编辑:在帖子末尾包含我的整个程序代码
我正在进行交易或没有交易游戏,除了在猜测时消除侧面的数字之外我一切正常。希望有人可以指导我......
Here is what my GUI looks like
GUI after first round. Box 1 is "my" box, bolded boxes are ones I've already opened
我有一个带有2个富文本框的WPF。我有一组数字,我把一半放在一个文本框中,一半放在另一个文本框中。我将值显示为货币以适应游戏主题。
这是我的数组代码并显示在文本框中:
//initialize array with dollar values
displayNumbers = new int[] {0, 1, 5, 10, 25, 50, 75, 100, 200, 300, 400, 500, 750,
1000, 5000, 10000, 25000, 50000, 75000, 100000, 200000, 300000, 400000, 500000, 750000, 1000000};
//initialize usedNumbers array with a length
usedNumbers = new int[displayNumbers.Length];
//display amounts in 1st textblock. boxSize = 26 (size of array)
for(int i = 0; i<(boxSize/2); i++)
{
textBox1.AppendText(displayNumbers[i].ToString("C0") + " \n");
}
//display amounts in 2nd textblock
for(int i = boxSize/2; i < boxSize; i++)
{
textBox2.AppendText(displayNumbers[i].ToString("C0") + "\n");
}
我的游戏目前的工作方式是,数组随机播放,无论您按下哪个按钮,该值都将是数组中的下一个随机值。在我洗牌之前,我会在两侧显示值。
如何获取数组中索引的当前值,并在我的富文本框中找到该数字并更改颜色或背景等,以便用户知道该值是不在线的?
我已经使用按钮的内容来显示与该按钮相关联的值,但我也应该从侧边框中删除该值。
根据我在网上找到的内容,我认为指针可能是我的答案?但我还不知道如何使用这些......
我还是初学者,所以如果能以初学者的方式回答这个问题,我真的很感激。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace DealorNoDeal
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
int[] displayNumbers;
int[] usedNumbers;
Random random = new Random();
int boxSize = 26;
Button button;
int turns = 0;
int boxesToChoose;
int boxesLeft = 26;
int bankOffer;
bool isOffer = false;
bool deal = false;
private Button firstChoice;
int round = 0;
public MainWindow()
{
InitializeComponent();
//initialize array with dollar values
displayNumbers = new int[] {0, 1, 5, 10, 25, 50, 75, 100, 200, 300, 400, 500, 750,
1000, 5000, 10000, 25000, 50000, 75000, 100000, 200000, 300000, 400000, 500000, 750000, 1000000};
//initialize usedNumbers array with a length
usedNumbers = new int[displayNumbers.Length];
//display amounts in 1st textblock
for(int i = 0; i<(boxSize/2); i++)
{
textBox1.AppendText(displayNumbers[i].ToString("C0") + " \n");
}
//display amounts in 2nd textblock
for(int i = boxSize/2; i < boxSize; i++)
{
textBox2.AppendText(displayNumbers[i].ToString("C0") + "\n");
}
//deal/nodeal buttons disabled on startup only enabled when deal is offered
buttonDeal.IsEnabled = false;
buttonNoDeal.IsEnabled = false;
//randomize dollar values for boxes now that they have been displayed in order
ShuffleDecks();
}
private void ShuffleDecks()
{
//fisher-yates shuffle algorithm
int index;
string temp;
for (int i = 0; i < boxSize; i++)
{
index = random.Next(boxSize);
temp = Convert.ToString(displayNumbers[i]);
displayNumbers[i] = displayNumbers[index];
displayNumbers[index] = Convert.ToInt32(temp);
}
}
private void button_Click(object sender, RoutedEventArgs e)
{
button = sender as Button;
if (deal == true)
{
if (bankOffer > displayNumbers[0])
{
textBlockDisplay.Text = "You made a good deal! Your winnings: " + bankOffer.ToString("C0");
}
else
{
textBlockDisplay.Text = "Better luck next time! Your winnings: " + bankOffer.ToString("C0");
}
firstChoice.Content = displayNumbers[0].ToString("C0");
firstChoice.IsEnabled = false;
}
else
{
if (isOffer == false)
{
//first turn is to pick a box, not opening a box
if (turns == 0)
{
button.IsEnabled = false;
firstChoice = button;
boxesToChoose = BoxesToOpen();
textBlockDisplay.Text = "Now choose " + boxesToChoose + " box(es)";
}
//opening boxes
else
{
button.FontWeight = FontWeights.Bold;
button.Content = displayNumbers[turns].ToString("C0");
usedNumbers[turns] = displayNumbers[turns];
boxesToChoose--;
textBlockDisplay.Text = "Now choose " + boxesToChoose + " box(es)";
//FindText(textBox1,Convert.ToString(button.Content),Brushes.Red);
}
boxesLeft--;
CheckTurns();
turns++;
}
}
}
//see what turn we are on and make an offer
private void CheckTurns()
{
if(turns == 6 || turns == 11 || turns == 15 || turns == 18 || turns == 20 || turns == 21 || turns == 22 || turns == 23 || turns == 24 || turns == 25)
{
//enable deal/nodeal buttons
buttonDeal.IsEnabled = true;
buttonNoDeal.IsEnabled = true;
isOffer = true; //disable the other boxes you haven't opened yet
//calculate the offer
bankOffer = CalculateOffer(boxesLeft);
textBlockDisplay.Text = "The bank offers you: " + bankOffer.ToString("C0") +" Deal?";
round++;
}
}
private void buttonDeal_Click(object sender, RoutedEventArgs e)
{
if (turns < 25)
{
deal = true;
GreyAllBoxes();
firstChoice.IsEnabled = true;
textBlockDisplay.Text = "Game Over! You walk away with " + bankOffer.ToString("C0") + " Click your first box to see if you made a good deal.";
}
else
{
textBlockDisplay.Text = "Game Over! You walk away with " + bankOffer.ToString("C0") + " Click your first box to see if you made a good deal.";
}
}
private void buttonNoDeal_Click(object sender, RoutedEventArgs e)
{
if (turns < 25)
{
isOffer = false;
boxesToChoose = BoxesToOpen();
textBlockDisplay.Text = "Now choose " + boxesToChoose + " box(es)";
}
else
{
//stick with first box or take last box
textBlockDisplay.Text = "Do you choose your 1st box, or " + bankOffer.ToString("C0") + "?";
buttonDeal.Content = bankOffer.ToString("C0");
buttonNoDeal.IsEnabled = false;
firstChoice.IsEnabled = true;
}
}
private int CalculateOffer(int boxes)
{
int offer;
int mainSum = displayNumbers.Sum();
int usedSum = usedNumbers.Sum();
//offer = sum of boxes left, divided by number of boxes left
offer = (mainSum - usedSum)/boxes;
return offer;
}
private void GreyAllBoxes()
{
buttonDeal.IsEnabled = false;
buttonNoDeal.IsEnabled = false;
button1.IsEnabled = false;
button2.IsEnabled = false;
button3.IsEnabled = false;
button4.IsEnabled = false;
button5.IsEnabled = false;
button6.IsEnabled = false;
button7.IsEnabled = false;
button8.IsEnabled = false;
button9.IsEnabled = false;
button10.IsEnabled = false;
button11.IsEnabled = false;
button12.IsEnabled = false;
button13.IsEnabled = false;
button14.IsEnabled = false;
button15.IsEnabled = false;
button16.IsEnabled = false;
button17.IsEnabled = false;
button18.IsEnabled = false;
button19.IsEnabled = false;
button20.IsEnabled = false;
button21.IsEnabled = false;
button22.IsEnabled = false;
button23.IsEnabled = false;
button24.IsEnabled = false;
button25.IsEnabled = false;
button26.IsEnabled = false;
}
private void UnGreyAllBoxes()
{
button1.IsEnabled = true;
button2.IsEnabled = true;
button3.IsEnabled = true;
button4.IsEnabled = true;
button5.IsEnabled = true;
button6.IsEnabled = true;
button7.IsEnabled = true;
button8.IsEnabled = true;
button9.IsEnabled = true;
button10.IsEnabled = true;
button11.IsEnabled = true;
button12.IsEnabled = true;
button13.IsEnabled = true;
button14.IsEnabled = true;
button15.IsEnabled = true;
button16.IsEnabled = true;
button17.IsEnabled = true;
button18.IsEnabled = true;
button19.IsEnabled = true;
button20.IsEnabled = true;
button21.IsEnabled = true;
button22.IsEnabled = true;
button23.IsEnabled = true;
button24.IsEnabled = true;
button25.IsEnabled = true;
button26.IsEnabled = true;
}
private int BoxesToOpen()
{
if (round == 0)
{
boxesToChoose = 6;
}
else if(round == 1)
{
boxesToChoose = 5;
}
else if (round == 2)
{
boxesToChoose = 4;
}
else if (round == 3)
{
boxesToChoose = 3;
}
else if(round == 4)
{
boxesToChoose = 2;
}
else
{
boxesToChoose = 1;
}
return boxesToChoose;
}
}
答案 0 :(得分:0)
回答您的问题需要多个代码块。由于你没有展示很多部分,我只是引导你完成任务的建议和参考。
您不需要跟踪索引,因为该按钮具有您需要在richtextbox和process中搜索的数量,即文本。
从文本框中删除所选金额。
一个。点击按钮,首先在富文本框中搜索金额XWPFParagraph paragraph = document.createParagraph();
XWPFRun run=paragraph.createRun();
run.setText("A");
run.addBreak();
run.setText("B");
run.addBreak();
run.setText("C");
document.write(OutPutFilePath);
。请参阅<firebase-query>.disabled
或link1处的解决方案。一个接一个地搜索文本框。如果在第1发现第二个文本框中没有需要seacrh。
湾选择搜索量并装饰它。
℃。我的建议是用StrikeThrough来装饰它,而不是从文本框中删除它。您可能也会突出显示红色。删除所选文本很简单,只需使用"$" + searchAmount + " \n"
。可以使用textBox1.SelectedText = "";
进行红色突出显示。对于删除线,您必须使用textBox1.SelectionColor = Color.Red;
和TextRange
。请参阅link2。