我想在网格中创建一个动画。我有一个5x5网格,每个网格显示一个按钮。加载网格后,其中一个按钮应随意将其颜色更改为绿色。 1秒后,此按钮应更改回来,另一个按钮应将其颜色更改为绿色。
如果用户能够使用鼠标(鼠标悬停)在1秒内到达此按钮,则按钮应将其颜色更改为红色并保持红色。将颜色改为绿色的下一个按钮不应该是这个。
这应该是一个小游戏。我的问题是,实现这个游戏最简单的方法是什么。
请帮助我!
<Page x:Class="LeapTest.Layout"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:LeapTest"
mc:Ignorable="d"
d:DesignHeight="1050" d:DesignWidth="1000"
Title="Layout">
<Page.Resources>
<Style x:Key="pageTitle" TargetType="TextBlock">
<Setter Property="Background" Value="DimGray"/>
<Setter Property="FontSize" Value="40"/>
<Setter Property="FontFamily" Value="Arial"/>
<Setter Property="TextAlignment" Value="Center"/>
<Setter Property="Padding" Value="0,5,0,5"/>
</Style>
<Style x:Key="Grid" TargetType="Grid">
<Setter Property="Background" Value="White"/>
</Style>
<Style x:Key="Button" TargetType="Button">
<Setter Property="Background" Value="White"/>
<Setter Property="BorderBrush" Value="Green"/>
<Setter Property="BorderThickness" Value="2"/>
</Style>
</Page.Resources>
<Grid Style="{StaticResource Grid}">
<Grid.RowDefinitions>
<RowDefinition Height="50" />
<RowDefinition Height="200" />
<RowDefinition Height="200" />
<RowDefinition Height="200" />
<RowDefinition Height="200" />
<RowDefinition Height="200" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="200" />
<ColumnDefinition Width="200" />
<ColumnDefinition Width="200" />
<ColumnDefinition Width="200" />
<ColumnDefinition Width="200" />
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" Grid.ColumnSpan="5" Style="{StaticResource pageTitle}"> LEAP Motion </TextBlock>
<Button Name ="BTN_0_0" Grid.Column="0" Grid.Row="1" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_0_1" Grid.Column="1" Grid.Row="1" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_0_2" Grid.Column="2" Grid.Row="1" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_0_3" Grid.Column="3" Grid.Row="1" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_0_4" Grid.Column="4" Grid.Row="1" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_1_0" Grid.Column="0" Grid.Row="2" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_1_1" Grid.Column="1" Grid.Row="2" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_1_2" Grid.Column="2" Grid.Row="2" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_1_3" Grid.Column="3" Grid.Row="2" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_1_4" Grid.Column="4" Grid.Row="2" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_2_0" Grid.Column="0" Grid.Row="3" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_2_1" Grid.Column="1" Grid.Row="3" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_2_2" Grid.Column="2" Grid.Row="3" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_2_3" Grid.Column="3" Grid.Row="3" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_2_4" Grid.Column="4" Grid.Row="3" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_3_0" Grid.Column="0" Grid.Row="4" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_3_1" Grid.Column="1" Grid.Row="4" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_3_2" Grid.Column="2" Grid.Row="4" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_3_3" Grid.Column="3" Grid.Row="4" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_3_4" Grid.Column="4" Grid.Row="4" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_4_0" Grid.Column="0" Grid.Row="5" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_4_1" Grid.Column="1" Grid.Row="5" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_4_2" Grid.Column="2" Grid.Row="5" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_4_3" Grid.Column="3" Grid.Row="5" Click="BTN_Click" Style="{StaticResource Button}"/>
<Button Name ="BTN_4_4" Grid.Column="4" Grid.Row="5" Click="BTN_Click" Style="{StaticResource Button}"/>
</Grid>
//BackEnd Code
private void BTN_Click(object sender, RoutedEventArgs e)
{
//BTN1.Background = Brushes.Green;
Button btnTest = (Button)sender;
if (btnTest.Background == Brushes.Green)
{
btnTest.Background = Brushes.White;
}
else
{
btnTest.Background = Brushes.Green;
}
}
答案 0 :(得分:0)
您应该使用特殊名称或标记遍历表单上的所有按钮控件。将其保存在数组中并随机选择一个并更改其颜色。如果鼠标悬停找到具有正确颜色的那个,则调用该方法以随机查找控件,依此类推。
这应该是非常直截了当的。因为这看起来像家庭作业。我不会为你解决,因为你不会学到任何东西。考虑需要做什么,并分别谷歌各个部分。试着理解它,然后继续!好运!
答案 1 :(得分:0)
编辑:严格按照你的问题,你不需要动画来实现你想做的事情,除非你需要动画颜色变化。
这是一个完整的工作示例不使用MVVM ,而是使用代表按钮的模型集合。
主窗口/页面代码处理所有逻辑(随机,模型更改等):
public partial class MainWindow : Window, INotifyPropertyChanged
{
private const int BTN_NUMBERS = 25;
private ObservableCollection<ButtonModel> _buttonsCollection;
private ButtonModel _currentTarget;
public ObservableCollection<int> ExcludedItems
{
get { return _excludedItems; }
private set { _excludedItems = value; OnPropertyChanged(); }
}
private Random _rnd;
private Timer _timer;
private ObservableCollection<int> _excludedItems = new ObservableCollection<int>();
public MainWindow()
{
DataContext = this;
InitializeComponent();
ButtonsCollection = new ObservableCollection<ButtonModel>();
for (int i = 0; i < BTN_NUMBERS; i++)
{
ButtonsCollection.Add(new ButtonModel() { ButtonNumber = i });
}
Start();
}
private void Start()
{
_currentTarget = null;
foreach (var bm in ButtonsCollection)
{
bm.IsCurrentTarget = bm.IsReached = false;
}
ExcludedItems.Clear();
_rnd = new Random(DateTime.Now.Second);
_timer = new Timer(OnTargetChanged, null, 0, 1000);
}
public event PropertyChangedEventHandler PropertyChanged;
public ObservableCollection<ButtonModel> ButtonsCollection
{
get { return _buttonsCollection; }
set { _buttonsCollection = value; OnPropertyChanged(); }
}
void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
private void Btn_candidate_OnMouseEnter(object sender, MouseEventArgs e)
{
ButtonModel model = ((Button)sender).DataContext as ButtonModel;
if (model != null && model.IsCurrentTarget && !ExcludedItems.Contains(model.ButtonNumber))
{
model.IsReached = true;
ExcludedItems.Add(model.ButtonNumber);
}
}
private void ChangeTarget()
{
var target = GetNextTarget();
if (target == -1)
{
if (_timer != null)
{
_timer.Dispose();
_timer = null;
}
MessageBox.Show("All items have been reached ! Congratulations");
}
if (_currentTarget != null) _currentTarget.IsCurrentTarget = false;
_currentTarget = ButtonsCollection[target];
_currentTarget.IsCurrentTarget = true;
}
private int GetNextTarget()
{
if (ExcludedItems.Count == BTN_NUMBERS)
{
return -1;
}
var target = _rnd.Next(0, BTN_NUMBERS);
if (ExcludedItems.Contains(target))
{
return GetNextTarget();
}
return target;
}
private void OnTargetChanged(object state)
{
this.Dispatcher.InvokeAsync(ChangeTarget);
}
private void Btn_startover_OnClick(object sender, RoutedEventArgs e)
{
Start();
}
}
表示按钮的模型,其中包含触发XAML更改的代码:
public class ButtonModel : INotifyPropertyChanged
{
private bool _isCurrentTarget;
private bool _isReached;
public event PropertyChangedEventHandler PropertyChanged;
public int ButtonNumber { get; set; }
public bool IsCurrentTarget
{
get { return _isCurrentTarget; }
set { _isCurrentTarget = value; OnPropertyChanged(); }
}
public bool IsReached
{
get { return _isReached; }
set { _isReached = value; OnPropertyChanged(); }
}
private void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
最后,最重要的是,简化的XAML代码:
<Window x:Class="GridAnimame.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:GridAnimame"
mc:Ignorable="d"
d:DataContext="{d:DesignInstance {x:Type local:MainWindow}}"
Title="MainWindow" Height="500" Width="500">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="400"/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="400"/>
<RowDefinition/>
</Grid.RowDefinitions>
<ItemsControl ItemsSource="{Binding ButtonsCollection}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Button Name="btn_candidate" MouseEnter="Btn_candidate_OnMouseEnter" Margin="1">
<Button.Template>
<ControlTemplate TargetType="Button">
<Border x:Name="brd_btn_layout" Background="LightGray" BorderBrush="Black" BorderThickness="1">
<TextBlock Text="{Binding ButtonNumber}" VerticalAlignment="Center" HorizontalAlignment="Center" Foreground="Black"></TextBlock>
</Border>
<ControlTemplate.Triggers>
<DataTrigger Binding="{Binding IsCurrentTarget}" Value="true">
<Setter TargetName="brd_btn_layout" Property="Background" Value="Green"></Setter>
</DataTrigger>
<DataTrigger Binding="{Binding IsReached}" Value="true">
<Setter TargetName="brd_btn_layout" Property="Background" Value="Red"></Setter>
</DataTrigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Button.Template>
</Button>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<ListBox Grid.Row="0" Grid.Column="1" ItemsSource="{Binding ExcludedItems}"></ListBox>
<Button x:Name="btn_startover" Grid.Row="1" Grid.Column="1" Content="Start Over !" Margin="2" Click="Btn_startover_OnClick"></Button>
</Grid>
虽然可以改进逻辑,但以下是此示例的关键点:
您不会在XAML中以静态方式声明所有按钮。相反,您的主模型包含一组模型,这些模型表示按钮并包含将触发XAML(可视)更改的所有数据。因此,表示网格的XAML中的控件绑定到此集合
逻辑是通过代码完成的,使用XAML中声明的触发器反映了这种逻辑的视觉效果
为了采用干净的方法,仍然只需做2件事:1)现在可以轻松地将主窗口逻辑封装到真实视图模型中,该模型将用作窗口数据上下文和2)事件应由DelegateCommands