所以我试图让我的坦克炮塔上的枪指向屏幕的中心,就像在坦克世界里,你的枪指向的十字准线和中心的十字准线的屏幕。
问题在于枪支十字准线是枪支的世界空间中的UI图像,与图像中的大十字准线的屏幕中心完全对齐[在此输入图像描述] [1]
编辑:这样可行但是如何将其更改为x轴?
public class CenterCursor : MonoBehaviour
{
// speed is the rate at which the object will rotate
public float speed;
void FixedUpdate()
{
// Generate a plane that intersects the transform's position with an upwards normal.
Plane playerPlane = new Plane(Vector3.up, transform.position);
// Generate a ray from the cursor position
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
// Determine the point where the cursor ray intersects the plane.
// This will be the point that the object must look towards to be looking at the mouse.
// Raycasting to a Plane object only gives us a distance, so we'll have to take the distance,
// then find the point along that ray that meets that distance. This will be the point
// to look at.
float hitdist = 0.0f;
// If the ray is parallel to the plane, Raycast will return false.
if (playerPlane.Raycast(ray, out hitdist))
{
// Get the point along the ray that hits the calculated distance.
Vector3 targetPoint = ray.GetPoint(hitdist);
// Determine the target rotation. This is the rotation if the transform looks at the target point.
Quaternion targetRotation = Quaternion.LookRotation( targetPoint - transform.position);
// Smoothly rotate towards the target point.
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, speed * Time.deltaTime);
}
}
答案 0 :(得分:0)
您也可以尝试将您的炮塔对象作为相机对象的孩子......