所以我正在制作国际象棋游戏,但是我不能让主教乐队正确地移动。
这是我的棋盘:
string board[8][8] = {
{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "B" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"} };
这是绘制板的绘图功能。
void Draw()
{
for( int i = 0; i < 8; i++ )
{
for( int j = 0; j < 8; j++ )
std::cout << board[ i ][ j ] << ' ';
std::cout << '\n';
}
cout<<"\n";
}
到目前为止主教运动法典。
if (board[x][y] == "B")
{ //Highlight the users chosen piece
board[x][y] = "\033[0;31mB\033[0m";
//Now showing available moves the chosen bishop can move to
for(int counter=1; counter <=7; counter++) {
if(board[x+counter][y+counter] == "_") { //if there is an empty space, then place X to show peice can move there
board[x+counter][y+counter] = "X";
}
else { //if cannot move their ,then break
break;
}
}
}
这是我的问题。它显示了工件在板上某些位置可以移动到用户的X空间。但是当这个部件位于阵列的某些位置时,就像它在板代码中的位置一样。它重叠并在板的不同侧显示X,而不是在它们没有“_”可用时停止绘制X.
答案 0 :(得分:7)
您需要检查x + counter
和y + counter
是否属于董事会。
if (board[x][y] == "B")
{ //Highlight the users chosen piece
board[x][y] = "\033[0;31mB\033[0m";
//Now showing available moves the chosen bishop can move to
for(int counter = 1; (x + counter) <= 7 && (y + counter) <= 7; counter++){
if(board[x + counter][y + counter] == "_") {
//if there is an empty space, then place X to show peice can move there
board[x + counter][y + counter] = "X";
}
else { //if cannot move their ,then break
break;
}
}
}
当然,这只标志着一个方向,而主教实际上可以向四个方向移动。
此外,这不会检查路径之间是否有任何碎片。
要考虑所有四个方向,您可以创建一个方向矩阵,它存储每个方向的x和y变化。
// 4 directions in which bishop can move
int dx[4] = {-1, -1, 1, 1};
int dy[4] = {-1, 1, -1, 1};
if (board[x][y] == "B")
{
// for each direction
for(int dir = 0; dir < 4; dir++) {
// the bishop can move to a maximum of 7 squares
for(int counter = 1; counter < 8; counter++) {
// calculate where the bishop will be
// after moving "counter" number of squares
int new_x, new_y;
new_x = x + dx[dir] * counter;
new_y = y + dy[dir] * counter;
// check if the square lies within the board
if(new_x >= 0 && new_x < 8 && new_y >= 0 && new_y < 8) {
// if there is an empty space, then place X to show peice can move there
if(board[cur_x][cur_y] == "_") {
board[cur_x][cur_y] = "X";
}
// if there is any other piece in between, the bishop can't move further
else {
break;
}
}
// break if the square is outside the board
else {
break;
}
}
}
}