我们的应用中有基于RecyclerView
标准的Feed屏幕。
如果我的RecyclerView
中有100多个项目,请按“转至顶部”快捷方式,smoothScrollToPosition(0)
的默认行为是需要很长时间才能滚动到顶
它可以花多长时间 - 如果你已经足够下降(这是一个常见的用例),可以快速滚动到顶部10秒!
如果RecyclerView
>中的项目数量,我们正在寻找一种方法将滚动“伪造”到顶部。 SOME_THRESHOLD
。
我不是iOS人,但我们的iOS版本(正如开发人员告诉我的)似乎已经将这种行为融入到控件中。如果项目太多,它只会做一个超快速模糊的向上滚动,显然会伪造/省略中间的许多项目。
RecyclerView是否具有此类功能?
我们想过做一个多部分的事情,我们快速跳转到索引SOME_THRESHOLD
和然后调用smoothScrollToPosition(0)
的项目 - 你明白了 - 但是我们想到的大多数事情都有缺点。
非常感谢帮助,谢谢。
答案 0 :(得分:2)
控制滚动速度,更快滚动到更远位置的解决方案
参加聚会有点晚了,但这是Kotlin面向其他任何人的解决方案。
通过覆盖calculateSpeedPerPixel
中的LinearSmoothScroller
来解决这个问题非常棘手。通过尝试解决方案,我遇到了许多“ RecyclerView通过目标位置” 错误。如果有人知道如何解决这些问题,请分享。
我对此解决方案采取了另一种方法:首先跳转到更接近目标位置的位置,然后平滑滚动:
/**
* Enables still giving an impression of difference in scroll depending on how far the item scrolled to is,
* while not having that tedious huge linear scroll time for distant items.
*
* If scrolling to a position more than minJumpPosition diff away from current position, then jump closer first and then smooth scroll.
* The distance how far from the target position to jump to is determined by a logarithmic function,
* which in our case is y=20 at x=20 and for all practical purposes never goes over a y=100 (@x~1000) (so max distance is 100).
*
* If the diff is under 20 there is no jump - for diff 15 the scroll distance is 15 items.
* If the diff (x) is 30, jumpDiff (y) is around 28, so jump 2 and scroll 28 items.
* If the diff (x) is 65, jumpDiff (y) is around 44, so jump 21 and scroll 44 items.
* If the diff (x) is 100, jumpDiff (y) is around 53, so jump 47 and scroll 53 items.
* If the diff (x) is 380, jumpDiff (y) is around 80, so jump 300 and scroll 80 items.
* If the diff (x) is 1000, jumpDiff (y) is around 100 items scroll distance.
* If the diff (x) is 5000, jumpDiff (y) is around 133 items scroll distance.
* If the diff (x) is 8000, jumpDiff (y) is around 143 items scroll distance.
* If the diff (x) is 10000, jumpDiff (y) is around 147 items scroll distance.
*
* You can play with the parameters to change the:
* - minJumpPosition: change when to start applying the jump
* - maxScrollAllowed: change speed change rate (steepness of the curve)
* - maxPracticalPosition: change what is the highest expected number of items
* You might find it easier with a visual tool:
* https://www.desmos.com/calculator/auubsajefh
*/
fun RecyclerView.jumpThenSmoothScroll(smoothScroller: SmoothScroller, position: Int,
delay: Long = 0L,
doAfterScrolled: (() -> Unit)? = null) {
smoothScroller.targetPosition = position
val layoutManager = layoutManager as LinearLayoutManager
fun smoothScrollAndDoAfter() {
layoutManager.startSmoothScroll(smoothScroller)
doAfterScrolled?.let { post { postDelayed({ doAfterScrolled() }, max(0L, delay)) } }
}
val firstVisiblePosition = layoutManager.findFirstVisibleItemPosition()
val diff = abs(position - firstVisiblePosition).toFloat()
// Position from which to start applying "jump then scroll".
val minJumpPosition = 20f
if (diff > minJumpPosition) {
// On the logarithmic function graph,
// y=minJumpPosition when x=minJumpPosition, and y=maxScrollAllowed when x=maxPracticalPosition.
// So we are using two points to determine the function:
// (minJumpPosition, minJumpPosition) and (maxPracticalPosition, maxScrollAllowed)
// In our case (20, 20) and (1000, 100)
// Max practical possible items (max diff between current and target position).
// It is OK for this to be high as logarithmic function is long approaching this value.
val maxPracticalPosition = 1000
// Never scroll more than this number of items.
// Scroll will be from 0 to maxScrollAllowed for all practical purposes
// ("practical" as determined by maxPracticalPosition).
val maxScrollAllowed = 100
// b = (x2/x1)^(1f/(y2-y1))
val logBase = (maxPracticalPosition / minJumpPosition).pow (1f / (maxScrollAllowed - minJumpPosition))
// s = (log(b)x1) - y1
val logShift = log(minJumpPosition, logBase) - minJumpPosition
val jumpDiff = (log(diff, logBase) - logShift).toInt() // y: 20 to 100 (for diff x: 20 to 1000)
val jumpDiffDirection = if (position < firstVisiblePosition) 1 else -1
val jumpPosition = position + (jumpDiff * jumpDiffDirection)
// First jump closer
layoutManager.scrollToPositionWithOffset(jumpPosition, 0)
// Then smooth scroll
smoothScrollAndDoAfter()
} else {
smoothScrollAndDoAfter()
}
}
答案 1 :(得分:1)
这是@Vlad答案的最低版本。 如果滚动距离小于阈值,则滚动到该阈值,否则跳到该阈值。
用法:
myRecycler.smoothScrollOrJumpTo(
goalPosition = position,
firstVisiblePosition = myLayoutManager.findFirstVisibleItemPosition()
)
代码:
private fun RecyclerView.smoothScrollOrJumpTo(
goalPosition: Int,
firstVisiblePosition: Int,
threshold: Int,
){
val diff = abs(goalPosition - firstVisiblePosition)
if(diff < threshold){
smoothScrollToPosition(goalPosition)
} else {
scrollToPosition(goalPosition)
}
}
Ofc,您可以走得更远;例如在跳动之前使recyclerview
淡出