所以我有一个绘制的对象:
我需要它使用requestAnimationFrame()方法为它设置动画,并使用translate,rotate,scale从底部跳到顶部向右滑动。
问题是我不知道如何将我制作的所有形状合并到一个(或如何动画)。
形状的代码是:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var counterClockwise = false;
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "white";
ctx.moveTo(10, 10);
ctx.lineTo(10, 100);
ctx.stroke();
ctx.beginPath();
ctx.arc(12, 38, 26, 4.7, Math.PI * .5, false);
ctx.lineWidth = "5";
ctx.strokeStyle = 'white';
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "green";
ctx.moveTo(60, 10);
ctx.lineTo(40, 100);
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "green";
ctx.moveTo(60, 10);
ctx.lineTo(80, 100);
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "purple";
ctx.moveTo(80, 10);
ctx.bezierCurveTo(100, 145, 150, 100, 145, 10);
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "cyan";
ctx.moveTo(160, 10);
ctx.lineTo(160, 95);
ctx.lineTo(200, 95);
ctx.stroke();
#myCanvas { background: #F00; }
<canvas id="myCanvas"></canvas>
提前致谢。
答案 0 :(得分:1)
您可以在&#34;输出&#34;上绘制另一个画布的内容。使用drawImage
的画布(参见MDN)。此示例显示如何使用dWidth
和dHeight
参数缩放图像:
var c = document.getElementById("myCanvas");
var out = document.getElementById("out");
var ctx = c.getContext("2d");
var outCtx = out.getContext("2d");
var counterClockwise = false;
draw();
outCtx.drawImage(c, 0, 10, 150, 150)
function draw() {
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "white";
ctx.moveTo(10, 10);
ctx.lineTo(10, 100);
ctx.stroke();
ctx.beginPath();
ctx.arc(12, 38, 26, 4.7, Math.PI * .5, false);
ctx.lineWidth = "5";
ctx.strokeStyle = 'white';
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "green";
ctx.moveTo(60, 10);
ctx.lineTo(40, 100);
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "green";
ctx.moveTo(60, 10);
ctx.lineTo(80, 100);
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "purple";
ctx.moveTo(80, 10);
ctx.bezierCurveTo(100, 145, 150, 100, 145, 10);
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "cyan";
ctx.moveTo(160, 10);
ctx.lineTo(160, 95);
ctx.lineTo(200, 95);
ctx.stroke();
}
&#13;
canvas { background: #F00; }
&#13;
<canvas id="myCanvas"></canvas>
<canvas id="out"></canvas>
&#13;
答案 1 :(得分:0)
你不需要额外的画布标签。 您将需要创建新对象。
就像这样:
将enableRotate更改为true以查看同时旋转。
var c = document.getElementById("myCanvas");
var out = document.getElementById("out");
var ctx = c.getContext("2d");
var outCtx = out.getContext("2d");
var counterClockwise = false;
var IAM_ANIMATION = {
globalLeft : 0 , // increment all x
globalTop : 0 , // increment all y
rotate : 0 , // rotate angle
speed : 0.1 ,
enableRotate : false ,
translate : function (){
// look at
// http://stackoverflow.com/questions/13849185/moving-an-object-along-a-straight-line-at-a-constant-speed-from-point-a-to-b
// http://jsfiddle.net/loktar/CajbL/
},
};
draw();
// just for example i will create interval
setInterval( function (){
IAM_ANIMATION.globalLeft = IAM_ANIMATION.globalLeft +
IAM_ANIMATION.speed;
if (IAM_ANIMATION.enableRotate == true) {
IAM_ANIMATION.rotate = IAM_ANIMATION.rotate + IAM_ANIMATION.speed;
}
draw()
} ,10);
outCtx.drawImage(c, 0, 0)
function draw() {
ctx.clearRect(0, 0, c.width, c.height);
ctx.save()
ctx.rotate( IAM_ANIMATION.rotate * Math.PI/180);
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "white";
ctx.moveTo( IAM_ANIMATION.globalLeft + 10, IAM_ANIMATION.globalTop + 10);
ctx.lineTo(IAM_ANIMATION.globalLeft + 10, IAM_ANIMATION.globalTop + 100);
ctx.stroke();
ctx.beginPath();
ctx.arc(IAM_ANIMATION.globalLeft +12,IAM_ANIMATION.globalTop + 38, 26, 4.7, Math.PI * .5, false);
ctx.lineWidth = "5";
ctx.strokeStyle = 'white';
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "green";
ctx.moveTo( IAM_ANIMATION.globalLeft + 60,IAM_ANIMATION.globalTop + 10);
ctx.lineTo(IAM_ANIMATION.globalLeft + 40, IAM_ANIMATION.globalTop +100);
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "green";
ctx.moveTo( IAM_ANIMATION.globalLeft + 60,IAM_ANIMATION.globalTop + 10);
ctx.lineTo( IAM_ANIMATION.globalLeft + 80, IAM_ANIMATION.globalTop +100);
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "purple";
ctx.moveTo(IAM_ANIMATION.globalLeft +80,IAM_ANIMATION.globalTop + 10);
ctx.bezierCurveTo(IAM_ANIMATION.globalLeft +100, IAM_ANIMATION.globalTop + 145, IAM_ANIMATION.globalLeft +150, IAM_ANIMATION.globalTop +100,IAM_ANIMATION.globalLeft + 145, IAM_ANIMATION.globalTop +10);
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = "5";
ctx.strokeStyle = "cyan";
ctx.moveTo( IAM_ANIMATION.globalLeft + 160,IAM_ANIMATION.globalTop + 10);
ctx.lineTo( IAM_ANIMATION.globalLeft + 160,IAM_ANIMATION.globalTop + 95);
ctx.lineTo( IAM_ANIMATION.globalLeft + 200,IAM_ANIMATION.globalTop + 95);
ctx.stroke();
ctx.restore();
}
<canvas id="myCanvas"></canvas>
<canvas id="out"></canvas>
<style>canvas { background: #F00; }</style>
下一级是创建类PAUL: 例如var NEW_PAUL = new PAUL(“输入文字”);
我为canvas对象构建了整个系统支持。我的想法是一个用户可见视图的画布。查看我的画布代码的更多信息: https://bitbucket.org/nikola_l/visual-js
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