前言/ * 我最近开始搞乱团结:像大多数人一样做了一个初学者的乒乓球比赛,我现在一直试图用3D对象。我的想法是做一个塔防游戏,所以我有一个塔和一个临时目标假人。塔有一个脚本,应该允许它找到与敌人标签最近的对象,并绘制一条线,但这是问题:* /
我的GameObject.FindGameObjectsWithTag(" Enemy")函数返回一个空数组,尽管场景中有一个标记的启用对象。
public class Attack : MonoBehaviour
{
GameObject[] enemies;
float dist;
GameObject target = null;
bool targeted = false;
float range = 1000;
bool FindTarget()
{
bool found = false;
enemies = GameObject.FindGameObjectsWithTag("Enemy");
//print(GameObject.FindGameObjectsWithTag("Enemy"));
foreach (GameObject enemy in enemies)
{
float tmpd = Vector3.Distance(enemy.transform.position, transform.position);
if (tmpd <= range && dist > tmpd)
{
dist = tmpd;
target = enemy;
found = true;
}
}
return found;
}
// Update is called once per frame
void Update()
{
if (!targeted)
targeted = FindTarget();
else {
Debug.DrawLine(target.transform.position, transform.position, Color.red);
dist = Vector3.Distance(target.transform.position, transform.position);
if (dist > range)
targeted = false;
}
}
}
我看了一千个其他线程,但找不到我的问题。任何帮助将不胜感激。
答案 0 :(得分:0)
如果您尚未调试此代码,则可以检查if (tmpd <= range && dist > tmpd)
是否正在通过。
但是我们假设你已经调试了代码并且它确实没有找到任何对象,那么我建议你使用它:
var allObjects = GameObject.FindObjectsOfType(typeof(GameObject)) as GameObject[]; // this will grab all GameObjects from the current scene!
foreach(GameObejct obj in allObjects) {
if(obj.Tag == "Enemy") {
// do some magic here
}
}
修改强>
如果上一个示例不起作用,您可以使用:
List<GameObject> allObjects = new List<GameObject>();
Scene activeScene = SceneManager.GetActiveScene();
activeScene.GetRootGameObjects( allObjects );
foreach(GameObject obj in allObjects) {
if(obj.Tag == "Enemy") {
// do some magic here
}
}