我正在使用图片的svg
标签在HTML5中制作游戏,以提供多分辨率显示。大部分游戏都是完整的,但在测试中我遇到了一个主要的错误,它涉及到SVG对象可见,尽管在非原生分辨率的视图框之外。我不确定这是我的代码中的缺陷,还是浏览器本身(Google Chrome 54.0.2840.99 m(64位)和57.0.2950.0(官方构建)金丝雀(64位))。我不得不使用谷歌浏览器,因为我在项目中使用WebSQL(它不是在许多主流浏览器中)。
该项目是一个自上而下的滚动迷宫游戏,阴影是通过光线投影填充的多边形从形状顶点绘制的。只有当它们“附着”的一个或多个顶点在屏幕上时才会绘制阴影。问题在于,当我降低分辨率(我的默认值为1366 x 768)时,它们不会像通常那样绘制到屏幕的顶部/底部。它应该是这样的。{{3} }
以下是我的代码的主要缩减版本。我假设如果有错误,在我的代码中,它将在shadowrays()
函数内。通常,程序将以全屏模式(F11)运行,以确保它与窗口大小相同。要移动屏幕,请使用w,a,s和d键
window.setInterval(function() {
if (draw) {
if (keystate[controls[2]]) {
xvelocity -= 2;
}
if (keystate[controls[3]]) {
xvelocity += 2;
}
xvelocity = xvelocity * 0.93;
xscroll += xvelocity;
svg.setAttribute("viewBox", (xscroll + " " + yscroll + " " + dimensions.width + " " + dimensions.height));
centerplayer();
if (checkcollision()) {
xscroll -= xvelocity;
xvelocity = xvelocity * -0.8;
}
if (keystate[controls[0]]) {
yvelocity += 2;
}
if (keystate[controls[1]]) {
yvelocity -= 2;
}
yvelocity = yvelocity * 0.93;
yscroll -= yvelocity;
svg.setAttribute("viewBox", (xscroll + " " + yscroll + " " + dimensions.width + " " + dimensions.height));
centerplayer();
if (checkcollision()) {
yscroll += yvelocity;
yvelocity = yvelocity * -0.8;
}
shadowrays();
}
}, 16.666666666666667);
var keystate = {};
window.addEventListener("keydown", function(e) {
if (!(((e.keycode || e.which) > 111) && ((e.keyCode || e.which) < 124))) {
keystate[e.keycode || e.which] = true;
}
}, true);
window.addEventListener("keyup", function(e) {
keystate[e.keycode || e.which] = false;
}, true);
function shadowrays() {
var kill = document.getElementsByClassName("shadowray");
while (kill[0]) {
kill[0].parentNode.removeChild(kill[0]);
}
var len = level.length,
shape = {},
points = [],
poly = [],
p1x, p2x, p1y, p2y, p3x, p3y, p4x, p4y, p5x, p5y, p6x, p6y, cx = player.cx.animVal.value,
cy = player.cy.animVal.value,
m, i, n;
for (i = 1; i < len; i += 1) {
shape = level[i];
points = [shape.x, shape.y, shape.x, shape.y + shape.height, shape.x + shape.width, shape.y + shape.height, shape.x + shape.width, shape.y];
for (n = 0; n < 4; n += 1) {
p1x = points[(n * 2) % 8];
p2x = points[(n * 2 + 2) % 8];
p1y = points[(n * 2 + 1) % 8];
p2y = points[(n * 2 + 3) % 8];
if ((((Math.abs(p1x - cx) <= dimensions.width / 2) || (Math.abs(p2x - cx) <= dimensions.width / 2)) && ((Math.abs(p1y - cy) <= dimensions.height / 2) || (Math.abs(p2y - cy) <= dimensions.height / 2))) && shape.id != "enclosure") {
m = (p1y - cy) / (p1x - cx);
p6y = m * (cx + dimensions.width / 2 * (Math.abs(p1x - cx) / (p1x - cx))) - m * cx + cy;
if (Math.abs(p6y - cy) <= dimensions.height / 2) {
p6x = (p6y - cy) / m + cx;
p5x = p6x;
p5y = cy + dimensions.height / 2 * (Math.abs(p6y - cy) / (p6y - cy));
} else {
p6y = cy + dimensions.height / 2 * (Math.abs(p6y - cy) / (p6y - cy));
p6x = (p6y - cy) / m + cx;
p5x = cx + dimensions.width / 2 * (Math.abs(p6x - cx) / (p6x - cx));
p5y = p6y;
}
m = (p2y - cy) / (p2x - cx);
p3y = m * (cx + dimensions.width / 2 * (Math.abs(p2x - cx) / (p2x - cx))) - m * cx + cy;
if (Math.abs(p3y - cy) <= dimensions.height / 2) {
p3x = (p3y - cy) / m + cx;
p4x = p3x;
p4y = cy + dimensions.height / 2 * (Math.abs(p3y - cy) / (p3y - cy));
} else {
p3y = cy + dimensions.height / 2 * (Math.abs(p3y - cy) / (p3y - cy));
p3x = (p3y - cy) / m + cx;
p4x = Number(cx) + Number(dimensions.width) / 2 * (Math.abs(p3x - cx) / (p3x - cx));
p4y = p3y;
}
poly = [];
poly.push(p1x + ',' + p1y, p2x + ',' + p2y, p3x + ',' + p3y, p4x + ',' + p4y, p5x + ',' + p5y, p6x + ',' + p6y);
createpolygon(poly, "", ("s" + i + n), "shadowray");
}
}
}
}
function createpolygon(points, filter, id, classt) {
var polygon = document.createElementNS(svgns, "polygon"),
data_points = "",
max = points.length,
z;
polygon.setAttributeNS(null, "id", "p" + id);
for (z = 0; z < max; z += 1) {
data_points += points[z] + " ";
}
polygon.setAttributeNS(null, "points", data_points);
if (filter !== "") {
polygon.setAttributeNS(null, "filter", filter);
}
polygon.setAttributeNS(null, "class", classt);
svg.appendChild(polygon);
}
function centerplayer() {
player.setAttributeNS(null, "cx", (xscroll + dimensions.width / 2));
player.setAttributeNS(null, "cy", (yscroll + dimensions.height / 2));
var hitbox = document.getElementById("rhb");
hitbox.setAttributeNS(null, "width", player.r.animVal.value * 2);
hitbox.setAttributeNS(null, "height", player.r.animVal.value * 2);
// var hitboxbbox = hitbox.getBBox();
hitbox.setAttributeNS(null, "transform", ("translate(" + (xscroll + dimensions.width / 2 - player.r.animVal.value) + ", " + (yscroll + dimensions.height / 2 - player.r.animVal.value) + ")"));
}
function draw(lvl) {
var objects = lvl.length,
i;
xscroll = Number(lvl[0].xspawn);
yscroll = Number(lvl[0].yspawn);
xvelocity = 0;
yvelocity = 0;
for (i = 1; i < objects; i += 1) {
var object = lvl[i];
if (object.type == "rect") {
createrectangle(object.x, object.y, object.width, object.height, "", object.id, object.class);
} else if (object.type == "circle") {
createcircle(object.x, object.y, object.r, "", object.id, object.class);
} else if (object.type == "polygon") {
createpolygon(object.points, "", object.id, object.class);
}
}
createcircle("7680", "4320", "50", "", "player", "st1");
createrectangle("0", "0", "100", "100", "", "hb", "st2");
createrectangle(lvl[0].xexit - 50, lvl[0].yexit - 50, "100", "100", "", "exit", "exit");
drawn = true;
}
function createcircle(posx, posy, radius, filter, id, classt) {
var circle = document.createElementNS(svgns, "circle");
circle.setAttributeNS(null, "id", "c" + id);
circle.setAttributeNS(null, "cx", posx);
circle.setAttributeNS(null, "cy", posy);
circle.setAttributeNS(null, "r", radius);
if (filter !== "") {
circle.setAttributeNS(null, "filter", filter);
}
circle.setAttributeNS(null, "class", classt);
svg.appendChild(circle);
}
function createrectangle(posx, posy, width, height, filter, id, classt) {
var rectangle = document.createElementNS(svgns, "rect");
rectangle.setAttributeNS(null, "id", "r" + id);
rectangle.setAttributeNS(null, "x", posx);
rectangle.setAttributeNS(null, "y", posy);
rectangle.setAttributeNS(null, "width", width);
rectangle.setAttributeNS(null, "height", height);
if (filter !== "") {
rectangle.setAttributeNS(null, "filter", filter);
}
rectangle.setAttributeNS(null, "class", classt);
svg.appendChild(rectangle);
}
var svg = document.getElementById("canvas"), //the svg element
dimensions = {
width: 1920,
height: 1080
}, //view dimensions
svgns = "http://www.w3.org/2000/svg", //the SVG name space address
player, //player is used later in game
level, xvelocity, yvelocity, xscroll, yscroll, //current level, speeds and positions
controls = ["87", "83", "65", "68", "32"],
drawn = false;
function checkcollision() {
var r = player.r.animVal.value,
frame = document.getElementById("renclosure").getBBox(),
i;
if ((player.cx.animVal.value < r) || (player.cy.animVal.value < r) || (player.cx.animVal.value > frame.width - r) || (player.cy.animVal.value > frame.height - r)) {
return true;
}
var collisions = [],
len, r0 = document.getElementById("rhb").getBoundingClientRect(),
r1 = svg.createSVGRect();
r1.x = r0.left;
r1.y = r0.top;
r1.width = r0.width;
r1.height = r0.height;
var collisions_node = svg.getIntersectionList(r1, null);
len = collisions_node.length;
for (i = 0; i < len; i += 1) {
collisions.push(collisions_node[i]);
}
for (i = len - 1; i >= 0; i -= 1) {
if (collisions[i].id == "renclosure" || collisions[i].id == "cplayer" || collisions[i].id == "rpain" || collisions[i].id == "rhb" || collisions[i].className.animVal == "shadowray") {
collisions.splice(i, 1);
} else if (collisions[i].id == "rexit") { //winner
//DO STUFF
}
}
if (collisions.length > 0) {
return true;
} else {
return false;
}
}
level = [{
"id": "l0",
"name": "pretty", //level name
"description": "oooooo shadows", //desciption
"xspawn": 0, //where the player starts
"yspawn": 0,
"xexit": 2200, //where the exit it
"yexit": 2200,
"bits": 50 //umber of qbits in the level
}, {
id: "enclosure", //shape id
type: "rect", //shape type
x: 0, //top left x
y: 0, //top left y
class: "obstacle_box", //class for style
width: 5760, //width
height: 2160 //height
}, {
id: "1",
type: "rect",
x: 150,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "2",
type: "rect",
x: 350,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "3",
type: "rect",
x: 550,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "4",
type: "rect",
x: 750,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "5",
type: "rect",
x: 950,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "6",
type: "rect",
x: 1150,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "7",
type: "rect",
x: 1350,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "8",
type: "rect",
x: 1550,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "9",
type: "rect",
x: 1750,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "10",
type: "rect",
x: 1950,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "11",
type: "rect",
x: 2150,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "12",
type: "rect",
x: 2350,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "13",
type: "rect",
x: 2550,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "14",
type: "rect",
x: 2750,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "15",
type: "rect",
x: 2950,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "16",
type: "rect",
x: 3150,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "17",
type: "rect",
x: 3350,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "18",
type: "rect",
x: 3550,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "19",
type: "rect",
x: 3750,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "20",
type: "rect",
x: 3950,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}];
draw(level);
player = document.getElementById("cplayer");
svg.setAttribute("viewBox", (xscroll + " " + yscroll + " " + dimensions.width + " " + dimensions.height));
centerplayer();
shadowrays();
html,
body {
/*default font for all elements*/
font-family: Calibri;
/*ensures page is flush*/
margin: 0px;
width: 100%;
height: 100%;
/*default position of text*/
text-align: center;
/*gets rid of scrollbars*/
overflow: hidden;
/*cursor is always the normal pointer*/
cursor: default;
}
#canvas {
/*makes it flush with the page*/
height: 100%;
width: 100%;
padding: 0;
/*black background*/
background-color: #000;
/*more flushing*/
position: fixed;
left: 0px;
top: 0px;
border: none;
}
#border {
height: 100%;
width: 100%;
padding: 0;
/*black background*/
background: none;
/*more flushing*/
position: fixed;
left: 0px;
top: 0px;
border: 1px solid #000;
}
/*currently the player*/
.st1 {
/*it's black and no outline*/
fill: black;
stroke: none;
}
/*the main black bits of the levels that are collidable*/
.obstacle_box {
/*black fill*/
fill: #000;
/*black outline*/
stroke: #000;
stroke-width: 1;
/*prevents corner curling*/
stroke-miterlimit: 10;
}
/*the hitbox thingy*/
.st2 {
/*no fill but darkish outline*/
fill: none;
stroke: #999;
stroke-width: 1;
stroke-miterlimit: 10;
}
/*the exit*/
.exit {
/*greenish fill*/
fill: #0C3;
/*greener outline*/
stroke: #00FF40;
stroke-width: 5;
/*makes the line ends round*/
stroke-linecap: round;
/*makes them dashed*/
stroke-dasharray: 10, 10;
/*animates in a loop the outline*/
animation: exit 0.5s linear infinite;
}
/*outline effect for the exit*/
@keyframes exit {
0% {
/*outline breaks offset*/
stroke-dashoffset: 0
}
100% {
stroke-dashoffset: 20
}
}
.shadowray {
/*black*/
fill: #000;
/*black*/
stroke: #000;
stroke-width: 1;
stroke-miterlimit: 10;
/*visible*/
opacity: 1;
}
/*the edge of the level*/
#renclosure {
/*the background you actually see*/
fill: #EEE;
}
<svg id="canvas" viewBox="0 0 1920 1080">
<!--for adding SVG filters to-->
<defs id="filters"></defs>
</svg>
<div id="border"></div>
答案 0 :(得分:1)
原来有一个非常简单的解决方案,我所要做的就是在preserveAspectRatio="none"
标签中添加svg
,这样可以拉伸所有窗口。
window.setInterval(function() {
if (draw) {
if (keystate[controls[2]]) {
xvelocity -= 2;
}
if (keystate[controls[3]]) {
xvelocity += 2;
}
xvelocity = xvelocity * 0.93;
xscroll += xvelocity;
svg.setAttribute("viewBox", (xscroll + " " + yscroll + " " + dimensions.width + " " + dimensions.height));
centerplayer();
if (checkcollision()) {
xscroll -= xvelocity;
xvelocity = xvelocity * -0.8;
}
if (keystate[controls[0]]) {
yvelocity += 2;
}
if (keystate[controls[1]]) {
yvelocity -= 2;
}
yvelocity = yvelocity * 0.93;
yscroll -= yvelocity;
svg.setAttribute("viewBox", (xscroll + " " + yscroll + " " + dimensions.width + " " + dimensions.height));
centerplayer();
if (checkcollision()) {
yscroll += yvelocity;
yvelocity = yvelocity * -0.8;
}
shadowrays();
}
}, 16.666666666666667);
var keystate = {};
window.addEventListener("keydown", function(e) {
if (!(((e.keycode || e.which) > 111) && ((e.keyCode || e.which) < 124))) {
keystate[e.keycode || e.which] = true;
}
}, true);
window.addEventListener("keyup", function(e) {
keystate[e.keycode || e.which] = false;
}, true);
function shadowrays() {
var kill = document.getElementsByClassName("shadowray");
while (kill[0]) {
kill[0].parentNode.removeChild(kill[0]);
}
var len = level.length,
shape = {},
points = [],
poly = [],
p1x, p2x, p1y, p2y, p3x, p3y, p4x, p4y, p5x, p5y, p6x, p6y, cx = player.cx.animVal.value,
cy = player.cy.animVal.value,
m, i, n;
for (i = 1; i < len; i += 1) {
shape = level[i];
points = [shape.x, shape.y, shape.x, shape.y + shape.height, shape.x + shape.width, shape.y + shape.height, shape.x + shape.width, shape.y];
for (n = 0; n < 4; n += 1) {
p1x = points[(n * 2) % 8];
p2x = points[(n * 2 + 2) % 8];
p1y = points[(n * 2 + 1) % 8];
p2y = points[(n * 2 + 3) % 8];
if ((((Math.abs(p1x - cx) <= dimensions.width / 2) || (Math.abs(p2x - cx) <= dimensions.width / 2)) && ((Math.abs(p1y - cy) <= dimensions.height / 2) || (Math.abs(p2y - cy) <= dimensions.height / 2))) && shape.id != "enclosure") {
m = (p1y - cy) / (p1x - cx);
p6y = m * (cx + dimensions.width / 2 * (Math.abs(p1x - cx) / (p1x - cx))) - m * cx + cy;
if (Math.abs(p6y - cy) <= dimensions.height / 2) {
p6x = (p6y - cy) / m + cx;
p5x = p6x;
p5y = cy + dimensions.height / 2 * (Math.abs(p6y - cy) / (p6y - cy));
} else {
p6y = cy + dimensions.height / 2 * (Math.abs(p6y - cy) / (p6y - cy));
p6x = (p6y - cy) / m + cx;
p5x = cx + dimensions.width / 2 * (Math.abs(p6x - cx) / (p6x - cx));
p5y = p6y;
}
m = (p2y - cy) / (p2x - cx);
p3y = m * (cx + dimensions.width / 2 * (Math.abs(p2x - cx) / (p2x - cx))) - m * cx + cy;
if (Math.abs(p3y - cy) <= dimensions.height / 2) {
p3x = (p3y - cy) / m + cx;
p4x = p3x;
p4y = cy + dimensions.height / 2 * (Math.abs(p3y - cy) / (p3y - cy));
} else {
p3y = cy + dimensions.height / 2 * (Math.abs(p3y - cy) / (p3y - cy));
p3x = (p3y - cy) / m + cx;
p4x = Number(cx) + Number(dimensions.width) / 2 * (Math.abs(p3x - cx) / (p3x - cx));
p4y = p3y;
}
poly = [];
poly.push(p1x + ',' + p1y, p2x + ',' + p2y, p3x + ',' + p3y, p4x + ',' + p4y, p5x + ',' + p5y, p6x + ',' + p6y);
createpolygon(poly, "", ("s" + i + n), "shadowray");
}
}
}
}
function createpolygon(points, filter, id, classt) {
var polygon = document.createElementNS(svgns, "polygon"),
data_points = "",
max = points.length,
z;
polygon.setAttributeNS(null, "id", "p" + id);
for (z = 0; z < max; z += 1) {
data_points += points[z] + " ";
}
polygon.setAttributeNS(null, "points", data_points);
if (filter !== "") {
polygon.setAttributeNS(null, "filter", filter);
}
polygon.setAttributeNS(null, "class", classt);
svg.appendChild(polygon);
}
function centerplayer() {
player.setAttributeNS(null, "cx", (xscroll + dimensions.width / 2));
player.setAttributeNS(null, "cy", (yscroll + dimensions.height / 2));
var hitbox = document.getElementById("rhb");
hitbox.setAttributeNS(null, "width", player.r.animVal.value * 2);
hitbox.setAttributeNS(null, "height", player.r.animVal.value * 2);
// var hitboxbbox = hitbox.getBBox();
hitbox.setAttributeNS(null, "transform", ("translate(" + (xscroll + dimensions.width / 2 - player.r.animVal.value) + ", " + (yscroll + dimensions.height / 2 - player.r.animVal.value) + ")"));
}
function draw(lvl) {
var objects = lvl.length,
i;
xscroll = Number(lvl[0].xspawn);
yscroll = Number(lvl[0].yspawn);
xvelocity = 0;
yvelocity = 0;
for (i = 1; i < objects; i += 1) {
var object = lvl[i];
if (object.type == "rect") {
createrectangle(object.x, object.y, object.width, object.height, "", object.id, object.class);
} else if (object.type == "circle") {
createcircle(object.x, object.y, object.r, "", object.id, object.class);
} else if (object.type == "polygon") {
createpolygon(object.points, "", object.id, object.class);
}
}
createcircle("7680", "4320", "50", "", "player", "st1");
createrectangle("0", "0", "100", "100", "", "hb", "st2");
createrectangle(lvl[0].xexit - 50, lvl[0].yexit - 50, "100", "100", "", "exit", "exit");
drawn = true;
}
function createcircle(posx, posy, radius, filter, id, classt) {
var circle = document.createElementNS(svgns, "circle");
circle.setAttributeNS(null, "id", "c" + id);
circle.setAttributeNS(null, "cx", posx);
circle.setAttributeNS(null, "cy", posy);
circle.setAttributeNS(null, "r", radius);
if (filter !== "") {
circle.setAttributeNS(null, "filter", filter);
}
circle.setAttributeNS(null, "class", classt);
svg.appendChild(circle);
}
function createrectangle(posx, posy, width, height, filter, id, classt) {
var rectangle = document.createElementNS(svgns, "rect");
rectangle.setAttributeNS(null, "id", "r" + id);
rectangle.setAttributeNS(null, "x", posx);
rectangle.setAttributeNS(null, "y", posy);
rectangle.setAttributeNS(null, "width", width);
rectangle.setAttributeNS(null, "height", height);
if (filter !== "") {
rectangle.setAttributeNS(null, "filter", filter);
}
rectangle.setAttributeNS(null, "class", classt);
svg.appendChild(rectangle);
}
var svg = document.getElementById("canvas"), //the svg element
dimensions = {
width: 1920,
height: 1080
}, //view dimensions
svgns = "http://www.w3.org/2000/svg", //the SVG name space address
player, //player is used later in game
level, xvelocity, yvelocity, xscroll, yscroll, //current level, speeds and positions
controls = ["87", "83", "65", "68", "32"],
drawn = false;
function checkcollision() {
var r = player.r.animVal.value,
frame = document.getElementById("renclosure").getBBox(),
i;
if ((player.cx.animVal.value < r) || (player.cy.animVal.value < r) || (player.cx.animVal.value > frame.width - r) || (player.cy.animVal.value > frame.height - r)) {
return true;
}
var collisions = [],
len, r0 = document.getElementById("rhb").getBoundingClientRect(),
r1 = svg.createSVGRect();
r1.x = r0.left;
r1.y = r0.top;
r1.width = r0.width;
r1.height = r0.height;
var collisions_node = svg.getIntersectionList(r1, null);
len = collisions_node.length;
for (i = 0; i < len; i += 1) {
collisions.push(collisions_node[i]);
}
for (i = len - 1; i >= 0; i -= 1) {
if (collisions[i].id == "renclosure" || collisions[i].id == "cplayer" || collisions[i].id == "rpain" || collisions[i].id == "rhb" || collisions[i].className.animVal == "shadowray") {
collisions.splice(i, 1);
} else if (collisions[i].id == "rexit") { //winner
//DO STUFF
}
}
if (collisions.length > 0) {
return true;
} else {
return false;
}
}
level = [{
"id": "l0",
"name": "pretty", //level name
"description": "oooooo shadows", //desciption
"xspawn": 0, //where the player starts
"yspawn": 0,
"xexit": 2200, //where the exit it
"yexit": 2200,
"bits": 50 //umber of qbits in the level
}, {
id: "enclosure", //shape id
type: "rect", //shape type
x: 0, //top left x
y: 0, //top left y
class: "obstacle_box", //class for style
width: 5760, //width
height: 2160 //height
}, {
id: "1",
type: "rect",
x: 150,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "2",
type: "rect",
x: 350,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "3",
type: "rect",
x: 550,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "4",
type: "rect",
x: 750,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "5",
type: "rect",
x: 950,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "6",
type: "rect",
x: 1150,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "7",
type: "rect",
x: 1350,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "8",
type: "rect",
x: 1550,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "9",
type: "rect",
x: 1750,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "10",
type: "rect",
x: 1950,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "11",
type: "rect",
x: 2150,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "12",
type: "rect",
x: 2350,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "13",
type: "rect",
x: 2550,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "14",
type: "rect",
x: 2750,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "15",
type: "rect",
x: 2950,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "16",
type: "rect",
x: 3150,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "17",
type: "rect",
x: 3350,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "18",
type: "rect",
x: 3550,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "19",
type: "rect",
x: 3750,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}, {
id: "20",
type: "rect",
x: 3950,
y: 200,
class: "obstacle_box",
width: 100,
height: 100
}];
draw(level);
player = document.getElementById("cplayer");
svg.setAttribute("viewBox", (xscroll + " " + yscroll + " " + dimensions.width + " " + dimensions.height));
centerplayer();
shadowrays();
&#13;
html,
body {
/*default font for all elements*/
font-family: Calibri;
/*ensures page is flush*/
margin: 0px;
width: 100%;
height: 100%;
/*default position of text*/
text-align: center;
/*gets rid of scrollbars*/
overflow: hidden;
/*cursor is always the normal pointer*/
cursor: default;
}
#canvas {
/*makes it flush with the page*/
height: 100%;
width: 100%;
padding: 0;
/*black background*/
background-color: #000;
/*more flushing*/
position: fixed;
left: 0px;
top: 0px;
border: none;
}
#border {
height: 100%;
width: 100%;
padding: 0;
/*black background*/
background: none;
/*more flushing*/
position: fixed;
left: 0px;
top: 0px;
border: 1px solid #000;
}
/*currently the player*/
.st1 {
/*it's black and no outline*/
fill: black;
stroke: none;
}
/*the main black bits of the levels that are collidable*/
.obstacle_box {
/*black fill*/
fill: #000;
/*black outline*/
stroke: #000;
stroke-width: 1;
/*prevents corner curling*/
stroke-miterlimit: 10;
}
/*the hitbox thingy*/
.st2 {
/*no fill but darkish outline*/
fill: none;
stroke: #999;
stroke-width: 1;
stroke-miterlimit: 10;
}
/*the exit*/
.exit {
/*greenish fill*/
fill: #0C3;
/*greener outline*/
stroke: #00FF40;
stroke-width: 5;
/*makes the line ends round*/
stroke-linecap: round;
/*makes them dashed*/
stroke-dasharray: 10, 10;
/*animates in a loop the outline*/
animation: exit 0.5s linear infinite;
}
/*outline effect for the exit*/
@keyframes exit {
0% {
/*outline breaks offset*/
stroke-dashoffset: 0
}
100% {
stroke-dashoffset: 20
}
}
.shadowray {
/*black*/
fill: #000;
/*black*/
stroke: #000;
stroke-width: 1;
stroke-miterlimit: 10;
/*visible*/
opacity: 1;
}
/*the edge of the level*/
#renclosure {
/*the background you actually see*/
fill: #EEE;
}
&#13;
<svg id="canvas" viewBox="0 0 1920 1080" preserveAspectRatio="none">
<!--for adding SVG filters to-->
<defs id="filters"></defs>
</svg>
<div id="border"></div>
&#13;