<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<title> canvas </title>
<style type="text/css">
#canvasId {
background-color: #FFFFcc;
}
</style>
</head>
<body>
<canvas id="canvasId" width="700" height="500"></canvas><br />
<input type="button" value="clear" onclick="hw.clear();" />
<script type="text/javascript">
function Handwriting(id) {
this.canvas = document.getElementById(id);
this.ctx = this.canvas.getContext("2d");
this.ctx.fillStyle = "rgba(0,0,0,0.25)";
var _this = this;
this.canvas.onmousedown = function (e) { _this.downEvent(e)};
this.canvas.onmousemove = function (e) { _this.moveEvent(e)};
this.canvas.onmouseup = function (e) { _this.upEvent(e)};
this.canvas.onmouseout = function (e) { _this.upEvent(e)};
this.canvas.addEventListener('touchstart', function (e) { _this.downEvent(e)});
this.canvas.addEventListener('touchmove ', function (e) { _this.moveEvent(e)});
this.canvas.addEventListener('touchend ', function (e) { _this.upEvent(e)});
this.moveFlag = false;
this.upof = {};
this.radius = 0;
this.has = [];
this.lineMax = 15;
this.lineMin = 1;
this.linePressure = 1;
this.smoothness = 80;
}
Handwriting.prototype.clear = function () {
this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);
}
Handwriting.prototype.downEvent = function (e) {
this.moveFlag = true;
this.has = [];
this.upof = this.getXY(e);
}
Handwriting.prototype.moveEvent = function (e) {
if (!this.moveFlag)
return;
var of = this.getXY(e);
var up = this.upof;
var ur = this.radius;
this.has.unshift({time:new Date().getTime() ,dis:this.distance(up,of)});
var dis = 0;
var time = 0;
for (var n = 0; n < this.has.length-1; n++) {
dis += this.has[n].dis;
time += this.has[n].time-this.has[n+1].time;
if (dis>this.smoothness)
break;
}
var or = Math.min(time/dis*this.linePressure+this.lineMin , this.lineMax) / 2;
this.radius = or;
this.upof = of;
if (this.has.length<=4)
return;
var len = Math.round(this.has[0].dis/2)+1;
for (var i = 0; i < len; i++) {
var x = up.x + (of.x-up.x)/len*i;
var y = up.y + (of.y-up.y)/len*i;
var r = ur + (or-ur)/len*i;
this.ctx.beginPath();
this.ctx.arc(x,y,r,0,2*Math.PI,true);
this.ctx.fill();
}
}
Handwriting.prototype.upEvent = function (e) {
this.moveFlag = false;
}
Handwriting.prototype.getXY = function (e)
{
return {
x : e.clientX - this.canvas.offsetLeft + (document.body.scrollLeft || document.documentElement.scrollLeft),
y : e.clientY - this.canvas.offsetTop + (document.body.scrollTop || document.documentElement.scrollTop)
}
}
Handwriting.prototype.distance = function (a,b)
{
var x = b.x-a.x , y = b.y-a.y;
return Math.sqrt(x*x+y*y);
}
var hw = new Handwriting("canvasId");
hw.lineMax = 40;
hw.lineMin = 5;
hw.linePressure = 2.5;
hw.smoothness = 100;
</script>
</body>
</html>
我的老板要我使用画布并实现签名功能,但我并不擅长,所以我找到了这段代码,但我不知道为什么它不起作用我添加了代码this.canvas.addEventListener('touchstart', function (e) { _this.downEvent(e)});
但它仍然不起作用,所以你们会发现?太多了!
答案 0 :(得分:1)
首先 - 'touchmove '
和'touchend '
不应该包含该空格
所以你需要修复
this.canvas.addEventListener('touchmove', function (e) { _this.moveEvent(e)});
this.canvas.addEventListener('touchend', function (e) { _this.upEvent(e)});
然后getXY函数也需要getXY来触摸事件
Handwriting.prototype.getXY = function(e) {
var x, y;
if (e.changedTouches && e.changedTouches[0]) {
var offsety = this.canvas.offsetTop || 0;
var offsetx = this.canvas.offsetLeft || 0;
x = e.changedTouches[0].pageX - offsetx;
y = e.changedTouches[0].pageY - offsety;
} else if (e.layerX || 0 == e.layerX) {
x = e.layerX;
y = e.layerY;
} else if (e.offsetX || 0 == e.offsetX) {
x = e.offsetX;
y = e.offsetY;
}
return {
x: x,
y: y
};
}