我有一个基类来处理单元格的一些基本动画。在我的子类中,我已经覆盖了识别器目标并想要做其他一些事情,但是翻译总是0
因为我在基类中调用了翻译被重置为.zero
。
有没有办法让我的基类来做基本的动画,并使用子类来覆盖方法,并做一些其他的东西,如下所示?
我有一个基类:
class Base: UITableViewCell {
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
let gesture = UIPanGestureRecognizer(target: self, action: #selector(handlePan))
addGestureRecognizer(gesture)
}
func handlePan(recognizer: UIPanGestureRecognizer) {
if recognizer.state == .changed {
let translation = recognizer.translation(in: self)
...
recognizer.setTranslation(.zero, in: self)
}
}
}
我的子类:
class Sub: Base {
override func handlePan(recognizer: UIPanGestureRecognizer) {
super.handlePan(recognizer: recognizer)
if recognizer.state == .changed {
let translation = recognizer.translation(in: self)
print(translation.x) // is always 0
recognizer.setTranslation(.zero, in: self)
}
}
}
答案 0 :(得分:0)
在基类中,您可以将常用功能拆分为不同的功能吗?这样你就不需要调用super.handlePan:
class Base: UITableViewCell {
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
let gesture = UIPanGestureRecognizer(target: self, action: #selector(handlePan))
addGestureRecognizer(gesture)
}
func handlePan(recognizer: UIPanGestureRecognizer) {
if recognizer.state == .changed {
let translation = recognizer.translation(in: self)
performBaseAnimation(recognizer)
recognizer.setTranslation(.zero, in: self)
}
}
func performBaseAnimation(_ recognizer: UIPanGestureRecognizer) {
// perform common actions here
}
}
class Sub: Base {
override func handlePan(recognizer: UIPanGestureRecognizer) {
super.handleBaseAnimation(recognizer)
if recognizer.state == .changed {
// perform subclass actions here
}
}
}