由于RAII功能,我希望我的对象只能放在堆栈上,并且对象创建应该委托给专门的工厂,我不希望ocpy构造函数可以使用。
所以我做了类似的事。
template<typename Product, Args ... >
class Creator : public Product
{
public:
static Product create(Args ... args)
{
return Product(args ... );
}
};
class ProtectedClass
{
ProtectedClass(const ProtectedClass& aThat)=delete;
ProtectedClass& operator=(const ProtectedClass& aThat)=delete;
protected:
ProtectedClass(){}
};
class Spawner
{
public:
ProtectedClass getProtectedClass()
{
return Creator<ProtectedClass>::create();
}
}
int main()
{
Spawner spawner;
//I need protectedClass to be enclosed within this frame
ProtectedClass protectedClass = spawner.getProtectedClass(); // err copy constructor is delted
}
我可以做这样的事情
template<typename Product, Args ... >
class Creator : public Product
{
public:
Creator(Args ... args) : product_(args ...){}
Product& get() const
{
return product_;
}
private:
Product product_;
};
class Spawner
{
public:
std::unique_ptr<Creator<ProtectedClass>> getProtectedClassCreator()
{
return new Creator<ProtectedClass>();
}
}
int main()
{
Spawner spawner;
std::unique_ptr<Creator<ProtectedClass>> creator = std::move(spawner.getProtectedClassCreator());
ProtectedClass& protectedClass = creator->get();
}
但它似乎看起来并不正确。
有什么其他方法可以解决这个问题?
答案 0 :(得分:1)
The way I would do this would be to delete copies, enable moves and allow construction via any class that can create a construction key.
// forward declare any factories
class Spawner;
struct ProtectedClass
{
class PermissionKey {
// this is a private constructor
PermissionKey() {};
// make friends of the factories
friend Spawner;
};
// all this is now public.
// because we have declared a constructor, the default constructor
// is deleted.
ProtectedClass(PermissionKey) {}
// disable copies
ProtectedClass(const ProtectedClass& aThat)=delete;
ProtectedClass& operator=(const ProtectedClass& aThat)=delete;
// enable moves so the factory can return it
ProtectedClass(ProtectedClass&& aThat)=default;
ProtectedClass& operator=(ProtectedClass&& aThat)=default;
};
class Spawner
{
public:
ProtectedClass getProtectedClass()
{
// construct our spawned object - we can create keys
return ProtectedClass(ProtectedClass::PermissionKey());
}
};
int main()
{
Spawner spawner;
//I need protectedClass to be enclosed within this frame
auto protectedClass = spawner.getProtectedClass(); // ok now
}