这是一个待办事项列表,当用户选择5时,图像应显示在画布上,但我无法在我的测试程序中从Canvas类访问paint(Graphics g)方法。
我在测试程序中收到错误,指出无法从静态上下文引用非静态方法。在案例5中,变量g也无法解析。
这是Canvas类
import java.awt.*;
import javax.swing.*;
import java.awt.Canvas;
class Motivation extends JFrame {
{
Motivation a = new Motivation();
a.setVisible(true);
}
Image img = Toolkit.getDefaultToolkit().getImage("motivation.jpg");
public Motivation() {
super("motivation");
getContentPane().add(new Canvas(), BorderLayout.CENTER);
setSize(500, 500);
setLocationRelativeTo(null);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
class MyCanvas extends Canvas {
public void paint(Graphics g) {
g.drawImage(img, 5, 5, this);
paint(g);
}
}
}
这是测试人员
import java.awt.*;
import java.io.*;
import java.util.Scanner;
import java.util.concurrent.atomic.AtomicReference;
public class ToDoListTester {
public static void main(String[] args) throws IOException {
AtomicReference<String> userName = new AtomicReference<String>();
Scanner name = new Scanner(System.in);
System.out.println("\n FINALS TO-DO LIST \n");
System.out.println("Please Enter Your name");
userName.set(name.nextLine());
System.out.println("Hello " + userName + "!");
int select = -1;
while (select != 0) {
select = ToDoList.menu();
switch (select) {
case 1: // case: different form of for/while loop. If the user selects 1, show the To Do list
ToDoList.showList();
break;
case 2: //if the user selects 2, show the To Do list
ToDoList.addTask();
break;
case 3: //if the user selects 3, show the To Do list
ToDoList.removeTask();
break;
case 4:
ToDoList.setTimer(); //if the user selects 4, the countdown timer is started.
break;
case 5:
Motivation motivateMe = new Motivation();
motivateMe.MyCanvas.paint(Graphics g);
case 0: //if the user selects 0, the program is stopped, takes us out of the loop.
break;
default: // different form of else. If the user does something we don't recognize/
System.out.println("Well you're just a little rebel aren't you?");
System.out.println("Try again.");
System.out.println("Select 1 to display your To Do List.");
System.out.println("Select 2 to add a task to your To Do list.");
System.out.println("Select 3 to remove a task from your To Do list.");
System.out.println("Select 4 to set a countdown timer for your task.");
System.out.println("Select 5 for some motivation. ");
System.out.println("Select 0 to exit the program.");
}
}
}
}
答案 0 :(得分:0)
不要直接调用paint(...)方法,Swing将确定何时需要重新绘制组件。然后,Swing将创建要由绘制方法使用的Graphics对象。
如果要手动重新绘制组件,请使用:
someComponent.repaint();
虽然在你的情况下,然后没有必要这样做。在创建组件之后,您实际上必须将Canvas添加到框架中以便绘制它。
另外,你为什么要使用Canvas?这是一个AWT组件。使用Swing时应该使用JPanel。
实际上,如果您只是想显示图像,那么请使用JLabel。阅读How to Use Icons上Swing教程中的部分,了解更多信息和工作示例。