我正在尝试将图像sprite_sheet.png添加到我的游戏项目中,但是我收到了这些错误:
Exception in thread "main" java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(Unknown Source)
at az.rehman.gfx.SpriteSheet.<init>(SpriteSheet.java:16)
at az.rehman.game.Game.<init>(Game.java:29)
at az.rehman.game.Game.main(Game.java:127)
以下是我的课程:
package az.rehman.gfx;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
public class SpriteSheet {
public String path;
public int width;
public int height;
public int[] pixels;
public SpriteSheet(String path) {
BufferedImage image = null;
try {
image = ImageIO.read(SpriteSheet.class.getResource(path));
} catch (IOException e) {
System.out.println("SpriteSheet file exception");
e.printStackTrace();
}
if(image == null)
return;
this.path = path;
this.width = image.getWidth();
this.height = image.getHeight();
pixels = image.getRGB(0, 0, width, height, null, 0, width);
for(int i = 0; i < pixels.length; i++) {
pixels[i] = (pixels[i] & 0xff/64);
}
for(int i = 0; i < 8; i++) {
System.out.println(pixels[i]);
}
} // constructer end
} // class end
package az.rehman.game;
import az.rehman.gfx.SpriteSheet;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import javax.swing.JFrame;
public class Game extends Canvas implements Runnable {
public static final long serialVersionUID = 1L;
public static final int WIDTH = 160;
public static final int HEIGHT = WIDTH / 12 * 9;
public static final int SCALE = 3;
public static final String NAME = "Game";
private JFrame frame;
public boolean running = false;
public int tickCount = 0;
private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
private SpriteSheet spriteSheet = new SpriteSheet("\\sprite_sheet.png");
public Game() {
setMinimumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
setMaximumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
frame = new JFrame(NAME);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(this, BorderLayout.CENTER);
frame.pack();
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public synchronized void start() {
running = true;
new Thread(this).start();
}
public synchronized void stop() {
running = false;
}
public void run() {
long lastTime = System.nanoTime();
double nsPerTick = 1000000000D / 60D;
int ticks = 0;
int frames = 0;
long lastTimer = System.currentTimeMillis();
double delta = 0;
while (running) {
long now = System.nanoTime();
delta += (now - lastTime) / nsPerTick;
lastTime = now;
boolean shouldRender = true;
while (delta >= 1) {
ticks++;
tick();
delta -= 1;
shouldRender = true;
}
try {
Thread.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (shouldRender) {
frames++;
render();
}
if (System.currentTimeMillis() - lastTimer >= 1000) {
lastTimer += 1000;
System.out.println(ticks + " ticks, " + frames + " frames");
frames = 0;
ticks = 0;
}
}
}
public void tick() {
tickCount++;
for (int i = 0; i < pixels.length; i++) {
pixels[i] = i + tickCount;
}
}
public void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
g.dispose();
bs.show();
}
public static void main(String[] args) {
new Game().start();
}
}