 1%;
padding: 1%;
background: #f2f2f2;
}
.game {
width: 50%;
height: 100%;
/*text-align: center;*/
margin: auto;
background-color: #999999;
display: flex;
flex-flow: column wrap;
justify-content: center;
}
img {
width: 32%;
display: block;
margin: auto;
}
/*#score {
float: left;
margin-left: 5%;
}*/
/*#hp {
float: right;
margin-right: 5%;
}*/
/*.stats:after {
content: "";
display: block;
clear: both;
}*/
/*#enemyHand {
transform: rotate(180deg);
margin-top: 5%;
}*/
/*#playerHand {
margin-bottom: 5%;
}*/
&#13;
答案 2 :(得分:0)
请检查此代码。我解决了你的问题1和2.我不了解你的形象问题。
* {
margin: 0;
padding: 0;
}
html,
body {
height: 100%;
background-color: #e6e6e6;
}
.statsBar,
.buttons {
display: table;
color: #333333;
font-family: Impact, Charcoal, sans-serif;
text-transform: uppercase;
background-color: #bfbfbf;
height: 13%;
width: 100%;
}
#score,
#hp{
display: table-cell;
vertical-align: middle;
padding: 10px;
}
#score {
/*float: left;
margin-left: 5%;*/
text-align: left;
}
#hp {
/*float: right;
margin-right: 5%;*/
text-align: right;
}
.stats:after {
content: "";
display: block;
clear: both;
}
.clickable {
/*float: left;*/ /*Float sould not use here */
display: table-cell;
width: 29.33%;
/*margin: 1%;
padding: 1%;*/
border: 5px solid #bfbfbf;
vertical-align: middle;
background: #f2f2f2;
}
.game {
width: 50%;
height: 100%;
text-align: center;
margin: auto;
background-color: #999999;
}
img {
width: 32%;
display: block;
margin: auto;
}
#enemyHand {
transform: rotate(180deg);
margin-top: 5%;
}
#playerHand {
margin-bottom: 5%;
}
&#13;
<html>
<head>
<link rel="stylesheet" type="text/css" href="style.css">
<script type="text/javascript" src='game.js'></script>
</head>
<body>
<div class="game">
<div class="statsBar">
<p id="score" class="stat">score: 0</p>
<p id="hp" class="stat">hp: 3</p>
</div>
<div class="hands">
<img id="enemyHand" src="http://placehold.it/450x450">
<img id="playerHand" src="http://placehold.it/450x450">
</div>
<div class="buttons">
<a id="paper" class="clickable" onclick="document.getElementById('playerHand').src='paper.png'">Paper</a>
<a id="rock" class="clickable" onclick="document.getElementById('playerHand').src='rock.png'">Rock</a>
<a id="scissors" class="clickable" onclick="document.getElementById('playerHand').src='scissors.png'">Scissors</a>
</div>
</div>
</body>
</html>
&#13;