我正在使用wx.python和VPython来制作轨道模拟器,但是我在尝试使用GUI中的滑块来实现模拟时遇到了麻烦,我认为这是因为我正在尝试获取与滑块按钮关联的数字,以便在运行时进入while循环。
所以我的问题是,如何在位于代码底部的while循环中更新函数SetRate? (我已经检查过滑块是否重新调整值)
以下是我的参考代码:
Value = 1.0
dt = 100.0
def InputValue(Value):
dt = Value
def SetRate(evt):
global Value
Value = SpeedOfSimulation.GetValue()
return Value
w = window(menus=True, title="Planetary Orbits",x=0, y=0, width = 1000, height = 1000)
Screen = display(window = w, x = 30, y = 30, width = 700, height = 500)
gdisplay(window = w, x = 80, y = 80 , width = 40, height = 20)
p = w.panel # Refers to the full region of the window in which to place widgets
SpeedOfSimulation = wx.Slider(p, pos=(800,10), size=(200,100), minValue=0, maxValue=1000)
SpeedOfSimulation.Bind(wx.EVT_SCROLL, SetRate)
TestData = [2, 0, 0, 0, 6371e3, 5.98e24, 0, 0, 0, 384400e3, 0, 0, 1737e3, 7.35e22, 0, 1e3, 0]
Nstars = TestData[0] # change this to have more or fewer stars
G = 6.7e-11 # Universal gravitational constant
# Typical values
Msun = 2E30
Rsun = 2E9
vsun = 0.8*sqrt(G*Msun/Rsun)
Stars = []
colors = [color.red, color.green, color.blue,
color.yellow, color.cyan, color.magenta]
PositionList = []
MomentumList = []
MassList = []
RadiusList = []
for i in range(0,Nstars):
s=i*8
x = TestData[s+1]
y = TestData[s+2]
z = TestData[s+3]
Radius = TestData[s+4]
Stars = Stars+[sphere(pos=(x,y,z), radius=Radius, color=colors[i % 6],
make_trail=True, interval=10)]
Mass = TestData[s+5]
SpeedX = TestData[s+6]
SpeedY = TestData[s+7]
SpeedZ = TestData[s+8]
px = Mass*(SpeedX)
py = Mass*(SpeedY)
pz = Mass*(SpeedZ)
PositionList.append((x,y,z))
MomentumList.append((px,py,pz))
MassList.append(Mass)
RadiusList.append(Radius)
pos = array(PositionList)
Momentum = array(MomentumList)
Mass = array(MassList)
Mass.shape = (Nstars,1) # Numeric Python: (1 by Nstars) vs. (Nstars by 1)
Radii = array(RadiusList)
vcm = sum(Momentum)/sum(Mass) # velocity of center of mass
Momentum = Momentum-Mass*vcm # make total initial momentum equal zero
Nsteps = 0
time = clock()
Nhits = 0
while True:
InputValue(Value) #Reprensents the change in time
rate(100000) #No more than 100 loops per second on fast computers
# Compute all forces on all stars
r = pos-pos[:,newaxis] # all pairs of star-to-star vectors (Where r is the Relative Position Vector
for n in range(Nstars):
r[n,n] = 1e6 # otherwise the self-forces are infinite
rmag = sqrt(sum(square(r),-1)) # star-to-star scalar distances
hit = less_equal(rmag,Radii+Radii[:,newaxis])-identity(Nstars)
hitlist = sort(nonzero(hit.flat)[0]).tolist() # 1,2 encoded as 1*Nstars+2
F = G*Mass*Mass[:,newaxis]*r/rmag[:,:,newaxis]**3 # all force pairs
for n in range(Nstars):
F[n,n] = 0 # no self-forces
Momentum = Momentum+sum(F,1)*dt
# Having updated all momenta, now update all positions
pos = pos+(Momentum/Mass)*dt
# Update positions of display objects; add trail
for i in range(Nstars):
Stars[i].pos = pos[i]
答案 0 :(得分:0)
我对vpython一无所知,但在普通的wxPython应用程序中,你将使用wx.Timer而不是while
循环。
这是从https://www.blog.pythonlibrary.org/2009/08/25/wxpython-using-wx-timers/
修改的wx.Timer的示例您需要将while循环部分与SetRate类方法分开,并将其放在update
中。
import wx
class MyForm(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, wx.ID_ANY, "Timer Tutorial 1",
size=(500,500))
# Add a panel so it looks the correct on all platforms
panel = wx.Panel(self, wx.ID_ANY)
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.update, self.timer)
SpeedOfSimulation = wx.Slider(p, pos=(800,10), size=(200,100), minValue=0, maxValue=1000)
SpeedOfSimulation.Bind(wx.EVT_SCROLL, SetRate)
self.SpeedOfSimulation = SpeedOfSimulation
def update(self, event):
# Compute all forces on all stars
SpeedOfSimulation = self.SpeedOfSimulation.GetValue()