我正在学习Haskell。 (使用GPipe)
我有以下代码,它是在屏幕上绘制三角形的程序的一部分:
drawyRun :: IO ()
drawyRun = do
runContextT GLFW.newContext (ContextFormatColor RGB8) $ do
threadDelay 10
vertexBuffer :: Buffer os (B4 Float, B3 Float) <- newBuffer 3
writeBuffer vertexBuffer 0 [ (V4 (-1) 1 0 1, V3 1 0 0)
, (V4 0 (-1) 0 1, V3 0 1 0)
, (V4 1 1 0 1, V3 0 0 1)
]
shader <- compileShader mainShader
loop vertexBuffer shader 0.0
该行threadDelay 10
正在给出编译器错误:
Couldn't match type ‘IO’
with ‘ContextT GLFW.GLFWWindow os (ContextFormat RGBFloat ()) IO’
Expected type: ContextT
GLFW.GLFWWindow os (ContextFormat RGBFloat ()) IO ()
Actual type: IO ()
如何在runContextT内引起短暂延迟?