背景信息:我的Storyboards
中有两个UserControl
。其中一个用于滑动UserControl,一个用于滑动它。
我为滑入/滑出做的所有操作都是将边距设置为滑出的负值,将滑动设置为零。
现在,我想在sbShowLeftMenu
的可见性设置为UserControl
时执行Visible
故事板。此外,我希望能够使用按钮UserControl
&手动滑动BtnHide
进/出。 BtnShow
。
现在,如果UserControl变得可见,则sbShowLeftMenu
被激活并且UserControls被移入。在Collapsed
和Visible
之间切换可见性这种行为将继续,正如我所希望的那样。
现在,如果我点击BtnHide
将UserControl移出视口,一切正常,直到我再次开始切换UserControl的可见性。现在故事板已经不再适用了。我仍然可以使用按钮移动/移出UserControl,但是可见'可见'触发器无法启动故事板。
以下是行为的gif示例:
点击'数据库搜索'我将UserControl的Visibility设置为Visible(因为它绑定到ExpanderControl的' IsExpanded'属性)并且它运行正常:
这里我演示了在手动点击“BtnHide”之后会发生什么:
这是UserControl的代码:
<UserControl.Resources>
<Style x:Key="TextBlockStyle">
<Setter Property="TextBlock.FontSize" Value="10"></Setter>
<Setter Property="TextBlock.Margin" Value="1"></Setter>
<Setter Property="TextBlock.VerticalAlignment" Value="Center"></Setter>
</Style>
<Storyboard x:Key="sbShowLeftMenu">
<ObjectAnimationUsingKeyFrames BeginTime="0:0:0" Storyboard.TargetName="BtnShow" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0.01" Value="{x:Static Visibility.Collapsed}"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames BeginTime="0:0:0" Storyboard.TargetName="BtnHide" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0.01" Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
<ThicknessAnimation Storyboard.TargetProperty="Margin" Storyboard.TargetName="pnlLeftMenu" From="-650,0,0,0" To="0,0,0,0" DecelerationRatio=".9" Duration="0:0:1" />
</Storyboard>
<Storyboard x:Key="sbHideLeftMenu">
<ObjectAnimationUsingKeyFrames BeginTime="0:0:0" Storyboard.TargetName="BtnHide" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0.01" Value="{x:Static Visibility.Collapsed}"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames BeginTime="0:0:0" Storyboard.TargetName="BtnShow" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0.01" Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
<ThicknessAnimation Storyboard.TargetProperty="Margin" Storyboard.TargetName="pnlLeftMenu" From="0,0,0,0" To="-650,0,0,0" AccelerationRatio=".9" Duration="0:0:1" />
</Storyboard>
</UserControl.Resources>
<UserControl.Template>
<ControlTemplate>
<Grid Background="Red">
<StackPanel Panel.ZIndex="2" Name="pnlLeftMenu" Orientation="Horizontal" HorizontalAlignment="Left" Margin="-650,0,0,0" Height="500">
<!-- Content -->
<Border>The Content is in here</Border>
<Grid>
<Button x:Name="BtnShow" Height="25" Width="25" VerticalAlignment="Top" HorizontalAlignment="Left" >
<Button.Content>
<Path Stroke="Black"
StrokeThickness="2"
Data="M 0,0 L 0.5,0.5 L 0,1"
Stretch="Uniform"></Path>
</Button.Content>
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard Storyboard="{StaticResource sbShowLeftMenu}"></BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
<Button x:Name="BtnHide" Height="25" Width="25" VerticalAlignment="Top" HorizontalAlignment="Left" Visibility="Collapsed" >
<Button.Content>
<Path Stroke="Black"
StrokeThickness="2"
Data="M 1,1 L 0.5,0.5 L 1,0"
Stretch="Uniform"></Path>
</Button.Content>
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard Storyboard="{StaticResource sbHideLeftMenu}"></BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
</Grid>
</StackPanel>
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="IsVisible"
Value="True"
my:TriggerTracing.TriggerName="BoldWhenMouseIsOver"
my:TriggerTracing.TraceEnabled="True">
<Trigger.EnterActions>
<BeginStoryboard Name="sbShowLeftMenu" Storyboard="{StaticResource sbShowLeftMenu}"/>
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard Name="xy" Storyboard="{StaticResource sbHideLeftMenu}"/>
</Trigger.ExitActions>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</UserControl.Template>
答案 0 :(得分:0)
您似乎有一些复杂逻辑干扰了故事板的操作。
我建议您不要尝试在触发器中执行此操作,而是在代码后面执行此操作。创建状态机操作,然后根据状态打开/关闭/使可见/不可见。
以下代码是我用于通过故事板基于布尔状态移动面板的类似逻辑。您可以扩展它以处理其他州的可见性。
private bool moveRight = true; // Start out on the left side, then move right.
public void MoveRight()
{
try
{
if (moveRight)
{
(Resources["MoveToOpen"] as Storyboard)?.Begin(this, false);
(Resources["FlipArrowClose"] as Storyboard)?.Begin(this, false);
}
else
{
(Resources["MoveToClose"] as Storyboard)?.Begin(this, false);
(Resources["FlipArrowOpen"] as Storyboard)?.Begin(this, false);
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
moveRight = !moveRight;
}