我在网上得到了这个代码并且一直在尝试为它添加一个计时器,以便它经常读取数据包。我似乎无法弄清楚如何将回调函数传递给boost :: async_wait命令,因为我收到此错误:
server1.cpp: In member function ‘void UDPClient::handle_receive(const boost::system::error_code&, size_t)’:
server1.cpp:51:66: error: invalid use of non-static member function ‘void UDPClient::time_to_receive(const boost::system::error_code&)’
boost::asio::placeholders::error));
^
server1.cpp:33:6: note: declared here
void UDPClient::time_to_receive(const boost::system::error_code& error)
^~~~~~~~~
UDPClient类:
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/array.hpp>
#include <iostream>
#include <boost/date_time/posix_time/posix_time.hpp>
using boost::asio::ip::udp;
class UDPClient
{
public:
boost::asio::io_service io_service;
udp::socket socket;
udp::endpoint receiver_endpoint;
boost::asio::deadline_timer timer;
boost::array<char, 1024> recv_buffer;
UDPClient();
void time_to_receive(const boost::system::error_code& error);
void do_receive();
void handle_receive(const boost::system::error_code& error, size_t);
};
UDPClient::UDPClient()
: io_service(),
socket(io_service, {udp::v4(), 3643}),
timer(io_service, boost::posix_time::seconds(2))
{
do_receive();
io_service.run();
}
void UDPClient::time_to_receive(const boost::system::error_code& error)
{
do_receive();
}
void UDPClient::do_receive()
{
socket.async_receive_from(boost::asio::buffer(recv_buffer), receiver_endpoint,
boost::bind(&UDPClient::handle_receive, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
void UDPClient::handle_receive(const boost::system::error_code& error, size_t bytes_transferred)
{
std::cout << "Received: '" << std::string(recv_buffer.begin(), recv_buffer.begin()+bytes_transferred) << "'\n";
timer.async_wait(boost::bind(time_to_receive,
boost::asio::placeholders::error));
}
int main()
{
UDPClient updclient;
}
我试图用这段代码回答的一个问题是,如果我从带有一堆UDP数据包的客户端垃圾邮件服务器,服务器会在async_wait期间忽略所有数据包吗?
另外,我的主要目标是将此代码放入我的四轴代码中。它是否会像编写实例化这个类的方式一样工作,让它从地面站读取数据包以获得用户输入?
答案 0 :(得分:2)
使用bind
成员函数的方式是错误的。使用方法如下所示:
timer.async_wait(boost::bind(&UDPClient::time_to_receive, this,
boost::asio::placeholders::error));
至于为什么会这样,我会建议你阅读增强文档。
此外,我修改了代码,使其实际上像服务器一样运行而不退出。为此,我做了两次更改:
io_service
并将其引用传递给类。io_service_work
个对象。这是io_service
的长期工作来源。因此,io_service
永远不会从run
函数返回,除非work
对象被销毁。完整来源:
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/array.hpp>
#include <iostream>
#include <boost/date_time/posix_time/posix_time.hpp>
using boost::asio::ip::udp;
class UDPClient
{
public:
boost::asio::io_service& io_service;
udp::socket socket;
udp::endpoint receiver_endpoint;
boost::asio::deadline_timer timer;
boost::array<char, 1024> recv_buffer;
UDPClient(boost::asio::io_service&);
void time_to_receive(const boost::system::error_code& error);
void do_receive();
void handle_receive(const boost::system::error_code& error, size_t);
};
UDPClient::UDPClient(boost::asio::io_service& ios)
: io_service(ios),
socket(io_service, {udp::v4(), 3643}),
timer(io_service, boost::posix_time::seconds(2))
{
do_receive();
}
void UDPClient::time_to_receive(const boost::system::error_code& error)
{
do_receive();
}
void UDPClient::do_receive()
{
socket.async_receive_from(boost::asio::buffer(recv_buffer), receiver_endpoint,
boost::bind(&UDPClient::handle_receive, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
void UDPClient::handle_receive(const boost::system::error_code& error, size_t bytes_transferred)
{
std::cout << "Received: '" << std::string(recv_buffer.begin(), recv_buffer.begin()+bytes_transferred) << "'\n";
timer.expires_from_now(boost::posix_time::seconds(2));
timer.async_wait(boost::bind(&UDPClient::time_to_receive, this,
boost::asio::placeholders::error));
}
int main()
{
boost::asio::io_service ios;
boost::asio::io_service::work wrk(ios);
UDPClient updclient(ios);
ios.run();
}
注意:即使它是服务器,该类也是名称Client。我忽略了:))