我只想知道如何使用javascript从网络摄像头拍摄图像并将该图像创建到网页上。我已经看到了其他方法,但没有一个解释如何使用它。有人可以解释如何做到这一点吗?
答案 0 :(得分:3)
最初,canvas元素的显示设置为none。只有视频帧可见。当用户点击CAPTURE时,将显示画布并显示视频元素。按钮内容更改为RETAKE。
在codepen capture image using javascript
的工作演示
(function() {
var streaming = false,
video = document.querySelector('#video'),
canvas = document.querySelector('#canvas'),
buttoncontent = document.querySelector('#buttoncontent'),
photo = document.querySelector('#photo'),
startbutton = document.querySelector('#startbutton'),
width = 320,
height = 0;
navigator.getMedia = (navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia);
navigator.getMedia({
video: true,
audio: false
},
function(stream) {
if (navigator.mozGetUserMedia) {
video.mozSrcObject = stream;
} else {
var vendorURL = window.URL || window.webkitURL;
video.src = vendorURL.createObjectURL(stream);
}
video.play();
},
function(err) {
console.log("An error occured! " + err);
}
);
video.addEventListener('canplay', function(ev) {
if (!streaming) {
height = video.videoHeight / (video.videoWidth / width);
video.setAttribute('width', width);
video.setAttribute('height', height);
canvas.setAttribute('width', width);
canvas.setAttribute('height', height);
streaming = true;
}
}, false);
function takepicture() {
video.style.display = "none";
canvas.style.display = "block";
startbutton.innerText= "RETAKE";
canvas.width = width;
canvas.height = height;
canvas.getContext('2d').drawImage(video, 0, 0, width, height);
var data = canvas.toDataURL('image/png');
photo.setAttribute('src', data);
}
startbutton.addEventListener('click', function(ev) {
if(startbutton.innerText==="CAPTURE")
{
takepicture();
}
else
{
video.style.display = "block";
canvas.style.display = "none";
startbutton.innerText= "CAPTURE";
}
ev.preventDefault();
}, false);
})();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<video id="video"></video>
<canvas id="canvas" style="display:none;"></canvas>
<div id="buttoncontent">
</div>
<button id="startbutton">CAPTURE</button>