当我尝试创建字典时,我遇到问题,其中键是System.Enum。问题是,像这样的字典会分配垃圾,因为默认的EqualityComparer不是最好的之一。我试着写自己的比较器,但没有任何成功。这有可能吗?
public enum MyEnum
{
One, Two, Three
}
public Dictionary<Enum, string> dict = new Dictionary<Enum, string>();
public void Test()
{
this.dict.Add(MyEnum.One, "One");
this.dict.Add(MyEnum.Two, "Two");
this.dict.Add(MyEnum.Three, "Three");
string result;
this.dict.TryGetValue(MyEnum.Two, out result); // <-- memory alocation :-(
}
答案 0 :(得分:2)
在评论中查看您的示例,并且这是针对Unity的,请观看this clip from Unite 2016。它讨论了使用Scriptable Objects而不是字典键的枚举。
你要做的是
public class Program
{
protected Dictionary<ScriptableObject, string> dict = new Dictionary<ScriptableObject, string>();
}
public class ProgramChild1 : Program
{
public void Test()
{
dict.Add(MyEnum1.One.Instance, "One");
dict.Add(MyEnum1.Two.Instance, "Two");
dict.Add(MyEnum1.Three.Instance, "Three");
string result;
dict.TryGetValue(MyEnum1.Two.Instance, out result);
}
}
public class ProgramChild2 : Program
{
public void Test()
{
dict.Add(MyEnum2.Four.Instance, "One");
dict.Add(MyEnum2.Five.Instance, "Two");
dict.Add(MyEnum2.Six.Instance, "Three");
string result;
dict.TryGetValue(MyEnum2.Five.Instance, out result);
}
}
//Each class goes in to its own .cs file, Put them in two folders `MyEnum1` and `MyEnum2`
namespace MyEnum1
{
public class One : ScriptableObject
{
private static One _inst;
public static One Instance
{
get
{
if (!_inst)
_inst = Resources.FindObjectOfType<One>();
if (!_inst)
_inst = CreateInstance<One>();
return _inst;
}
}
}
}
namespace MyEnum1
{
public class Two : ScriptableObject
{
private static Two _inst;
public static Two Instance
{
get
{
if (!_inst)
_inst = Resources.FindObjectOfType<Two>();
if (!_inst)
_inst = CreateInstance<Two>();
return _inst;
}
}
}
}
namespace MyEnum1
{
public class Three : ScriptableObject
{
private static Three _inst;
public static Three Instance
{
get
{
if (!_inst)
_inst = Resources.FindObjectOfType<Three>();
if (!_inst)
_inst = CreateInstance<Three>();
return _inst;
}
}
}
}
namespace MyEnum2
{
public class Four : ScriptableObject
{
private static Four_inst;
public static Four Instance
{
get
{
if (!_inst)
_inst = Resources.FindObjectOfType<Four>();
if (!_inst)
_inst = CreateInstance<Four>();
return _inst;
}
}
}
}
namespace MyEnum2
{
public class Five : ScriptableObject
{
private static Five _inst;
public static Five Instance
{
get
{
if (!_inst)
_inst = Resources.FindObjectOfType<Five>();
if (!_inst)
_inst = CreateInstance<Five>();
return _inst;
}
}
}
}
namespace MyEnum2
{
public class Six : ScriptableObject
{
private static Six _inst;
public static Six Instance
{
get
{
if (!_inst)
_inst = Resources.FindObjectOfType<Six>();
if (!_inst)
_inst = CreateInstance<Six>();
return _inst;
}
}
}
}
请注意,我们从ScriptableObject
继承的原因是,如果您想向设计器公开枚举,则可以将枚举值拖放到设计器中,如果枚举只是在哪里,则无法执行此操作基础课。
public class ProgramChild2 : Program
{
public ScriptableObject SelectedValue;
public void Test()
{
dict.Add(MyEnum2.Four.Instance, "One");
dict.Add(MyEnum2.Five.Instance, "Two");
dict.Add(MyEnum2.Six.Instance, "Three");
string result;
dict.TryGetValue(SelectedValue, out result);
}
}
答案 1 :(得分:0)
您应该编写一个实现IEqualityComparer接口的类。
class MyEnumComparer : IEqualityComparer<MyEnum> { ... }
这意味着您需要同时实现 IEqualityComparer 接口定义的 bool Equals(MyEnum,MyEnum)和 int GetHashCode(MyEnum)函数
最后,当您创建Dictionary时,请使用构造函数重载来接收 IEqualityComparer 实例,如下所示:
static MyEnumComparer myEnumComparer = new MyEnumComparer();
...
Dictionary<MyEnum, string> dict = new Dictionary<MyEnum, string>(myEnumComparer);
答案 2 :(得分:0)
没有装箱,没有堆分配。非常快。无需为每个枚举编写特定的比较器。
此版本可在任何枚举上运行,只要其基础类型不超过32位(因此byte,ushort,uint都可以)。
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
public sealed class EnumComparer<T> : IEqualityComparer<T>
{
[StructLayout(LayoutKind.Explicit)]
private struct Transformer
{
[FieldOffset(0)]
public T t;
[FieldOffset(0)]
public int int32;
}
public static EnumComparer<T> Default { get; } = new EnumComparer<T>();
private EnumComparer()
{
}
public bool Equals(T a, T b)
{
Transformer aTransformer = new Transformer { t = a };
Transformer bTransformer = new Transformer { t = b };
return aTransformer.int32 == bTransformer.int32;
}
public int GetHashCode(T value)
{
Transformer valueTransformer = new Transformer { t = value };
return valueTransformer.int32.GetHashCode();
}
}
如果要与数组一起使用,则可能需要使用一些扩展方法,然后可以像这样使用它:
bool contained = enumArray.Contains(MyEnum.someValue, EnumComparer<MyEnum>.Default);
public static class Extensions
{
public static bool Contains<T>(this T[] array, T value, IEqualityComparer<T> equalityComparer)
{
if (array == null)
{
throw new ArgumentNullException("array");
}
return Extensions.IndexOf<T>(array, value, 0, array.Length, equalityComparer) >= 0;
}
public static int IndexOf<T>(this T[] array, T value, IEqualityComparer<T> equalityComparer)
{
if (array == null)
{
throw new ArgumentNullException("array");
}
return Extensions.IndexOf<T>(array, value, 0, array.Length, equalityComparer);
}
public static int IndexOf<T>(this T[] array, T value, int startIndex, int count, IEqualityComparer<T> equalityComparer)
{
if (array == null)
{
throw new ArgumentNullException("array");
}
if (count < 0 || startIndex < array.GetLowerBound(0) || startIndex - 1 > array.GetUpperBound(0) - count)
{
throw new ArgumentOutOfRangeException();
}
int num = startIndex + count;
for (int i = startIndex; i < num; i++)
{
if (equalityComparer.Equals(array[i], value))
{
return i;
}
}
return -1;
}
}