我决定学习React并开始使用官方教程。一切都很好,直到我达到我的代码状态。问题似乎是游戏组件的渲染功能中当前属性方块的定义,但我不确定为什么它被标记为错误
function Square(props){
return (
<button className = "square" onClick = {() => props.onClick()}>
{props.value}
</button>
);
}
class Board extends React.Component {
renderSquare(i) {
return <Square value = {this.props.squares[i]} onClick = {() => this.props.onClick(i)} />;
}
render() {
return (
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
constructor() {
super();
this.state = {
history : [{
squares : Array(9).fill(null)
}],
xIsNext : true
};
}
handleClick(i){
const history = this.state.history.slice(0, this.state.stepNumber);
const current = history[this.state.stepNumber];
const squares = current.squares.slice();
if(calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history : history.concat([{
squares : squares
}]),
xIsNext : !this.state.xIsNext,
stepNumber : 0,
});
}
jumpTo(step){
this.setState({
stepNumber : step,
xIsNext : (step % 2) ? false : true,
});
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
let status;
if(winner) {
status = 'Winner : ' + winner;
}
else {
status = 'Next Player : ' + (this.state.xIsNext ? 'X' : 'O');
}
const moves = history.map((step, move) => {
const desc = move ? 'Move #' + move : 'Game start';
return (
<li key = {move}>
<a href="#" onClick={() => this.jumpTo(move)}>{desc}</a>
</li>
);
});
return (
<div className="game">
<div className="game-board">
<Board
squares = {current.squares}
onClick = {(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(
<Game />,
document.getElementById('container')
);
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
这是我得到的错误
TypeError: Cannot read property 'squares' of undefined
at Game.render (pen.js:208:41)
at ReactCompositeComponentWrapper._renderValidatedComponentWithoutOwnerOrContext (https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-with-addons.js:6336:34)
at ReactCompositeComponentWrapper._renderValidatedComponent (https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-with-addons.js:6356:32)
at ReactCompositeComponentWrapper.wrapper [as _renderValidatedComponent] (https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-with-addons.js:12879:21)
at ReactCompositeComponentWrapper.mountComponent (https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-with-addons.js:5969:30)
at ReactCompositeComponentWrapper.wrapper [as mountComponent] (https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-with-addons.js:12879:21)
at Object.mountComponent (https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-with-addons.js:13613:35)
at ReactCompositeComponentWrapper.mountComponent (https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-with-addons.js:5974:34)
at ReactCompositeComponentWrapper.wrapper [as mountComponent] (https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-with-addons.js:12879:21)
at Object.mountComponent (https://cdnjs.cloudflare.com/ajax/libs/react/0.14.7/react-with-addons.js:13613:35)
答案 0 :(得分:2)
因此,在您的游戏渲染功能中,您将从这三行代码开始
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
但是,在你的游戏构造函数中,你没有在状态中设置stepNumber:
constructor() {
super();
this.state = {
history : [{
squares : Array(9).fill(null)
}],
xIsNext : true
};
}
因此,当你这样做时
const current = history[this.state.stepNumber]
你基本上在做什么
const current = history[undefined]
这意味着什么时候
const winner = calculateWinner(current.squares)
你实际上在做什么
const winner = calculateWinner(undefined.squares)
并且有你的问题。您需要在构造函数中的状态中设置stepNumber。