所以我正在编写一个基本的MasterMind游戏,它主要是功能性的。然而,它表现出奇怪的行为,我不确定为什么。
这个想法是,定义代码及其行为的是一个文件,游戏玩法是另一个,主要只是创建一个新游戏并开始播放。当我初始化游戏时,计算机会按预期创建一个新的随机字符串4(“密码”);但是一旦我得到用户猜测的输入,它似乎将密码重写为我输入的任何内容。此外,我评估匹配的方法根本不起作用,但考虑到密码不断改变意味着它没有被设置为开始,我不确定为什么。
以下所有三个班级。为什么我的类变量在Game中没有正确设置并且可以被其他方法访问?
Main.java
root.
Code.java
class Main {
public static void main(String[] args) {
Game newGame = new Game();
newGame.play();
}
}
Game.java
import java.util.Random;
import java.util.HashMap;
import java.util.Collection;
import java.util.ArrayList;
import java.util.Set;
import java.lang.Math;
import java.lang.StringBuilder;
class Code {
private static HashMap<String,String> PEGS;
private static ArrayList<String> pegStrings;
protected static String secretCodeString;
public static void main(String[] args) {
}
public Code(String input){
this.secretCodeString = input;
}
public Code(){
randomize();
}
//literally just creates the peghash
public static void setPegs(){
PEGS = new HashMap<String,String>();
PEGS.put("C","c");
PEGS.put("Y","y");
PEGS.put("R","r");
PEGS.put("P","p");
PEGS.put("O","o");
PEGS.put("G","g");
}
//turns the pegs ito something randomize can use
public static ArrayList<String> makePegArray(){
setPegs();
pegStrings = new ArrayList<String>();
Collection<String> pegValues = PEGS.values();
Object[] pegObjects = pegValues.toArray();
for (int i = 0; i < pegObjects.length; i++){
pegStrings.add(pegObjects[i].toString());
}
return pegStrings;
}
// sets Class Variable secretCode to a four letter combination
public static Code randomize(){
secretCodeString = new String();
Random rand = new Random();
int randIndex = rand.nextInt(makePegArray().size());
for (int i = 0; i < 4; i++){
randIndex = rand.nextInt(makePegArray().size());
secretCodeString = secretCodeString.concat(makePegArray().get(randIndex));
}
Code secretCode = parse(secretCodeString);
return secretCode;
}
public static Code parse(String input) {
setPegs();
makePegArray();
String[] letters = input.split("");
StringBuilder sb = new StringBuilder();
for (String letter : letters) {
if (pegStrings.contains(letter)) {
sb.append(letter);
} else {
System.out.println(letter);
throw new RuntimeException();
}
}
String pegListString = sb.toString();
Code parsedCode = new Code(pegListString);
//System.out.println(parsedCode);
return parsedCode;
}
public int countExactMatches(Code guess){
String guessString = guess.secretCodeString;
int exactMatches = 0;
String[] guessArray = guessString.split("");
String[] winningCodeArray = (this.secretCodeString).split("");
for(int i = 0; i < 4; i++){
if(guessArray[i] == winningCodeArray[i]){
exactMatches++;
}
}
return exactMatches;
}
public int countNearMatches(Code guess) {
String guessString= guess.secretCodeString;
HashMap<String,Integer> guessCount = new HashMap<String,Integer>();
HashMap<String,Integer> secretCodeCount = new HashMap<String,Integer>();
Set<String> codeKeys = guessCount.keySet();
int matches = 0;
int keys = guessCount.keySet().size();
String[] keyArray = new String[keys];
for(int i = 0; i < guessString.length(); i++) {
//removes character from string
String codeCharacter = String.valueOf(guessString.charAt(i));
String guessShort = guessString.replace(codeCharacter,"");
//counts instances of said character
int count = guessString.length() - guessShort.length();
guessCount.put(codeCharacter, count);
}
for(int i = 0; i < secretCodeString.length(); i++) {
//removes character from string
String winningString = this.secretCodeString;
String winningCodeCharacter = String.valueOf(winningString.charAt(i));
String winningCodeShort = guessString.replace(winningCodeCharacter,"");
//counts instances of said character
int count = winningString.length() - winningCodeShort.length();
secretCodeCount.put(winningCodeCharacter, count);
}
for (int i = 0; i < keys; i++) {
codeKeys.toArray(keyArray);
String keyString = keyArray[i];
if (secretCodeCount.containsKey(keyString)) {
matches += Math.min(secretCodeCount.get(keyString), guessCount.get(keyString));
}
}
int nearMatches = matches - countExactMatches(guess);
return nearMatches;
}
}
答案 0 :(得分:3)
在每次猜测时,您致电Code.parse
,Code.parse
创建新的Code
(new Code(pegListString);
),该构造函数会设置secretCodeString
,因为这是静态的, Code
的所有实例共享同一个变量。您需要避免使用可变static
成员。
另一个提示是让一个方法返回一个值,或者改变状态(其输入或它自己的实例,this
),但避免同时执行这两个操作。
答案 1 :(得分:1)
&#34;为什么我的类变量会在不相关的方法运行后重写自己?&#34;
因为,实际上,它并不是无关的。 &#34;混乱&#34;通过将变量和方法声明为static
而创建的,会导致代码的不同部分之间出现不必要的耦合。
很难说正确的解决方案在这里是什么,因为你的代码因重写而变得如此困惑,以至于难以辨别出原始的&#34;设计意图&#34;。
我的建议是重新开始。您现在应该更清楚地了解所需的功能。您需要做的是重做对象设计,以便每个类都有明确的目的。 (Main
和Game
类是有意义的,但Code
似乎是功能和状态的混搭,没有连贯的目的。)