我做了三个.js,我用JSON文件将它加载到THREE.js中,我的JSON文件是来自clara.io的狗。一切正常,问题是3D模型太大了。有没有办法减小其加载到屏幕上的大小。
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - JSON loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<script src="three.js"></script>
<script src="Detector.js"></script>
<script src="stats.min.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 4;
// scene
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight( 0x444444 );
scene.add( ambient );
var directionalLight = new THREE.DirectionalLight( 0xffeedd );
directionalLight.position.set( 0, 0, 1 ).normalize();
scene.add( directionalLight );
// BEGIN Clara.io JSON loader code
var objectLoader = new THREE.ObjectLoader();
objectLoader.load("blue-dog.json", function ( obj ) {
scene.add( obj );
} );
// END Clara.io JSON loader code
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX ) / 2;
mouseY = ( event.clientY - windowHalfY ) / 2;
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>
如果有人可以提供任何帮助,请感谢谢谢。我也在WAMP上托管它。 JSON文件很难粘贴。
答案 0 :(得分:2)
您可以设置对象的比例:
objectLoader.load("blue-dog.json", function( obj ){
obj.scale.set( .5, .5, .5 );
scene.add( obj );
});
或者缩小你的相机,但说实话,我不能给你这个例子,因为我不能100%确定你想要做什么关于相机(你的渲染功能中的奇怪的+ = - =让我感到困惑位)。你可以试试这个:
camera.position.multiplyScalar( 2 );
// This should double the distance between your camera and the center of the scene
但是只尝试一次(如果你在渲染循环中重复这个,它会永远缩小,而且会很快发生)。