以下是代码。 现在我想执行一个特殊命令如果函数返回true。 每当我在""下调用函数时,特殊命令总是在做他的工作。
// You are trapped. Don't move, it'll be painful.
// Attack ogres only when they're within reach.
// This function checks if the enemy is in your attack range.
// The function returns a boolean value: true or false
function inAttackRange(enemy) {
var distance = hero.distanceTo(enemy);
// Almost all swords have attack range of 3.
if (distance <= 3) {
return true;
} else {
return false;
}
}
while (true) {
// Find the nearest enemy and store it in a variable.
var enemy = hero.findNearestEnemy();
// Call inAttackRange(enemy), with the enemy as the argument
// and save the result in the variable canAttack.
var canAttack = inAttackRange(enemy);
// If the result stored in canAttack is true, then attack!
if (canAttack) {
hero.attack(enemy);
}
}
}
&#13;
答案 0 :(得分:0)
您的代码出现语法错误。这是工作脚本(可能不起作用,因为某些功能和变量,如“o.findNearestEnemy()”或“英雄”不存在)
// You are trapped. Don't move, it'll be painful.
// Attack ogres only when they're within reach.
// This function checks if the enemy is in your attack range.
// The function returns a boolean value: true or false
function inAttackRange(enemy) {
var distance = hero.distanceTo(enemy);
// Almost all swords have attack range of 3.
if (distance <= 3) {
return true;
} else {
return false;
}
}
while (true) {
// Find the nearest enemy and store it in a variable.
var enemy = hero.findNearestEnemy();
// Call inAttackRange(enemy), with the enemy as the argument
// and save the result in the variable canAttack.
var canAttack = inAttackRange(enemy);
// If the result stored in canAttack is true, then attack!
if (canAttack) {
hero.attack(enemy);
}
}