我有一个项目,我需要NSImage的原始RGB值。当将完全红色的图像(PNG图像)(RGB:255,0,0)缩小到200X200的大小时,我会得到略微不同的RGB值(RGB:251,0,7)。调整大小代码和像素提取代码在下面。我有两个问题。使用下面的代码调整NSImage大小时,这是预期的行为吗?是否可以保留图像的原始RGB值(降尺度之前存在的RGB值)?
调整代码(credit):
open func resizeImage(image:NSImage, newSize:NSSize) -> NSImage{
let rep = NSBitmapImageRep(bitmapDataPlanes: nil, pixelsWide: Int(newSize.width), pixelsHigh: Int(newSize.height), bitsPerSample: 8, samplesPerPixel: 4, hasAlpha: true, isPlanar: false, colorSpaceName: NSCalibratedRGBColorSpace, bytesPerRow: 0, bitsPerPixel: 0)
rep?.size = newSize
NSGraphicsContext.saveGraphicsState()
let bitmap = NSGraphicsContext.init(bitmapImageRep: rep!)
NSGraphicsContext.setCurrent(bitmap)
image.draw(in: NSMakeRect(0, 0, newSize.width, newSize.height), from: NSMakeRect(0, 0, image.size.width, image.size.height), operation: .sourceOver, fraction: CGFloat(1))
let newImage = NSImage(size: newSize)
newImage.addRepresentation(rep!)
return newImage
}
我用来从NSImage中提取RGB值的代码如下:
RGB提取代码(credit):
extension NSImage {
func pixelData() -> [Pixel] {
var bmp = self.representations[0] as! NSBitmapImageRep
var data: UnsafeMutablePointer<UInt8> = bmp.bitmapData!
var r, g, b, a: UInt8
var pixels: [Pixel] = []
NSLog("%d", bmp.pixelsHigh)
NSLog("%d", bmp.pixelsWide)
for var row in 0..<bmp.pixelsHigh {
for var col in 0..<bmp.pixelsWide {
r = data.pointee
data = data.advanced(by: 1)
g = data.pointee
data = data.advanced(by: 1)
b = data.pointee
data = data.advanced(by: 1)
a = data.pointee
data = data.advanced(by: 1)
pixels.append(Pixel(r: r, g: g, b: b, a: a))
}
}
return pixels
}
}
class Pixel {
var r: Float!
var g: Float!
var b: Float!
init(r: UInt8, g: UInt8, b: UInt8, a: UInt8) {
self.r = Float(r)
self.g = Float(g)
self.b = Float(b)
}
}
答案 0 :(得分:0)
由于@KenThomases,问题已得到解决。调整NSImage的大小时,我将NSBitmapImageRep对象的颜色空间设置为NSCalibratedRGBColorSpace
。缩小之前的原始NSImage具有与缩小的图像不同的颜色空间名称。颜色空间的简单变化产生了正确的结果。 NSCalibratedRGBColorSpace
已更改为NSDeviceRGBColorSpace
。