Java的。如何为绘画添加更多颜色?

时间:2017-01-07 20:38:29

标签: java android

我正在尝试创建一个绘图应用程序,到目前为止,我可以选择两种颜色(绿色和黑色)和两种形状(圆形和方形)。我想添加更多颜色来绘画,但我无法弄清楚如何添加超过2种颜色。

这些是我正在使用的课程。

public class DrawLinesActivity extends AppCompatActivity
 {
    @Override
    protected void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_drawshapes);
        DrawLines d = new DrawLines(this);
        setContentView (d);
    }

    @Override
    public boolean onCreateOptionsMenu(Menu menu)
    {
        super.onCreateOptionsMenu(menu);
        MenuItem menu1 = menu.add(0, 0, Menu.NONE, "Green");
        MenuItem menu2 = menu.add(0, 1, Menu.NONE, "Black");
        MenuItem menu3 = menu.add(0,2, Menu.NONE, "Pixel Brush");
        MenuItem menu4 = menu.add(0,3, Menu.NONE, "Smooth Brush");

        return true;
    }

    public boolean onOptionsItemSelected(MenuItem item)
    {
        switch(item.getItemId())
        {
            case 0:
                colours.fill = 0;
                return true;
            case 1:
                colours.fill = 1;
                return true;
            case 2:
                colours.shape = 0;
                return true;
            case 3:
                colours.shape = 1;
                return true;
            default:
                return super.onOptionsItemSelected(item);
        }

    }
}

...

public class DrawLines extends View
{
    Canvas c;
    Paint paint;
    Bitmap bmp;
    Random g;
    float X, Y;

    public DrawLines(Context context)
    {
        super(context);
        g=new Random();

        Bitmap.Config conf = Bitmap.Config.ARGB_8888;
        bmp= Bitmap.createBitmap(1050,1650,conf);

        paint = new Paint();
        paint.setStyle (Paint.Style.STROKE);
        paint.setColor (Color.WHITE);

        this.setOnTouchListener(new OnTouchListener()
        {
            public boolean onTouch(View v, MotionEvent event)
            {

                float x, y;

                c = new Canvas (bmp);
                x = event.getX ();
                y = event.getY ();
                System.out.printf ("%f %f\n", X, Y);

                paint.setAntiAlias (true);

                if (colours.fill == 0)
                {
                    paint.setStyle (Paint.Style.FILL);
                    paint.setColor (Color.GREEN);

                    if (colours.shape == 0)
                        c.drawRect (x, y, x + 50, y + 50, paint);
                    else
                        c.drawOval(new RectF (x, y, x + 50, y + 50), paint);
                }
                else
                {
                    paint.setStyle (Paint.Style.FILL);
                    paint.setColor (Color.BLACK);

                    if (colours.shape == 0)
                        c.drawRect (x, y, x + 50, y + 50, paint);
                    else
                        c.drawOval(new RectF (x, y, x + 50, y + 50), paint);
                }

                paint.setColor (Color.WHITE);

                invalidate ();

                return true;
            }
        });
    }

    @Override
    protected void onDraw (Canvas c)
    {
        super.onDraw (c);

        c.drawBitmap (bmp, 0, 0, paint);
    }
}

...

public class colours
{
    static public int shape = 0;
    static public int fill = 0;

}

1 个答案:

答案 0 :(得分:0)

首先,请确保用户可以访问其他颜色。让我们尝试添加红色。

MenuItem menu1 = menu.add(0, 0, Menu.NONE, "Green");
MenuItem menu2 = menu.add(0, 1, Menu.NONE, "Black");
MenuItem menu2 = menu.add(0, 2, Menu.NONE, "Red"); //Make an item for red.
MenuItem menu3 = menu.add(0, 3, Menu.NONE, "Pixel Brush");
MenuItem menu4 = menu.add(0, 4, Menu.NONE, "Smooth Brush");

接下来,假设您的代码如何工作,它会通过fill的{​​{1}}属性来处理它。如果colours为0,则为绿色,否则为黑色。让我们添加一个案例fill,它将是红色的。

1

我们还应确保在按钮点按代码区域中添加if (colours.fill == 1) { paint.setStyle(Paint.Style.FILL); paint.setColor(Color.RED); ... } else if (colours.fill == 0) { paint.setStyle(Paint.Style.FILL); paint.setColor(Color.GREEN); ... } else { paint.setStyle(Paint.Style.FILL); paint.setColor(Color.BLACK); ... } 的案例:

Red

您可能会看到我将... case 0: colours.fill = 0; return true; case 1: colours.fill = 1; return true; case 2: colours.fill = 2; return true; case 3: colours.shape = 0; return true; case 4: colours.shape = 1; return true; ... 设为2并进一步推动了画笔设置。这是为了确保颜色分组。

现在,我可以从您提供的代码中建议这一切。也许还有更多。但你应该看看这个。