在我的Qt3D
场景中,我的3D对象不会根据其空间位置显示。无论我如何旋转相机,最后创建的QEntity
始终位于前景中。
在我的示例中,QEntity
redBigSphere
始终位于前景中,即使它在相机设置中指定的默认视图中位于smallGreenSphere
后面的空间位置。
main.cpp
:
#include <QGuiApplication>
#include <Qt3DCore>
#include <Qt3DRender>
#include <Qt3DExtras>
Qt3DCore::QEntity* createTestScene() {
Qt3DCore::QEntity* root = new Qt3DCore::QEntity;
Qt3DCore::QEntity* smallGreenSphere = new Qt3DCore::QEntity(root);
Qt3DCore::QEntity* redBigSphere = new Qt3DCore::QEntity(root);
Qt3DExtras::QSphereMesh* bigMesh = new Qt3DExtras::QSphereMesh;
bigMesh->setRadius(5);
bigMesh->setRings(100);
bigMesh->setSlices(20);
Qt3DExtras::QSphereMesh* smallMesh = new Qt3DExtras::QSphereMesh;
smallMesh->setRadius(2);
smallMesh->setRings(100);
smallMesh->setSlices(20);
Qt3DExtras::QPhongMaterial* redMaterial = new Qt3DExtras::QPhongMaterial;
redMaterial->setSpecular(Qt::white);
redMaterial->setShininess(10);
redMaterial->setAmbient(Qt::red);
Qt3DExtras::QPhongMaterial* greenMaterial = new Qt3DExtras::QPhongMaterial;
greenMaterial->setSpecular(Qt::white);
greenMaterial->setShininess(10);
greenMaterial->setAmbient(Qt::green);
Qt3DCore::QTransform* transform = new Qt3DCore::QTransform;
transform->setTranslation(QVector3D(0,0,10));
redBigSphere->addComponent(redMaterial);
redBigSphere->addComponent(bigMesh);
smallGreenSphere->addComponent(greenMaterial);
smallGreenSphere->addComponent(smallMesh);
smallGreenSphere->addComponent(transform);
return root;
}
int main(int argc, char* argv[]) {
QGuiApplication app(argc, argv);
Qt3DExtras::Qt3DWindow view;
Qt3DCore::QEntity* scene = createTestScene();
// camera
Qt3DRender::QCamera *camera = view.camera();
camera->lens()->setPerspectiveProjection(45, 16./9., 0.1,1000.);
camera->setPosition(QVector3D(30., 0, 60.));
camera->setViewCenter(QVector3D(0, 0, 0));
// manipulator
Qt3DExtras::QOrbitCameraController* manipulator = new Qt3DExtras::QOrbitCameraController(scene);
manipulator->setLinearSpeed(50);
manipulator->setLookSpeed(180);
manipulator->setCamera(camera);
view.setRootEntity(scene);
view.show();
return app.exec();
}
(结果图片:http://imgur.com/a/A7tIW)
如果我交换实例化的顺序,smallGreenSphere
总是在前台。
Qt3DCore::QEntity* redBigSphere = new Qt3DCore::QEntity(root);
Qt3DCore::QEntity* smallGreenSphere = new Qt3DCore::QEntity(root);
(结果图片:http://imgur.com/a/fygTU)
无论实例化的顺序如何,我如何获得正确的3D视图?
我是Qt和Qt3D的新手,所以请在你的答案中考虑这一点。 (由于我的声誉很低,我只能提供图像的链接。)
答案 0 :(得分:0)
我在Qt论坛中更详细地发布了这个问题,人们可以在那里重现它。 https://forum.qt.io/topic/74419/a-weird-bug-why-is-there-no-spatial-depth-in-my-3d-scene/24
问题似乎与aside-hidden
具体相关。但是,使用Qt5.7.0
它现在对我来说很好。