我想在鼠标光标悬停在我加载到屏幕上的图像上时打印一条语句,但只有当鼠标光标悬停在屏幕的左上部分时才会打印,即使图像位于屏幕的中央或底部右。
Public Sub GetData(SourceFile As Variant, SourceSheet As String, SourceRange As String, TargetRange As Range)
Application.ScreenUpdating = False
Dim CloseFile As Boolean
Dim wb As Workbook
On Error Resume Next
Set wb = Workbooks(SourceFile)
On Error GoTo 0
If wb Is Nothing Then
CloseFile = True
Set wb = Workbooks.Open(Filename:=SourceFile, ReadOnly:=True)
End If
With wb
With .Worksheets(SourceSheet)
.Range(SourceRange).Copy
TargetRange.PasteSpecial Paste:=xlPasteAll, Operation:=xlAdd, SkipBlanks:=False, Transpose:=False
End With
If CloseFile Then .Close SaveChanges:=False
End With
Application.ScreenUpdating = True
End Sub
答案 0 :(得分:2)
方法Surface.get_rect()
返回一个与图像大小相同但不在同一位置的矩形!您将得到一个位于(0,0)的矩形,这就是当鼠标位于左上角时打印的原因。你可以做的是取你用来定位曲面的参数并将它们传递给方法Surface.get_rect(x=300, y=100)
。
甚至更好,在加载图片的同时创建矩形。这样你就不必在每个循环中创建一个新的矩形。然后,您可以根据矩形定位图像:
import pygame, sys
from pygame import *
def main():
pygame.init()
FPS = 30
fpsClock = pygame.time.Clock()
screen = pygame.display.set_mode((600, 400))
cat = pygame.image.load('cat.png')
rect = cat.get_rect(x=300, y=100) # Create rectangle the same size as 'cat.png'.
while True:
if rect.collidepoint(pygame.mouse.get_pos()):
print "The mouse cursor is hovering over the cat"
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
screen.blit(cat, rect) # Use your rect to position the cat.
pygame.display.flip()
fpsClock.tick(FPS)
main()