我有一个固定的HTML5画布,尺寸为300x300。我正在调整页面上的其他图像,以通过Javascript获得最大宽度/高度300px(取决于哪个尺寸更大)。
但实际上并没有调整源图像的大小,当我在画布上绘制它们时,会使用原始大小。
有办法:
和
(想想制作一个300x300的Photoshop文件,你放入各种图像并调整大小以适应)
这是否可以使用Javascript / canvas?
修改
以下是我根据接受的答案最终使用的代码:
var ssItems = [exampleUrls], //array of image paths
imgHolder = document.getElementById("img-holder");
for (var i = 0; i < ssItems.length; i++) {
var img = new Image(),
imgSrc = "/ItemImages/Large/" + ssItems[i] + ".jpg",
imgW,
imgH;
img.src = imgSrc;
img.onload = function () {
var canvas = document.createElement("canvas"),
ctx = canvas.getContext("2d");
canvas.setAttribute("class", "img-canvas");
canvas.setAttribute("width", "300");
canvas.setAttribute("height", "300");
imgHolder.appendChild(canvas);
imgW = (canvas.height * this.width) / this.height;
imgH = (canvas.width * this.height) / this.width;
if (this.height > this.width) {
ctx.drawImage(this, canvas.width / 2 - imgW / 2, 0, imgW, canvas.height);
} else {
ctx.drawImage(this, 0, canvas.height / 2 - imgH / 2, canvas.width, imgH);
}
}
答案 0 :(得分:2)
我创造了试图匹配上述情景的小提琴。
var canvas = document.getElementById('myCanvas');
var ctx = canvas.getContext("2d");
var image = new Image();
image.src = 'http://www.menucool.com/slider/jsImgSlider/images/image-slider-2.jpg';
// calculates width and height with respect to canvas
var width = (canvas.height * image.width) / image.height;
var height = (canvas.width * image.height) / image.width;
// takes width or height full choosing the larger value and centers the image
if(image.height > image.width){
ctx.drawImage(image, canvas.width / 2 - width / 2, 0, width, canvas.height);
}else{
ctx.drawImage(image, 0, canvas.height / 2 - height / 2, canvas.width, height);
}
您可以查看一下:https://jsfiddle.net/q8qodgmn/1/