我使用React并使用画布。我想将画布更改为WebGL(Threejs库)。如何将此库连接到React?
我有一些元素,例如
<div ref="threejs"></div>
如何使其成为Threejs库调用的字段? P.S:。我不想使用像react-threejs这样的扩展
答案 0 :(得分:67)
以下是如何进行设置的示例(see demo):
import React, { Component } from 'react'
import * as THREE from 'three'
class Scene extends Component {
constructor(props) {
super(props)
this.start = this.start.bind(this)
this.stop = this.stop.bind(this)
this.animate = this.animate.bind(this)
}
componentDidMount() {
const width = this.mount.clientWidth
const height = this.mount.clientHeight
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(
75,
width / height,
0.1,
1000
)
const renderer = new THREE.WebGLRenderer({ antialias: true })
const geometry = new THREE.BoxGeometry(1, 1, 1)
const material = new THREE.MeshBasicMaterial({ color: '#433F81' })
const cube = new THREE.Mesh(geometry, material)
camera.position.z = 4
scene.add(cube)
renderer.setClearColor('#000000')
renderer.setSize(width, height)
this.scene = scene
this.camera = camera
this.renderer = renderer
this.material = material
this.cube = cube
this.mount.appendChild(this.renderer.domElement)
this.start()
}
componentWillUnmount() {
this.stop()
this.mount.removeChild(this.renderer.domElement)
}
start() {
if (!this.frameId) {
this.frameId = requestAnimationFrame(this.animate)
}
}
stop() {
cancelAnimationFrame(this.frameId)
}
animate() {
this.cube.rotation.x += 0.01
this.cube.rotation.y += 0.01
this.renderScene()
this.frameId = window.requestAnimationFrame(this.animate)
}
renderScene() {
this.renderer.render(this.scene, this.camera)
}
render() {
return (
<div
style={{ width: '400px', height: '400px' }}
ref={(mount) => { this.mount = mount }}
/>
)
}
}
export default Scene
您可能也对full screen example感兴趣(请参阅GitHub)。
Here's an example using React Hooks而不是类(注意:Hook目前是实验性的)。
答案 1 :(得分:0)
您可以使用库https://github.com/toxicFork/react-three-renderer
<强>安装强>
npm install --save react@15.5.3 react-dom@15.5.3 three@0.84.0
npm install --save react-three-renderer
<强>用法强>
import React from 'react';
import React3 from 'react-three-renderer';
import * as THREE from 'three';
import ReactDOM from 'react-dom';
class Simple extends React.Component {
constructor(props, context) {
super(props, context);
// construct the position vector here, because if we use 'new' within render,
// React will think that things have changed when they have not.
this.cameraPosition = new THREE.Vector3(0, 0, 5);
this.state = {
cubeRotation: new THREE.Euler(),
};
this._onAnimate = () => {
// we will get this callback every frame
// pretend cubeRotation is immutable.
// this helps with updates and pure rendering.
// React will be sure that the rotation has now updated.
this.setState({
cubeRotation: new THREE.Euler(
this.state.cubeRotation.x + 0.1,
this.state.cubeRotation.y + 0.1,
0
),
});
};
}
render() {
const width = window.innerWidth; // canvas width
const height = window.innerHeight; // canvas height
return (<React3
mainCamera="camera" // this points to the perspectiveCamera which has the name set to "camera" below
width={width}
height={height}
onAnimate={this._onAnimate}
>
<scene>
<perspectiveCamera
name="camera"
fov={75}
aspect={width / height}
near={0.1}
far={1000}
position={this.cameraPosition}
/>
<mesh
rotation={this.state.cubeRotation}
>
<boxGeometry
width={1}
height={1}
depth={1}
/>
<meshBasicMaterial
color={0x00ff00}
/>
</mesh>
</scene>
</React3>);
}
}
ReactDOM.render(<Simple/>, document.body);
答案 2 :(得分:0)
我已经将three.js的第一个示例转换为React东西。 希望这会有所帮助 从'react'导入React; 导入'./App.css'; 从“三个”中将*导入为三个;
class App extends React.Component{
constructor(props){
super(props)
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
this.renderer = new THREE.WebGL1Renderer();
this.renderer.setSize( window.innerWidth, window.innerHeight );
this.geometry = new THREE.BoxGeometry();
this.material = new THREE.MeshBasicMaterial( { color: 0x32a852});
this.cube = new THREE.Mesh( this.geometry, this.material)
}
animate = () => {
requestAnimationFrame(this.animate)
this.cube.rotation.x += 0.01;
this.cube.rotation.y += 0.01;
this.renderer.render(this.scene, this.camera);
}
componentDidMount() {
document.body.appendChild( this.renderer.domElement );
this.scene.add( this.cube );
this.camera.position.z = 5;
this.animate()
}
render(){
return(
<body id='document-body-01'>
</body>
);
}
}
export default App;
因此,想法是可以将这三个组件分解为构造函数,动画函数和componentdidmount。 我相信this.varname可以放在任何地方。 我觉得构造函数是个好地方。 这样也可以设置其他示例。
答案 3 :(得分:-1)
如果您正在使用挂钩。 这是一个从three.js和React.js加载的3D模型的示例。