Before asking the question, i have searched the SO:
iPhone-Move UI Image view along a Bezier curve path
But it did not give a explicit answer.
My requirement is like this, I have a bezier path, and a view(or layer if OK), I want to add pan gesture
to the view, and the view(or layer)'s move path must constraint to the bezier path.
My code is below:
The MainDrawView.swift
:
import UIKit
class MainDrawView: UIView {
// Only override draw() if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func draw(_ rect: CGRect) {
// Drawing code
drawArc()
}
func drawArc() {
let context = UIGraphicsGetCurrentContext()
// set start point
context?.move(to: CGPoint.init(x: 0, y: 400))
//draw curve
context?.addQuadCurve(to: CGPoint.init(x: 500, y: 250), control: CGPoint.init(x: UIScreen.main.bounds.size.width, y: 200))
context?.strokePath()
}
}
The ViewController.swift
:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var clickButton: UIButton!
lazy var view1:UIView = {
let view: UIView = UIView.init(frame: CGRect.init(origin: CGPoint.init(x: 0, y: 0), size: CGSize.init(width: 10, height: 10)))
view.center = CGPoint.init(x: UIScreen.main.bounds.size.width / 2.0, y: UIScreen.main.bounds.size.height / 2.0)
view.backgroundColor = UIColor.red
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
initData()
initUI()
}
func initData() {
}
func initUI() {
self.clickButton.isHidden = true
// init the view
self.view.addSubview(self.view1)
}
}
Edit -1
My deep requirment is when I use pan guester
move the view/layer, the view will move on the bezier path.
答案 0 :(得分:2)
如果bezier路径偏离线路,则可以找到线路的斜率,并且对于x或y的每个变化,您都可以计算贝塞尔路径的位置
var y :Float = (slope * (xPos-previousCoord.x))+previousCoord.y;
xPos正在不断变化。同样,你可以找到x。对于任何带有线段的封闭形状,您可以使用它。
但如果你需要圈子,那么你需要将笛卡儿转换为极地。即..,从坐标u可以找到角度,然后从那个角度,你有半径,所以通过使用该角度你需要从那里找到笛卡尔坐标。
θ= tan-1(5/12)
你需要主要使用3个坐标,一个是圆心,第二个是你的触点,最后一个是(touchpoint.x,centreofcircle.y)。从圆心开始计算两个坐标之间的距离 你有θ和圆的半径,然后使用
找到点x = r×cos(θ)
y = r×sin(θ)
不要将图像中的r误认为圆的半径,图像中的r是三个坐标的斜边。你应该计算接触点x的每次变化。
希望它有效。但对于不规则的形状,我不知道如何找到。
答案 1 :(得分:0)
听起来你可能不得不做一些计算。当您设置方法来处理UIPanGestureRecognizer
时,您可以为平移器获取一个向量,如下所示:
func panGestureRecognized(_ sender: UIPanGestureRecognizer) {
let vector:CGPoint = sender.translation(in: self.view) // Or use whatever view the UIPanGestureRecognizer was added to
}
然后,您可以使用它来推断沿x和y轴的移动。我建议首先得到你正在移动视图的路径的代数方程式。要沿着该线移动视图,您将必须能够计算相对于UIPanGestureRecognizer
移动的该线的点,然后使用沿着该点的计算点更新视图的位置。线。
我不知道它是否适用于您正在尝试的内容,但如果您想尝试沿着路径制作动画,那实际上非常简单:
let path = UIBezierPath() // This would be your custom path
let animation = CAKeyframeAnimation(keyPath: "position")
animation.path = path.cgPath
animation.fillMode = kCAFillModeForwards
animation.isRemovedOnCompletion = false animation.repeatCount = 0
animation.duration = 5.0 // However long you want
animation.speed = 2 // However fast you want
animation.calculationMode = kCAAnimationPaced
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
animatingView.layer.add(animation, forKey: "moveAlongPath")