我正在制作一个国际象棋程序,当你点击它们时我无法移动棋子。我一直收到错误说"指定默认参数的朋友声明必须是定义"。不确定我的代码有什么问题。
这是我的ChessGame.H文件......
#ifndef CHESS_H
#define CHESS_H
#include <QMainWindow>
#include <QMouseEvent>
#include <QImage>
#include <QPaintDevice>
class Piece {
public:
bool color;
QImage image;
void draw(int x, int y, QPainter* paint);
Piece(bool c);
};
class Rook : public Piece {
public:
Rook(bool c);
};
class Pawn : public Piece {
public:
Pawn(bool c);
};
class Bishop : public Piece {
public:
Bishop(bool c);
};
class King : public Piece {
public:
King(bool c);
};
class Queen : public Piece {
public:
Queen(bool c);
};
class Knight : public Piece {
public:
Knight(bool c);
};
class Chess : public QMainWindow {
Q_OBJECT
public:
Chess(QWidget* parent = 0);
~Chess();
void paintEvent(QPaintEvent*);
void mousePressEvent(QMouseEvent* event);
void mouseReleaseEvent(QMouseEvent* event);
};
#endif // CHESS_H
这是我的ChessGame.cpp文件...
#include "chess.h"
#include <QPainter>
#include <QMouseEvent>
Piece* board[8][8];
Chess::Chess(QWidget* parent)
: QMainWindow(parent)
{
resize(44 * 8, 44 * 8);
this->setWindowTitle("Chess");
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
board[x][y] = NULL;
}
}
board[0][0] = new Rook(false);
board[7][0] = new Rook(false);
board[0][7] = new Rook(true);
board[7][7] = new Rook(true);
board[0][6] = new Pawn(true);
board[1][6] = new Pawn(true);
board[2][6] = new Pawn(true);
board[3][6] = new Pawn(true);
board[4][6] = new Pawn(true);
board[5][6] = new Pawn(true);
board[6][6] = new Pawn(true);
board[7][6] = new Pawn(true);
board[0][1] = new Pawn(false);
board[1][1] = new Pawn(false);
board[2][1] = new Pawn(false);
board[3][1] = new Pawn(false);
board[4][1] = new Pawn(false);
board[5][1] = new Pawn(false);
board[6][1] = new Pawn(false);
board[7][1] = new Pawn(false);
board[4][7] = new King(true);
board[4][0] = new King(false);
board[3][7] = new Queen(true);
board[3][0] = new Queen(false);
board[2][0] = new Bishop(true);
board[5][0] = new Bishop(true);
board[2][7] = new Bishop(false);
board[5][7] = new Bishop(false);
board[1][0] = new Knight(true);
board[6][0] = new Knight(true);
board[1][7] = new Knight(false);
board[6][7] = new Knight(false);
}
void Piece::draw(int x, int y, QPainter* paint)
{
paint->drawImage(x * 44, y * 44, image);
}
Piece::Piece(bool c)
{
color = c;
}
Rook::Rook(bool c)
: Piece(c)
{
if (color == true) {
image = QPixmap("/Users/oxmem23xo/chess/chess_images/wrook.gif").toImage();
}
else if (color == false) {
image = QPixmap("/Users/oxmem23xo/chess/chess_images/brook.gif").toImage();
}
}
Pawn::Pawn(bool c)
: Piece(c)
{
if (color == true) {
image = QPixmap("/Users/oxmem23xo/chess/chess_images/wpawn.gif").toImage();
}
else if (color == false) {
image = QPixmap("/Users/oxmem23xo/chess/chess_images/bpawn.gif").toImage();
}
}
Knight::Knight(bool c)
: Piece(c)
{
if (color == true) {
image = QPixmap("/Users/oxmem23xo/chess/chess_images/bknight.gif")
.toImage();
}
else if (color == false) {
image = QPixmap("/Users/oxmem23xo/chess/chess_images/wknight.gif").toImage();
}
}
Queen::Queen(bool c)
: Piece(c)
{
if (color == true) {
image = QPixmap("/Users/oxmem23xo/chess/chess_images/wqueen.gif").toImage();
}
else if (color == false) {
image = QPixmap("/Users/oxmem23xo/chess/chess_images/bqueen.gif").toImage();
}
}
King::King(bool c)
: Piece(c)
{
if (color == true) {
image = QPixmap("/Users/oxmem23xo/chess/chess_images/wking.gif").toImage();
}
else if (color == false) {
image = QPixmap("/Users/oxmem23xo/chess/chess_images/bking.gif").toImage();
}
}
Bishop::Bishop(bool c)
: Piece(c)
{
if (color == true) {
image = QPixmap("/Users/oxmem23xo/chess/chess_images/bbishop.gif")
.toImage();
}
else if (color == false) {
image = QPixmap("/Users/oxmem23xo/chess/chess_images/wbishop.gif")
.toImage();
}
}
Chess::~Chess()
{
}
void Chess::paintEvent(QPaintEvent*)
{
QPainter paint(this);
for (int x = 0; x < 8; ++x) {
for (int y = 0; y < 8; ++y) {
if ((x + y + 1) % 2 == 0) {
paint.fillRect(x * 44, y * 44, 44, 44, QColor(177, 113, 24));
}
else {
paint.fillRect(x * 44, y * 44, 44, 44, QColor(233, 174, 95));
}
}
}
for (int y = 0; y < 8; y++) {
for (int x = 0; x < 8; x++) {
if (board[x][y] != NULL) {
board[x][y]->draw(x, y, &paint);
}
}
}
}
void Chess::mousePressEvent(QMouseEvent* event)
{
int startx = event->x() / 44;
int starty = event->y() / 44;
}
void Chess::mouseReleaseEvent(QMouseEvent* event)
{
int endx = event->x() / 44;
int endy = event->y() / 44;
if ((startx < 0 || startx > 7) || starty < 0 || starty > 7 || (endx < 0 || endx > 7) || (endy < 0 || endy > 7) || (board[startx][starty] == NULL)) {
return;
}
board[endx][endy] = board[startx][starty];
board[startx][starty] = NULL;
repaint(this);
event->x() / 44;
event->y() / 44;
}