Android RecyclerView:Fake smoothScroll to top如果有很多项目

时间:2016-12-16 01:54:38

标签: android android-recyclerview android-support-library

我们的应用中有基于RecyclerView标准的Feed屏幕。

如果我的RecyclerView中有100多个项目,请按“转至顶部”快捷方式,smoothScrollToPosition(0)的默认行为是需要很长时间才能滚动到顶

它可以花多长时间 - 如果你已经足够下降(这是一个常见的用例),可以快速滚动到顶部10秒!

如果RecyclerView>中的项目数量,我们正在寻找一种方法将滚动“伪造”到顶部。 SOME_THRESHOLD

我不是iOS人,但我们的iOS版本(正如开发人员告诉我的)似乎已经将这种行为融入到控件中。如果项目太多,它只会做一个超快速模糊的向上滚动,显然会伪造/省略中间的许多项目。

RecyclerView是否具有此类功能?

我们想过做一个多部分的事情,我们快速跳转到索引SOME_THRESHOLD然后调用smoothScrollToPosition(0)的项目 - 你明白了 - 但是我们想到的大多数事情都有缺点。

非常感谢帮助,谢谢。

2 个答案:

答案 0 :(得分:2)

控制滚动速度,更快滚动到更远位置的解决方案

参加聚会有点晚了,但这是Kotlin面向其他任何人的解决方案。

通过覆盖calculateSpeedPerPixel中的LinearSmoothScroller来解决这个问题非常棘手。通过尝试解决方案,我遇到了许多“ RecyclerView通过目标位置” 错误。如果有人知道如何解决这些问题,请分享。

我对此解决方案采取了另一种方法:首先跳转到更接近目标位置的位置,然后平滑滚动:

/**
 * Enables still giving an impression of difference in scroll depending on how far the item scrolled to is,
 * while not having that tedious huge linear scroll time for distant items.
 * 
 * If scrolling to a position more than minJumpPosition diff away from current position, then jump closer first and then smooth scroll.
 * The distance how far from the target position to jump to is determined by a logarithmic function,
 * which in our case is y=20 at x=20 and for all practical purposes never goes over a y=100 (@x~1000) (so max distance is 100).
 * 
 * If the diff is under 20 there is no jump - for diff 15 the scroll distance is 15 items.
 * If the diff (x) is 30, jumpDiff (y) is around 28, so jump 2 and scroll 28 items.
 * If the diff (x) is 65, jumpDiff (y) is around 44, so jump 21 and scroll 44 items.
 * If the diff (x) is 100, jumpDiff (y) is around 53, so jump 47 and scroll 53 items.
 * If the diff (x) is 380, jumpDiff (y) is around 80, so jump 300 and scroll 80 items.
 * If the diff (x) is 1000, jumpDiff (y) is around 100 items scroll distance.
 * If the diff (x) is 5000, jumpDiff (y) is around 133 items scroll distance.
 * If the diff (x) is 8000, jumpDiff (y) is around 143 items scroll distance.
 * If the diff (x) is 10000, jumpDiff (y) is around 147 items scroll distance.
 *
 * You can play with the parameters to change the:
 *  - minJumpPosition: change when to start applying the jump
 *  - maxScrollAllowed: change speed change rate (steepness of the curve)
 *  - maxPracticalPosition: change what is the highest expected number of items
 * You might find it easier with a visual tool:
 * https://www.desmos.com/calculator/auubsajefh
 */
fun RecyclerView.jumpThenSmoothScroll(smoothScroller: SmoothScroller, position: Int,
                                      delay: Long = 0L,
                                      doAfterScrolled: (() -> Unit)? = null) {
    smoothScroller.targetPosition = position

    val layoutManager = layoutManager as LinearLayoutManager

    fun smoothScrollAndDoAfter() {
        layoutManager.startSmoothScroll(smoothScroller)
        doAfterScrolled?.let { post { postDelayed({ doAfterScrolled() }, max(0L, delay)) } }
    }

    val firstVisiblePosition = layoutManager.findFirstVisibleItemPosition()

    val diff = abs(position - firstVisiblePosition).toFloat()

    // Position from which to start applying "jump then scroll".
    val minJumpPosition = 20f

    if (diff > minJumpPosition) {
        // On the logarithmic function graph, 
        // y=minJumpPosition when x=minJumpPosition, and y=maxScrollAllowed when x=maxPracticalPosition.
        // So we are using two points to determine the function: 
        // (minJumpPosition, minJumpPosition) and (maxPracticalPosition, maxScrollAllowed)
        // In our case (20, 20) and (1000, 100)

        // Max practical possible items (max diff between current and target position).
        // It is OK for this to be high as logarithmic function is long approaching this value.
        val maxPracticalPosition = 1000
        // Never scroll more than this number of items. 
        // Scroll will be from 0 to maxScrollAllowed for all practical purposes 
        // ("practical" as determined by maxPracticalPosition).
        val maxScrollAllowed = 100

        // b = (x2/x1)^(1f/(y2-y1))
        val logBase = (maxPracticalPosition / minJumpPosition).pow (1f / (maxScrollAllowed - minJumpPosition))
        // s = (log(b)x1) - y1
        val logShift = log(minJumpPosition, logBase) - minJumpPosition

        val jumpDiff = (log(diff, logBase) - logShift).toInt() // y: 20 to 100 (for diff x: 20 to 1000)
        val jumpDiffDirection = if (position < firstVisiblePosition) 1 else -1
        val jumpPosition = position + (jumpDiff * jumpDiffDirection)

        // First jump closer
        layoutManager.scrollToPositionWithOffset(jumpPosition, 0)
        // Then smooth scroll
        smoothScrollAndDoAfter()
    } else {
        smoothScrollAndDoAfter()
    }
}

答案 1 :(得分:1)

这是@Vlad答案的最低版本。 如果滚动距离小于阈值,则滚动到该阈值,否则跳到该阈值。

用法:

myRecycler.smoothScrollOrJumpTo(
    goalPosition = position,
    firstVisiblePosition = myLayoutManager.findFirstVisibleItemPosition()
)

代码:

private fun RecyclerView.smoothScrollOrJumpTo(
    goalPosition: Int,
    firstVisiblePosition: Int,
    threshold: Int,
){
    val diff = abs(goalPosition - firstVisiblePosition)

    if(diff < threshold){
        smoothScrollToPosition(goalPosition)
    } else {
        scrollToPosition(goalPosition)
    }
}

Ofc,您可以走得更远;例如在跳动之前使recyclerview淡出