我是Netty的新手,我根据一个例子编写了一个Netty http服务器,它保持http连接打开,将服务器发送事件发送到浏览器客户端。
问题是它只接受大约约5个连接,然后阻止新连接。我用Google搜索并发现大多数答案都说将SO_LOGBACK设置为更高的值。尝试了不同的价值观,虽然我看到没有区别。我甚至将它设置为MAX_INTEGER值,但仍然只有5个连接。
服务器代码(使用Netty版本4.1.6.Final):
package server;
import static io.netty.buffer.Unpooled.copiedBuffer;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.http.DefaultFullHttpResponse;
import io.netty.handler.codec.http.FullHttpResponse;
import io.netty.handler.codec.http.HttpHeaders;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.HttpResponseStatus;
import io.netty.handler.codec.http.HttpServerCodec;
import io.netty.handler.codec.http.HttpVersion;
public class NettyHttpServer {
private ChannelFuture channel;
private final EventLoopGroup masterGroup;
public NettyHttpServer() {
masterGroup = new NioEventLoopGroup(100);
}
public void start() {
try {
final ServerBootstrap bootstrap = new ServerBootstrap().group(masterGroup)
.channel(NioServerSocketChannel.class).childHandler(new ChannelInitializer < SocketChannel > () {
@Override
public void initChannel(final SocketChannel ch) throws Exception {
ch.pipeline().addLast("codec", new HttpServerCodec());
ch.pipeline().addLast("aggregator", new HttpObjectAggregator(512 * 1024));
ch.pipeline().addLast("request", new ChannelInboundHandlerAdapter() {
@Override
public void channelRead(final ChannelHandlerContext ctx, final Object msg)
throws Exception {
System.out.println(msg);
registerToPubSub(ctx, msg);
}
@Override
public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {
ctx.flush();
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
ctx.writeAndFlush(new DefaultFullHttpResponse(HttpVersion.HTTP_1_1,
HttpResponseStatus.INTERNAL_SERVER_ERROR,
copiedBuffer(cause.getMessage().getBytes())));
}
});
}
}).option(ChannelOption.SO_BACKLOG, Integer.MAX_VALUE)
.childOption(ChannelOption.SO_KEEPALIVE, true);
channel = bootstrap.bind(8081).sync();
// channels.add(bootstrap.bind(8080).sync());
} catch (final InterruptedException e) {}
}
public void shutdown() {
masterGroup.shutdownGracefully();
try {
channel.channel().closeFuture().sync();
} catch (InterruptedException e) {}
}
private void registerToPubSub(final ChannelHandlerContext ctx, Object msg) {
new Thread() {
@Override
public void run() {
while (true) {
final String responseMessage = "data:abcdef\n\n";
FullHttpResponse response = new DefaultFullHttpResponse(HttpVersion.HTTP_1_1, HttpResponseStatus.OK,
copiedBuffer(responseMessage.getBytes()));
response.headers().set(HttpHeaders.Names.CONNECTION, HttpHeaders.Values.KEEP_ALIVE);
response.headers().set(HttpHeaders.Names.CONTENT_TYPE, "text/event-stream");
response.headers().set(HttpHeaders.Names.ACCESS_CONTROL_ALLOW_ORIGIN, "*");
response.headers().set("Cache-Control", "no-cache");
ctx.writeAndFlush(response);
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
}.start();
}
public static void main(String[] args) {
new NettyHttpServer().start();
}
}
客户端js代码(我在浏览器的不同选项卡中运行了5次以上,而且并非所有代码都得到了:
var source = new EventSource("http://localhost:8081");
source.onmessage = function(event) {
console.log(event.data);
};
source.onerror= function(err){console.log(err); source.close()};
source.onopen = function(event){console.log('open'); console.log(event)}
答案 0 :(得分:2)
您需要让浏览器知道您已完成发送回复,为此您有三个选择。
你没有做任何这些。我怀疑您的浏览器仍在等待您发送的每个请求的完整响应,并且正在为您的测试中的每个请求使用新连接。在5次请求后,您的浏览器必须拒绝创建新连接。
我注意到的另一件事是你正在为服务器中的每个请求创建一个新线程,并且永远不会让它死掉。当你尝试扩展时,这将导致问题。如果你真的希望代码在不同的线程中运行,那么我建议查看重载方法来向管道添加处理程序;那些应该让你指定一个线程池来运行它们。