如何修复错误" CS0029"在我的Unity C#脚本中?

时间:2016-12-28 05:33:58

标签: c# unity3d unity5

我试图在我的我的Minecraft克隆中创建一个脚本,但它不断返回此错误:

Assets/Materials/minecraft_assets/WorldGeneration.cs(79,41): error CS0029: Cannot implicitly convert type UnityEngine.GameObject to UnityEngine.Vector3

这是我脚本中的所有代码(我知道代码很乱):

using UnityEngine;
using System.Collections;

public class Block
{
    public int type;
    public bool vis;

    public Block(int t, bool v)
    {
        type = t;
        vis = v;
    }
}

public class WorldGeneration : MonoBehaviour {

    public static int width = 128;
    public static int depth = 128;
    public static int height = 128;

    public int heightScale = 20;
    public float detailScale = 25.0f;

    public GameObject grassBlock;
    public GameObject sandBlock;
    public GameObject snowBlock;

    Block[,,] worldBlocks = new Block[width, height, depth];

    // Use this for initialization
    void Start ()
{
    int seed = (int) Network.time * 10;
    for (int z = 0; z <= depth; z++) {

        for (int x = 0; x <= width; x++) {

            int y = (int) (Mathf.PerlinNoise((x+seed)/detailScale, (z+seed)/detailScale) * heightScale);
            Vector3 blockPos = new Vector3 (x, y, z);

            CreateBlock (y, blockPos, true);
            while (y > 0) {
                y--;
                blockPos = new Vector3 (x, y, z);
                CreateBlock(y, blockPos, false);    
            }
        }
    }
}

    // Use this for creating blocks
void CreateBlock(int y, Vector3 blockPos, bool create)
{
    if (y > 15) {
        if (create)
            Instantiate (snowBlock, blockPos, Quaternion.identity);
        worldBlocks [(int)blockPos.x, (int)blockPos.y,(int) (blockPos.z)] = new Block (1, create);
    } 
    else if (y > 5) {
        if (create)
            Instantiate (grassBlock, blockPos, Quaternion.identity);
        worldBlocks [(int)blockPos.x, (int)blockPos.y, (int)blockPos.z] = new Block (2, create);
    } 
    else {
        if (create)
            Instantiate (sandBlock, blockPos, Quaternion.identity);
        worldBlocks [(int)blockPos.x, (int)blockPos.y, (int)blockPos.z] = new Block (3, create);
    }
}

    // Update is called once per frame
void Update ()
{
    if (Input.GetMouseButtonDown (0)) {
        RaycastHit hit;
        Ray ray = Camera.main.ScreenPointToRay (new Vector3 (Screen.width / 2.0f, Screen.height / 2.0f, 0));
        if (Physics.Raycast (ray, out hit, 1000.0f)) {

            Vector3 blockPos = hit.transform.gameObject.;

            //This is the bottom block. Don't delete it
            if((int)blockPos.y == 0) return;

            worldBlocks [(int)blockPos.x, (int)blockPos.y, (int)blockPos.z] = null;

            Destroy (hit.transform.gameObject);


            for (int x = -1; x <= 1; x++)
                for (int y = -1; y <= 1; y++)
                    for (int z = -1; z <= 1; z++) {
                        if (!(x == 0 && y == 0 && z == 0)) {
                            Vector3 neighbor = new Vector3 (blockPos.x + x, blockPos.y + y, blockPos.z + z);
                            DrawBlock (neighbor);
                        }
                    }
        }
    }

        // Use this for returing values
void DrawBlock(Vector3 blockPos)
{
    if (worldBlocks [(int)blockPos.x, (int)blockPos.y, (int)blockPos.z] == null)
        return;

    if (!worldBlocks [(int)blockPos.x, (int)blockPos.y, (int)blockPos.z].vis) {

        worldBlocks [(int)blockPos.x, (int)blockPos.y, (int)blockPos.z].vis = true;
        if (worldBlocks [(int)blockPos.x, (int)blockPos.y, (int)blockPos.z].type == 1)
            Instantiate (snowBlock, blockPos, Quaternion.identity);
    } else if (worldBlocks [(int)blockPos.x, (int)blockPos.y, (int)blockPos.z].type == 2)
        Instantiate (grassBlock, blockPos, Quaternion.identity);
    else if (worldBlocks [(int)blockPos.x, (int)blockPos.y, (int)blockPos.z].type == 3)
        Instantiate (sandBlock, blockPos, Quaternion.identity);
    else
        worldBlocks [(int)blockPos.x, (int)blockPos.y, (int)blockPos.z].vis = false;
}

/* End Of Script*/

我尝试通过将blockPos更改为类似这样的游戏对象来调试它:

Vector3 blockPos = (gameObject) hit.transform.gameObject;

但它返回了1000条错误消息!

有任何想法可以帮助任何人吗?

我在HP Pavilion TouchSmart 14 Sleekbook和MonoDevelop 2.0上使用Unity 5.4.2f2。

2 个答案:

答案 0 :(得分:1)

根据Unity3D文档,GameObject继承自System.Object。此外,根据文档,GameObjectVector3上没有隐式强制转换运算符重载,将此问题留给一个简单的答案:

GameObject不是Vector3,不能明确表示为一个。

要解决您的问题,请参阅Fredrik的答案。他似乎对Unity3D有所了解,而不仅仅是像我这样的.NET;)。

答案 1 :(得分:1)

就像例外情况一样,您的代码中存在错误。您正在尝试将VectorObject保存在Vector3中。

第79行:

 Vector3 blockPos = hit.transform.gameObject.;

这不是正常工作的代码。你想要:

Vector3 blockPos = hit.transform.position;