因此,当您在主屏幕上向下滚动并使背景模糊时,我正在使用新的UIViewPropertyAnimator和UIVisualEffectView来实现与Spotlight搜索相同的功能。
我正在使用fractionComplete属性来设置平移UIView时要模糊的程度。
animator = UIViewPropertyAnimator(duration: 1, curve: .linear) {
self.blurEffectView.effect = nil
}
模糊度的变化值介于0.0 - 1.0之间。
animator?.fractionComplete = blurValue
但是当我取消平移手势时,我希望模糊能够从没有模糊的地方动画回来(例如〜 - > 1.0),持续时间为0.4毫秒。
现在我只是在取消平移手势时将fractionComplete设置为1.0。相反,我想给它制作动画。
我已经尝试了UIView.animate(withDuration ..但它不会影响UIViewPropertyAnimators fractionComplete,这是模糊UIVisualEffectView的唯一方法。
有什么想法吗?
答案 0 :(得分:12)
似乎fractionComplete
有一个错误(我在Stackoverflow上的问题:UIViewPropertyAnimator does not update the view when expected),rdar://30856746。该属性仅将状态从inactive
设置为active
,但不更新视图,因为(我假设)还有另一个不触发的内部状态。
要解决此问题,您可以执行以下操作:
animator.startAnimation() // This will change the `state` from inactive to active
animator.pauseAnimation() // This will change `isRunning` back to false, but the `state` will remain as active
// Now any call of `fractionComplete` should update your view correctly!
animator.fractionComplete = /* your value here */
这是一个可以玩的游乐场片段:
let liveView = UIView(frame: CGRect(x: 0, y: 0, width: 400, height: 50))
liveView.backgroundColor = .white
PlaygroundPage.current.needsIndefiniteExecution = true
PlaygroundPage.current.liveView = liveView
let square = UIView(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
square.backgroundColor = .red
liveView.addSubview(square)
let animator = UIViewPropertyAnimator.init(duration: 5, curve: .linear)
animator.addAnimations {
square.frame.origin.x = 350
}
let blurView = UIVisualEffectView(effect: UIBlurEffect(style: .dark))
blurView.frame = liveView.bounds
liveView.addSubview(blurView)
animator.addAnimations {
blurView.effect = nil
}
// If you want to restore the blur after it was animated, you have to
// safe a reference to the effect which is manipulated
let effect = blurView.effect
animator.addCompletion {
// In case you want to restore the blur effect
if $0 == .start { blurView.effect = effect }
}
animator.startAnimation()
animator.pauseAnimation()
DispatchQueue.main.asyncAfter(deadline: .now() + 2) {
animator.fractionComplete = 0.5
}
DispatchQueue.main.asyncAfter(deadline: .now() + 4) {
// decide the direction you want your animation to go.
// animator.isReversed = true
animator.startAnimation()
}
答案 1 :(得分:3)
如果您仍然在寻找一种不使用滑块或手势来实际设置fractionComplete动画的方法,我对使用CADisplayLink的结果非常满意。您可以在此处查看我的结果:https://gist.github.com/vegather/07993d15c83ffcd5182c8c27f1aa600b
答案 2 :(得分:0)
我使用了延迟循环来减少“ fractionComplete”
func resetAnimator(){
let duration = 1.0 / 60.0
if self.animator.fractionComplete > 0 {
self.animator.fractionComplete -= 0.06
delay(duration, closure: {
self.resetAnimator()
})
}
}
func delay(_ delay:Double, closure:@escaping ()->()) {
DispatchQueue.main.asyncAfter(
deadline: DispatchTime.now() + Double(Int64(delay * Double(NSEC_PER_SEC))) / Double(NSEC_PER_SEC), execute: closure)
}