晚上好,圣诞快乐!
我想制作自己的Dungeon-Generator。因此,我决定首先在一些空房间中产生,同时将墙壁放置在同一个步骤中。
public void generateRoom(byte[][] dungeon){
if(roomCornerDownLeft.x + roomWidth < dungeon[0].length && roomCornerDownLeft.y + roomHeigth < dungeon.length ){
setRoomFloor(dungeon);
setWalls(dungeon);
}
}
public void setRoomFloor(byte[][] dungeon){
origin = new Vector2(roomCornerDownLeft.x + roomWidth / 2, roomCornerDownLeft.y + roomHeigth / 2);
roomHeigth += 1; // +1 because of the WallBorders. So the Interior of the room is totally 5 tiles height
roomWidth += 1; // +1 because of the WallBorders. So the Interior of the room is totally 5 tiles width
roomCornerUpRight = new Vector2(roomCornerDownLeft.x + roomWidth, roomCornerDownLeft.y + roomHeigth);
for(int yPos = (int) roomCornerDownLeft.y; yPos <= roomCornerUpRight.y; yPos++){
for(int xPos = (int) roomCornerDownLeft.x; xPos <= roomCornerUpRight.x ; xPos++){
dungeon[yPos][xPos] = 1;
}
}
}
public void setWalls(byte[][] dungeon){
// Vertical walls
for (int i = (int) roomCornerDownLeft.x; i <= roomCornerDownLeft.x + roomHeigth; i++) {
dungeon[i][(int) roomCornerDownLeft.y] = 2; // North wall
dungeon[i][(int) roomCornerDownLeft.y + (roomWidth )] = 2; // South wall
}
// horizontal walls
for (int y = (int) roomCornerDownLeft.y; y <= roomCornerDownLeft.y + roomWidth; y++) {
dungeon[(int) roomCornerDownLeft.x][y] = 2; // North wall
dungeon[(int) (roomCornerDownLeft.x + ( roomHeigth ))][y] = 2; // South wall
}
}
但我接近了一些奇怪的问题。放置“房间地板”没有任何问题。位置和大小是正确的。但是当我试图围绕它建造一堵墙时,它有时只会起作用。下面是一个例子:
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1 =楼层 2 =墙
Xposition = 25; Yposition = 25;
宽度= 5; height = 5;
它工作得很好吗?所以现在让我们尝试使用其他一些值:
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1 =楼层 2 =墙
Xposition = 20; Yposition = 25;
宽度= 10; height = 5;
正如你所看到的那样,对齐正好了。墙壁位于房间本身以外的其他位置....奇怪的是,这只发生在值(xpos,ypos,width和height)彼此不同时。
--- --- UPDATE
当我反转x轴和y轴时,我得到了这个:
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坐标和尺寸与上面的示例相同。
我的代码中存在问题?通常墙应该在房间周围......
答案 0 :(得分:1)
在setRoomFloor
方法的内部for循环中,您将反转x轴上的位置和y轴上的位置。
dungeon[yPos][xPos] = 1;
应该是
dungeon[xPos][yPos] = 1;
答案 1 :(得分:0)
我终于得到了解决方案,我的Wall Algorythm被打破了,我写了一个新的:
// Vertical Walls
for(int y = (int) roomCornerDownLeft.y; y <= roomCornerDownLeft.y + roomHeigth; y++){
dungeon[y][ (int) roomCornerDownLeft.x ] = 2;
dungeon[y][ (int) roomCornerDownLeft.x + roomWidth ] = 2;
}
// Horizontal Walls
for(int x = (int) roomCornerDownLeft.x; x <= roomCornerDownLeft.x + roomWidth; x++){
dungeon[ (int) roomCornerDownLeft.y ][ x ] = 2;
dungeon[ (int) roomCornerDownLeft.y + roomHeigth][ x ] = 2;
}