我正在为我的拼贴项目开发一个小游戏应用程序。在我的应用程序在第一轮和第二轮顺利运行的那一刻,它会在此之后崩溃以及此错误java.lang.OutofMemoryError
。我找不到这个问题的问题。
if (pic == null)
pic = BitmapFactory.decodeResource(context.getResources(), R.drawable.background);
scalepic = Bitmap.createScaledBitmap(pic, 720, 3840, false);
pic.recycle();
background = new Background(scalepic);
这是错误:
java.lang.OutOfMemoryError: Failed to allocate a 117964812 byte allocation with 16777216 free bytes and 18MB until OOM
at dalvik.system.VMRuntime.newNonMovableArray(Native Method)
at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:856)
at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:675)
at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:703)
at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:733)
at de.hs_kl.imst.gatav.runner.GameView.<init>(GameView.java:88)
at de.hs_kl.imst.gatav.runner.Start.onCreate(Start.java:39)
at android.app.Activity.performCreate(Activity.java:6876)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1135)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3207)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3350)
at android.app.ActivityThread.access$1100(ActivityThread.java:222)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1795)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:158)
at android.app.ActivityThread.main(ActivityThread.java:7229)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1230)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1120)
如果我删除了回收,那么游戏在第一次尝试后就会崩溃......
答案 0 :(得分:0)
您可以调用System.gc();
方法根据需要调用垃圾收集器。