我试图在BoxLayout中创建一个ScreenManager,所以我可以在屏幕的每个屏幕下面都有一个固定的工具箱。我设法显示第一个屏幕(感谢this question),但是,当我尝试切换到另一个屏幕时,应用程序崩溃说没有其他屏幕。
实际上,确实没有其他屏幕:ScreenManagement内的两个版画 init 都没有显示任何内容。而且我不知道为什么。
没有工具栏(当然只有ScreeManager(代码)和代码中的必要调整)一切正常。
我尝试将add_widget添加到ScreenManagement并填充了screen_names,但我无法在屏幕之间切换。
我缺少什么?
错误的最后一部分:
screen = self.get_screen(value)
File "C:\Python27\lib\site-packages\kivy\uix\screenmanager.py", line 944, in get_screen
raise ScreenManagerException('No Screen with name "%s".' % name)
ScreenManagerException: No Screen with name "init".
Windows 7,Python 2.7,Kivy 1.9.1
这是ClassApp.py:
import kivy
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.screenmanager import ScreenManager, Screen, NoTransition
from kivy.clock import Clock
#just solving my weak GPU issue
from kivy import Config
Config.set('graphics', 'multisamples', '0')
kivy.require('1.9.1')
class Init(Screen):
pass
class Menu(Screen):
pass
class ScreenManagement(ScreenManager):
def __init__(self,**kwargs):
print('before super: ', self.screen_names)
super(ScreenManagement,self).__init__(**kwargs)
print('after super: ', self.screen_names)
def switch_to_menu(self):
self.current = 'menu'
print('going to menu')
def switch_to_init(self):
self.current = 'init'
print('going to init')
class ClassAllScreen(BoxLayout):
sm = ScreenManagement()
sm.transition = NoTransition()
pass
class ClassApp(App):
def build(self):
self.root = ClassAllScreen()
return self.root
if __name__ == '__main__':
ClassApp().run()
这里是Class.kv:
<Init>: #first Screen
name: 'init'
BoxLayout:
orientation:'vertical'
padding:20
spacing:10
Button:
text:'uppest'
GridLayout:
spacing:10
cols:2
Button:
text:'upper left'
Button:
text:'upper right'
Button:
text:'bottom left'
Button:
text:'bottom right'
Button:
text:'bottomest: go to menu'
on_press:app.root.sm.switch_to_menu()
<Menu>: #second Screen
name: 'menu'
BoxLayout:
orientation:'vertical'
padding:20
spacing:10
GridLayout:
spacing:10
cols:2
Button:
text:'upper left'
Button:
text:'upper right'
Button:
text:'bottom left'
Button:
text:'bottom right'
Button:
text:'bottomy'
Button:
text:'bottomest: go to init'
on_press:app.root.sm.switch_to_init()
<ScreenManagement>: #including both the Screens in ScreenManager
Menu:
Init:
<ClassAllScreen>: #all the display with ScreenManager and "Toolbar"
orientation:'vertical'
ScreenManagement:
BoxLayout:
size_hint_y: None
height: 60
spacing: 5
padding: 5,5,0,5
canvas:
Color:
rgba: .1,.1,.1,1
Rectangle:
pos: self.pos
size: self.size
Button:
text:'1'
size_hint_x: None
width: 60
Button:
text:'2'
size_hint_x: None
width: 60
Button:
text:'3'
size_hint_x: None
width: 60
答案 0 :(得分:1)
首先,您需要将屏幕添加到屏幕管理器中 为此,您可以在ScreenManager类中执行类似的操作。
def __init__(self,**kwargs):
super(ScreenManagement,self).__init__(**kwargs)
self.add_widget(Init(name="init"))
self.add_widget(Menu(name="menu"))
现在两个屏幕将有一个管理员,即ScreenManagement
所以在你的kv代码中你可以这样称呼经理:
Button:
text:'bottomest: go to menu'
on_press:root.manager.switch_to_menu()
如果您不想制作方法,也可以这样做:
Button:
text:'bottomest: go to menu'
on_press:root.manager.current = 'menu'
您的代码也存在问题,您将screenmanager添加到boxlayout,并尝试返回boxlayout。你不能这样做。您一次只能显示一个屏幕。所以我猜你想要第三个屏幕。您应该做的是在构建方法中重新调整屏幕管理器,并仅向其添加屏幕 我写了一个例子。我不知道你想要的是这样的东西。
import kivy
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.lang import Builder
Builder.load_string("""
<Init>:
name: 'init'
BoxLayout:
orientation:'vertical'
Button:
text:'go to menu'
on_press:root.manager.current = "menu"
<Menu>:
name: 'menu'
BoxLayout:
orientation:'vertical'
Button:
text:'go to init'
on_press:root.manager.current = "init"
<ClassAllScreen>:
BoxLayout:
orientation:'vertical'
Button:
text:'go to init'
on_press:root.manager.current = "init"
Button:
text:'go to menu'
on_press:root.manager.current = "menu"
""")
class Init(Screen):
pass
class Menu(Screen):
pass
class ClassAllScreen(Screen):
pass
class ClassApp(App):
def build(self):
sm = ScreenManager()
sm.add_widget(ClassAllScreen(name="main"))
sm.add_widget(Init(name="init"))
sm.add_widget(Menu(name="menu"))
return sm
if __name__ == '__main__':
ClassApp().run()
答案 1 :(得分:0)
在@ EL3PHANTEN和this的帮助下,我修复了我的代码,我想我知道我的错误在哪里。
我无法在kv文件中使用app.root.sm.current='whateverScreenName'
。我无法解释原因,但我想它与ScreenManagement的实例有关。正如我从头开始想的那样,python部分非常简单。
再次:感谢您的帮助,@ EL3PHANTEN:)
结果如下:
ScreenManager inside a BoxLayout to have a Toolbar
这是工作的固定python代码:
import kivy
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.screenmanager import ScreenManager, Screen, NoTransition
from kivy.clock import Clock
#just solving my weak GPU issue
from kivy import Config
Config.set('graphics', 'multisamples', '0')
kivy.require('1.9.1')
class ScreenManagement(ScreenManager):
pass
class Init(Screen):
pass
class Menu(Screen):
pass
class ClassAllScreen(BoxLayout):
pass
class ClassApp(App):
def build(self):
self.root = ClassAllScreen()
return self.root
if __name__ == '__main__':
ClassApp().run()
和Class.kv:
#: import NoTransition kivy.uix.screenmanager.NoTransition
<Init>:
name: 'init'
BoxLayout:
orientation:'vertical'
padding:20
spacing:10
Button:
text:'uppest'
GridLayout:
spacing:10
cols:2
Button:
text:'upper left'
Button:
text:'upper right'
Button:
text:'bottom left'
Button:
text:'bottom right'
Button:
text:'bottomest: go to menu'
on_press: root.manager.current = 'menu'
<Menu>:
name: 'menu'
BoxLayout:
orientation:'vertical'
padding:20
spacing:10
GridLayout:
spacing:10
cols:2
Button:
text:'upper left'
Button:
text:'upper right'
Button:
text:'bottom left'
Button:
text:'bottom right'
Button:
text:'bottomy'
Button:
text:'bottomest: go to init'
on_press: root.manager.current = 'init'
<ScreenManagement>:
transition: NoTransition()
Init:
Menu:
<ClassAllScreen>:
orientation:'vertical'
ScreenManagement:
BoxLayout:
size_hint_y: None
height: 60
spacing: 5
padding: 5,5,0,5
canvas:
Color:
rgba: .1,.1,.1,1
Rectangle:
pos: self.pos
size: self.size
Button:
text:'1'
size_hint_x: None
width: 60
Button:
text:'2'
size_hint_x: None
width: 60
Button:
text:'3'
size_hint_x: None
width: 60