我做了一个程序,应该让几个球沿路径移动。到目前为止,我只能让一个球成功地穿过球场,因为无论何时我添加另一个球(从球阵列)它开始闪烁并且痉挛地消失。如果您有任何帮助,我将不胜感激。
<!DOCTYPE html>
<html>
<head>
<style>
* {
padding: 0;
margin: 0;
}
canvas {
background: #eee;
display: block;
margin: 0 auto;
}
</style>
</head>
<body>
<canvas id="Circuit" width="500" height="320"></canvas>
<script>
var dad = [];
var canvas = document.getElementById("Circuit");
var ctx = canvas.getContext("2d");
var bool = false;
var dx1 = 2;
var dx2 = -2;
var dy1 = 0;
var dy2 = 2;
var memes = [{
x: 0,
y: 100,
}, {
x: 0,
y: 100,
}, {
x: 0,
y: 100,
}, {
x: 0,
y: 100,
}];
function drawCircle(index) {
ctx.beginPath();
ctx.arc(memes[index].x, memes[index].y, 10, 0, Math.PI * 2);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function draw(index) {
if (index == 0) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
if (memes[index].x < 490 && memes[index].y < 291 && !bool) {
drawCircle(index);
memes[index].x += dx1;
memes[index].y += dy1;
}
else if (memes[index].x == 490) {
drawCircle(index);
memes[index].x += 1;
}
else if (memes[index].x > 490 && memes[index].y < 291) {
drawCircle(index);
memes[index].y += dy2;
}
else if (memes[index].y == 291) {
drawCircle(index);
memes[index].y += 1;
}
else if (memes[index].y > 291 && memes[index].x > 2) {
drawCircle(index);
bool = true;
memes[index].x -= 2;
}
else if (memes[index].x == 2 && memes[index].y > 291) {
drawCircle(index);
memes[index].x -= 1;
}
else if (memes[index].x < 2) {
drawCircle(index);
memes[index].y -= dy2;
if (memes[index].y < 100) {
clearInterval(dad[index]);
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
}
ctx.strokeStyle = "red";
ctx.strokeRect(2, 101, 490, 190);
ctx.strokeStyle = "blue";
ctx.strokeRect(2, 82, 40, 40);
}
setTimeout(function() {
setTimeout(function() {
dad[1] = setInterval(function() {
draw(1);
}, 20);
}, 1000);
dad[0] = setInterval(function() {
draw(0);
}, 20);
}, 1000);
</script>
</body>
</html>
答案 0 :(得分:0)
当第二个球试图渲染帧时发生闪烁。你有两个精灵(动画的东西)清理和绘制框架。您还有多个计时器,在制作动画时,您通常需要一个 nextFrame 函数来处理精灵的移动并绘制框架。
sprites 数组是需要移动和绘制的事物列表。我在meme sprite中添加了一些属性,这样你就可以看到他们的状态需要像#34; bool&#34;值。没有它你最终影响其他球。你需要弄清楚如何在他们不再玩精灵时删除精灵。
var dad = [];
var canvas = document.getElementById("Circuit");
var ctx = canvas.getContext("2d");
var bool = false;
var dx1 = 2;
var dx2 = -2;
var dy1 = 0;
var dy2 = 2;
var memes = [{
x: 0,
y: 100,
color: "#0095DD",
draw: drawMeme,
move: moveMeme,
vx: 1.2,
vy: 1.5,
}, {
x: 0,
y: 100,
vx: 1.5,
vy: 1,
color: "#DD9500",
draw: drawMeme,
move: moveMeme
}, {
x: 0,
y: 100,
vx: 2,
vy: 1,
color: "#FF0000",
draw: drawMeme,
move: moveMeme
}, {
x: 0,
y: 100,
vx: 3,
vy: 2,
color: "#009999",
draw: drawMeme,
move: moveMeme
}];
function drawMeme(meme) {
ctx.beginPath();
ctx.arc(meme.x, meme.y, 10, 0, Math.PI * 2);
ctx.fillStyle = meme.color;
ctx.fill();
ctx.closePath();
}
var sprites = [];
function nextFrame () {
ctx.clearRect(0, 0, canvas.width, canvas.height);
var len = sprites.length;
for (var i = 0; i < len; i++) {
var sprite = sprites[i];
sprite.move(sprite);
sprite.draw(sprite);
}
ctx.strokeStyle = "red";
ctx.strokeRect(2, 101, 490, 190);
ctx.strokeStyle = "blue";
ctx.strokeRect(2, 82, 40, 40);
requestAnimationFrame(nextFrame);
}
function moveMeme(meme) {
if (meme.x < 490 && meme.y < 291 && !meme.bool) {
meme.x += dx1 * meme.vx;
meme.y += dy1 * meme.vy;
}
else if (meme.x == 490) {
meme.x += 1 * meme.vx;
}
else if (meme.x > 490 && meme.y < 291) {
meme.y += dy2 * meme.vy;
}
else if (meme.y == 291) {
meme.y += 1 * meme.vy;
}
else if (meme.y > 291 && meme.x > 2) {
meme.bool = true;
meme.x -= 2 * meme.vx;
}
else if (meme.x == 2 && meme.y > 291) {
meme.x -= 1 * meme.vx;
}
else if (meme.x < 2) {
meme.y -= dy2 * meme.vy;
if (meme.y < 100) {
// stop drawing this sprite
meme.draw = function(){};
meme.delete = 1; // for a cleanup function
}
}
}
nextFrame();
function startMeme(index) {
var meme = memes[index];
sprites.push(meme);
}
setTimeout(function() {
setTimeout(function() {
startMeme(1);
}, 1000);
startMeme(0);
startMeme(2);
startMeme(3);
}, 1000);
&#13;
<canvas id="Circuit" width="500" height="320"></canvas>
&#13;