如何使用TKinter按钮

时间:2017-01-15 16:09:36

标签: python user-interface tkinter raspberry-pi gpio

这是我正在努力解决的程序的第二个版本。我在程序的第一个版本上发布了一个早期的问题,但没有运气。

这是我的“大图片创意”,以防它帮助您找到我偏离轨道的位置。我有很多植物浇水,我想用TKinter制作一个GUI,它将出现在Raspberry Pi的触摸屏上。 Pi控制110V继电器开关,该开关连接到水泵。它只是z#植物的基本“开/关”循环。

用户有三个要调整的滑块,X,Y和Z值。 X是水泵需要打开多长时间,Y是水泵需要关闭的时间(因此您有时间将软管移动到下一个工厂),Z是您需要的植物总数水。我曾经只是让循环永远运行,因为我总是可以CTRL-C程序结束,但现在我试图在触摸屏上完成所有操作而不需要键盘 - 比不教导某人更方便用户知道Linux意味着如何使用终端。它还需要像人们习惯看到的程序一样运行,因此GUI触摸屏按钮(如智能手机和平板电脑)。

代码在大多数情况下运行良好,它会停止并启动而不会崩溃。我找到了开始按钮,并且有一个重置按钮来清除滑块值,以防你想要以零开始值。但是,这个似乎影响很多人的大问题是“退出”按钮。

我需要用户能够在循环过程中随时按下TKinter EXIT按钮,让程序知道按下按钮并立即服从它,基本上会中断循环。我尝试了很多东西,没有任何作用。检查按钮只会等到循环结束,然后更新切换值。那时为时已晚;在整个浇水循环期间我需要用户控制。

我也不希望程序在按下EXIT时退出,而是希望GPIO循环停止在“OFF”值并基本上将程序重置为开始状态。

我知道time.sleep()非常粗糙,但我还没有找到任何其他办法。我见过人们谈论'线程',我不知道这意味着什么,听起来我永远不会。我也看到人们谈论TKinters的“after()”函数,同样,我需要非常明确的答案示例。只是说“使用线程”没有任何帮助 - 我是一个菜鸟!

    from tkinter import *
    import RPi.GPIO as GPIO
    import time


    master = Tk()


    def onoffcycle():
        GPIO.setwarnings(False)
        GPIO.setmode(GPIO.BCM)
        GPIO.setup(14, GPIO.OUT)
        GPIO.setup(14, GPIO.LOW)
        y=off.get()
        y=float(y)
        x=on.get()
        x=float(x)
        GPIO.output(14, True)
        print("On")+str(x)
        time.sleep(x)
        GPIO.output(14, False)
        print("Off")+str(y)
        time.sleep(y)


    def start():
        print("Prepare to water in 10 seconds...")
        time.sleep(10)
        z=cycle.get()
        z=float(z)
        while z > 0:
            onoffcycle()
            z=z-1
            print("Cycles remaining:")+str(z)
            ###tog()
            ###if t==1:
                ###reset()
        else:
            reset()
        ### this program runs onoffcycle() for z number of cycles as set by the slider.
        ### It should check for an exit toggle, then run the program for one cycle,
        ### then check for exit, then another round. countdown from cycle.get variable


    def reset():
        GPIO.cleanup()
        on.set(0)
        off.set(0)
        cycle.set(0)

    t=IntVar()

    ###def tog():
        ### HELP!  This is where I need the program to be looking for the EXIT button being pressed
        ### in order to stop the program.  Everything I have tried so far waits until the z value drops
        ### to zero, basically until the program stops on its own.  I need a button that interrupts
        ### everything.


    on = Scale(master, label="Set # Seconds Water ON:", from_=0, to=180, orient=HORIZONTAL, length=400, width=35,
              troughcolor="red", bg="SteelBlue1", fg="black", bd=6, sliderlength=90, sliderrelief=RIDGE,
               font = '-weight bold')
    on.grid(column=1, row=1, columnspan=3)

    off = Scale(master, label="Set # Seconds Water OFF:", from_=0, to=30, orient=HORIZONTAL, length=400, width=35,
              troughcolor="yellow", bg="SteelBlue1", fg="black", bd=6, sliderlength=90, sliderrelief=RIDGE,
                font = '-weight bold')
    off.grid(column=1, row=2, columnspan=3)

    cycle = Scale(master, label="Set # of Plants to Water:", from_=0, to=200, orient=HORIZONTAL, length=400, width=35,
              troughcolor="green", bg="SteelBlue1", fg="black", bd=6, sliderlength=90, sliderrelief=RIDGE,
                font = '-weight bold')
    cycle.grid(column=1, row=3, columnspan=3)


    go = Button(master, text="START", command=start, bg="SteelBlue3", width=10, height=2, font='-weight bold')
    go.grid(column=1, row=4)

    adios = Checkbutton(master, text="EXIT", variable=t, indicatoron=0, bd=6, bg="SteelBlue3", width=11, height=2, font='-weight bold')
    adios.grid(column=3, row=4)
    ###adios should have a command to run an exit program - with toggle values? or something else?
    resetbutton = Button(master, text="RESET", command=reset, bg="SteelBlue3", width=10, height=2, font='-weight bold')
    resetbutton.grid(column=2, row=4)



    mainloop()

2 个答案:

答案 0 :(得分:0)

使用布尔变量True/False来控制循环和其他元素

例如,创建全局变量

time_to_exit = False

并在按True按钮

时设置EXIT

并在函数中使用

while z > 0 and not time_to_exit:

它应该停止循环。

您可以使用其他布尔变量来通知程序是否循环停止并且可以退出。

# inform function to use global variable
global loop_is_working
loop_is_working = True
while z > 0 and not time_to_exit:

# ...

def reset():
  # inform function to use global variable
  global loop_is_working

  loop_is_working = False

def on_exit:

   if loop_is_working:
       reset()
       # check again afte 100ms
       after(100, on_exit)
   else:
       # stop `mainloop()` and close tkinter window
       root.destroy()

您的另一个问题是:您使用sleep()while,因此Tkinter必须等到它结束。

您可以使用master.after(miliseconds, function_name)Tkinter/mainloop执行此功能,同时可以检查您的按钮。

例如

time_to_exit = False

def start():
    print("Prepare to water in 10 seconds...")

    # mainloop will run `start_loop` after `10s`
    master.after(10000, start_loop) # 10s = 10 000ms 

def start_loop():    
    z = float(cycle.get())
    loop(z)
    # or
    #master.after(0, loop, z)

def loop(z):    
    if z > 0 and not time_to_exit:
        onoffcycle()
        z -= 1
        print("Cycles remaining:", z)
            ###tog()
            ###if t==1:
                ###reset()
        # mainloop will run `loop` again as soon as possible
        master.after(0, loop, z)
     else:    
        reset()

甚至

# create global variables
time_to_exit = False
loop_is_working = False

def start():
    # inform function to use global variable
    global loop_is_working

    loop_is_working = True

    print("Prepare to water in 10 seconds...")

    # mainloop will run `start_loop` after `10s`
    master.after(10000, start_loop) # 10s = 10 000ms 

def start_loop():    
    z = float(cycle.get())
    loop(z)
    # or
    #master.after(0, loop, z)

def loop(z):    

    if z > 0 and not time_to_exit and loop_is_working:
        onoffcycle()
        z -= 1
        print("Cycles remaining:", z)
            ###tog()
            ###if t==1:
                ###reset()
        # mainloop will run `loop` again as soon as possible
        master.after(0, loop, z)
     else:    
        reset()

def reset():
  # inform function to use global variable
  global loop_is_working

  # ... your code ...

  loop_is_working = False

答案 1 :(得分:0)

所以这是新代码与furas'很好的建议。我还发现了如何在每次迭代时使z值减小。现在,RESET按钮将在完成当前循环后暂停程序,并等待您开始新的循环。这是因为我仍然有time.sleep()处理ON和OFF时序。我尝试使用after(),但它一直导致其他更大的问题。在这一点上,该程序在技术上是完全可用的,所以我不介意它挂一个周期;它不会影响现实世界的应用程序!我仍然有其他问题需要他们自己的问题,例如配置触摸屏以正确校准,以及在自动启动LDXE后自动启动程序。我计划将所有内容正确地放在class()中。还希望能够在卡住if:语句时更改Label小部件文本。谢谢大家!

    #!/usr/bin/python
    from Tkinter import *
    import ttk
    import RPi.GPIO as GPIO
    import time


    master = Tk()
    master.title("Obligatory Title")
    master.attributes("-fullscreen", True)
    time_to_exit = False
    loop_is_working = False


    def onoffcycle():
        global t
        GPIO.setwarnings(False)
        GPIO.setmode(GPIO.BCM)
        GPIO.setup(18, GPIO.OUT)
        GPIO.output(18, GPIO.LOW)
        y=float(off.get())
        x=float(on.get())
        GPIO.output(18, True)
        print("On")+str(x)
        t.set("Water ON")
        t.get()
        time.sleep(x)
        GPIO.output(18, False)
        print("Off")+str(y)
        t.set("Water OFF")
        time.sleep(y)             

    def start():
        global loop_is_working
        global t
        loop_is_working = True
        print("Prepare to water in 10 seconds...")
        t.set("Prepare to water in 10 seconds...")
        master.after(10000, loop)

    def loop():
        z=float(cycle.get())
        global loop_is_working
        global time_to_exit
        global t
        t.set("Now Watering...")
        if z > 0 and not time_to_exit and loop_is_working:
            onoffcycle()
            z=z-1
            cycle.set(z)
            print("Cycles remaining: ")+ str(z)
            master.after(0, loop)
        else:
            reset()


    def reset():
        global loop_is_working

        GPIO.cleanup()
        on.set(0)
        off.set(0)
        cycle.set(0)
        t.set("Welcome!  Drag the sliders to set values. Tap left or right of the sliders to fine tune values.")
        loop_is_working = False

    t = StringVar()
    t.set("Welcome!  Drag the sliders to set values. Tap left or right of the sliders to fine tune values.")

    welcome = Label(master, bg="Steelblue3", bd=6, relief=RAISED, width=92,
                    height=2, textvariable=t)
    welcome.grid(column=1, row=1, columnspan=3)


    on = Scale(master, label="Set # Seconds Water ON:", from_=0, to=120, orient=HORIZONTAL, length=735,
               width=50, troughcolor="steelblue", bg="SteelBlue1", fg="black", bd=6, sliderlength=90,
               sliderrelief=RIDGE)
    on.grid(column=1, row=2, columnspan=3)

    off = Scale(master, label="Set # Seconds Water OFF:", from_=0, to=30, orient=HORIZONTAL, length=735,
                width=50,troughcolor="steelblue", bg="SteelBlue1", fg="black", bd=6, sliderlength=90,
                sliderrelief=RIDGE)
    off.grid(column=1, row=3, columnspan=3)

    cycle = Scale(master, label="Set # of Plants to Water:", from_=0, to=200, orient=HORIZONTAL, length=735,
                  width=50,troughcolor="steelblue", bg="SteelBlue1", fg="black", bd=6, sliderlength=90,
                  sliderrelief=RIDGE)
    cycle.grid(column=1, row=4, columnspan=3)

    go = Button(master, text="START", command=start, bg="green3", width=19, height=3,
                bd=4, font='-weight bold')
    go.grid(column=1, row=5)

    adios = Button(master, text="EXIT", command=exit, bg="red3", width=19, height=3,
                bd=4, font='-weight bold')
    adios.grid(column=3, row=5)

    resetb = Button(master, text="RESET", command=reset, bg="yellow3", width=19,
                height=3, bd=4, font='-weight bold')
    resetb.grid(column=2, row=5)

    mainloop()